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Search: Posts Made By: Derakon
Forum: Vanilla July 3, 2013, 15:57
Replies: 127
Views: 21,999
Posted By Derakon
Good catch. There's lots of edge cases with...

Good catch. There's lots of edge cases with mimics, but they're slowly getting towards where they behave properly. :)
Forum: Vanilla June 28, 2013, 17:24
Replies: 127
Views: 21,999
Posted By Derakon
Resist poison is still important, but it's not so...

Resist poison is still important, but it's not so rare any more, nor are the rings worth as much money. The old system just meant players who were worried about poison resist had to spend a long time...
Forum: Vanilla May 26, 2013, 01:15
Replies: 127
Views: 21,999
Posted By Derakon
Plasma also stuns you; you probably noticed that...

Plasma also stuns you; you probably noticed that but I figured I should mention it because plasma hounds can knock you out very easily if you aren't careful.
Forum: Vanilla May 25, 2013, 21:03
Replies: 127
Views: 21,999
Posted By Derakon
Correct -- once a day, the game is recompiled...

Correct -- once a day, the game is recompiled from whatever the latest version of the source code is. This gets you the latest work, but it may be buggy and/or unbalanced.

...uh, I don't know...
Forum: Vanilla May 25, 2013, 20:45
Replies: 127
Views: 21,999
Posted By Derakon
You can use monster recall to examine your hit...

You can use monster recall to examine your hit chance against various monsters; in the current nightlies the monster's AC is known as soon as you kill one. The 'I'nspect screen will also take your...
Forum: Vanilla May 20, 2013, 16:21
Replies: 127
Views: 21,999
Posted By Derakon
Wait, what? Care to explain, mechanically, how...

Wait, what? Care to explain, mechanically, how this works? Protection from Evil's only effect, as far as I'm aware, is to protect the player against melee attacks, but it only works if a) the...
Forum: Vanilla May 18, 2013, 00:24
Replies: 127
Views: 21,999
Posted By Derakon
Protection from Evil makes it so that monsters...

Protection from Evil makes it so that monsters that are lower level than you can't hit you in melee. Or something to that effect. It's not very useful for most characters because of the level...
Forum: Vanilla May 17, 2013, 22:36
Replies: 127
Views: 21,999
Posted By Derakon
For what it's worth, I can't remember the last...

For what it's worth, I can't remember the last time I had a winner who had both pConf and pBlind at the same time. Even my latest, a dwarf warrior (who thus only needed to worry about confusion)...
Forum: Vanilla May 17, 2013, 21:38
Replies: 127
Views: 21,999
Posted By Derakon
I tend to find that Destruction staves get...

I tend to find that Destruction staves get destroyed before I get around to using all of their charges, so I've tried to convince myself to use them more often to avoid unpleasant situations. For...
Forum: Vanilla May 17, 2013, 20:34
Replies: 127
Views: 21,999
Posted By Derakon
No, no, no, there's no shield ego that gives...

No, no, no, there's no shield ego that gives extra attacks. There can be shield random artifacts that give extra attacks...but they probably won't do much else because just having extra attacks on a...
Forum: Vanilla May 17, 2013, 20:01
Replies: 127
Views: 21,999
Posted By Derakon
Extra attacks can certainly show up on randarts,...

Extra attacks can certainly show up on randarts, and even, very rarely, on non-weapon randarts (so e.g. you could have a shield that gives you +1 attack). Extra attacks are in general very powerful,...
Forum: Vanilla May 15, 2013, 02:58
Replies: 127
Views: 21,999
Posted By Derakon
There was some discussion on the forums about...

There was some discussion on the forums about this awhile back; you might be able to find my posts on it which went into more detail. I don't care to do the search myself right now. Otherwise, as far...
Forum: Vanilla May 15, 2013, 00:40
Replies: 127
Views: 21,999
Posted By Derakon
*GREAT* hits are only possible with the heavier...

*GREAT* hits are only possible with the heavier weapons, and do 3x+20 damage (so an attack that normally does 30 damage will deal 110, for example). That's only 5 more damage than a Superb hit.
...
Forum: Vanilla May 13, 2013, 05:18
Replies: 127
Views: 21,999
Posted By Derakon
They do have occasional utility. You can't rely...

They do have occasional utility. You can't rely on them for last-ditch healing, but if you're getting towards the danger zone but aren't actually in it yet, you can spend a turn on a 90%-success-rate...
Forum: Vanilla May 13, 2013, 03:11
Replies: 127
Views: 21,999
Posted By Derakon
The player should not have access to lots and...

The player should not have access to lots and lots of free healing. Not unless they want to play as a priest (or maybe a paladin). Large heals break the game; they allow you to play without much of a...
Forum: Vanilla May 11, 2013, 23:10
Replies: 127
Views: 21,999
Posted By Derakon
And Pazuzu is a right bastard, with 4x 12d12...

And Pazuzu is a right bastard, with 4x 12d12 melee attacks that deal partial electric damage. He's also at +30 speed. Time was that electrical immunity would basically neuter him, but now monster...
Forum: Vanilla May 9, 2013, 21:57
Replies: 127
Views: 21,999
Posted By Derakon
I'd assume enchant-armor scrolls went away at the...

I'd assume enchant-armor scrolls went away at the same time that enchant-weapon scrolls did, probably 2-3 years ago. Enchant Weapon To-Dam is too useful to be sold in stores (in the sense that a...
Forum: Vanilla May 9, 2013, 21:32
Replies: 127
Views: 21,999
Posted By Derakon
Ochre jellies are native to 650' and have 6 acid...

Ochre jellies are native to 650' and have 6 acid attacks per normal-speed turn. They're also pretty fragile. Acidic cytoplasms, however, are native to 1750' and have 8 acid attacks per normal-speed...
Forum: Vanilla May 9, 2013, 21:09
Replies: 127
Views: 21,999
Posted By Derakon
This is a common misconception -- resist acid...

This is a common misconception -- resist acid doesn't protect your gear in the slightest. You have to be completely immune to acid to protect your gear from acid damage. However, when acid damages...
Forum: Vanilla May 9, 2013, 19:57
Replies: 127
Views: 21,999
Posted By Derakon
It varies strongly depending on where you are in...

It varies strongly depending on where you are in the dungeon, but generally speaking by, oh, dungeon level 30 or so you want to have resistance to the "base four" elements (fire/cold/acid/elec) all...
Forum: Vanilla May 1, 2013, 17:10
Replies: 127
Views: 21,999
Posted By Derakon
The SP penalty only applies to armor you are...

The SP penalty only applies to armor you are wearing; the only penalty for having a heavy pack is a speed penalty.

There's an additional penalty for arcane casters (mage/rogue/ranger) if they...
Forum: Vanilla May 1, 2013, 16:07
Replies: 127
Views: 21,999
Posted By Derakon
The SP penalty is simply 1 point for every pound...

The SP penalty is simply 1 point for every pound over the weight limit, which I believe is 25 pounds.
Forum: Vanilla April 27, 2013, 18:02
Replies: 127
Views: 21,999
Posted By Derakon
The "pop" sound is simply the message you get...

The "pop" sound is simply the message you get when something teleports and you can't see it; you'd hear it even if e.g. you were blinded and an apprentice cast Phase Door.
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