Forum: Vanilla
October 14, 2019, 15:24
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Replies: 5
Views: 2,249
I thought I remembered this topic coming up...
I thought I remembered this topic coming up before... here's the Angband music thread from 2008 (http://angband.oook.cz/forum/showthread.php?t=15&highlight=music), if you're interested.
My...
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Forum: Vanilla
February 14, 2019, 21:01
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Replies: 39
Views: 7,129
I would hazard a guess that the weapon weights...
I would hazard a guess that the weapon weights (inherited from Moria?) were originally based on Weight + Speed Factor from weapons found in the first edition of AD&D. The numbers match up very...
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Forum: Variants
December 25, 2014, 16:52
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Replies: 34
Views: 10,073
I like buzzkill's suggestion the best. But...
I like buzzkill's suggestion the best. But instead of listing items which affect resistance, I recommend a pop-up window for that when you hover your mouse over the bar.
If you want to be really...
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Forum: Idle chatter
April 15, 2013, 03:26
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Replies: 25
Views: 7,260
For me one of the biggest benefits of OOP is...
For me one of the biggest benefits of OOP is better context-aware tab-completion in your IDE, and the ability to just type "object." to bring up an object's capabilities without having to refer to...
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Forum: Variants
December 6, 2012, 03:32
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Replies: 50
Views: 16,177
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Forum: Variants
November 22, 2012, 12:34
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Replies: 50
Views: 16,177
IIRC, yes. Noise decreases linearly with...
IIRC, yes. Noise decreases linearly with approximate distance between the player and the monster. It would be somewhat expensive to calculate effects of sound propagation through different...
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Forum: Variants
November 22, 2012, 01:38
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Replies: 50
Views: 16,177
Sorry for thread necromancy here, but I thought...
Sorry for thread necromancy here, but I thought I'd bring up another consideration thta I don't think has been mentioned yet: room placement can have a large impact on difficulty.
While developing...
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Forum: Variants
November 17, 2012, 22:45
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Replies: 14
Views: 9,726
Same here... I haven't played in months but I...
Same here... I haven't played in months but I still enjoy watching tournaments. I'll probably pick up Heart of the Swarm when it comes out, though.
I look forward to completing the video series...
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Forum: Variants
November 17, 2012, 04:20
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Replies: 14
Views: 9,726
A play-through of the game (incomplete at this...
A play-through of the game (incomplete at this point) has been posted at YouTube: Malastro play-through playlist (http://www.youtube.com/playlist?list=PLBKTB5chie8N0OIqUDsJBv61uS1eusOar)
Be sure...
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Forum: Variants
November 14, 2012, 22:58
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Replies: 14
Views: 9,726
Version 1.1 has been released! Download link...
Version 1.1 has been released! Download link (http://mysite.verizon.net/reszp421/sitebuildercontent/sitebuilderfiles/malastro_v1.1.zip) updated in the first post. This version includes a few bug...
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Forum: Variants
November 7, 2012, 23:26
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Replies: 14
Views: 9,726
Malastro After Action Report
I thought I would share a first-hand report of how I play the game. After a few untimely deaths I finally had a run worth reporting. Warning: this one doesn't end well :)
Character Creation
...
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Forum: Variants
November 6, 2012, 01:18
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Replies: 11
Views: 4,474
Is there something in particular that you're...
Is there something in particular that you're looking for? Just interesting wilderness terrain? Towns/shops in the wilderness? Do you just like exploring?
Also, are you looking for a static...
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Forum: Variants
November 3, 2012, 02:22
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Replies: 14
Views: 9,726
Malastro v1.0 Released
Greetings 'banders,
After a bit of a hiatus from these forums I'm back with a new release! I present to you Malastro, which admittedly doesn't bear much resemblance to Angband anymore, but...
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Forum: Variants
August 1, 2012, 01:52
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Replies: 9
Views: 4,226
Most Angband variants do not guarantee dungeon...
Most Angband variants do not guarantee dungeon connectivity. The dungeon-generating algorithm attempts to connect each room to at least one other room, but due to the random nature of the tunneling...
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Forum: Idle chatter
July 21, 2012, 23:12
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Replies: 18
Views: 8,037
Heartily agreed - Super Metroid is a gem,...
Heartily agreed - Super Metroid is a gem, although Castlevania SOTN is my own favorite in the genre.
So far I've not encountered a roguelike which manages to recreate the same joy of simple...
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Forum: Idle chatter
June 22, 2012, 23:56
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Replies: 3
Views: 2,776
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Forum: Idle chatter
June 22, 2012, 04:24
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Replies: 3
Views: 2,776
Torchlight
With Torchlight 2 just around the corner, it just so happens that I have two extra copies of Torchlight (http://store.steampowered.com/app/41500/) sitting around. I gave friends & family first dibs...
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Forum: Idle chatter
May 16, 2012, 14:18
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Replies: 56
Views: 27,262
Just a couple of quick comments:
During the...
Just a couple of quick comments:
During the Open Beta weekend I found that you could just spam login attempts and eventually got on. It never took me more than 60 seconds (or about 20 attempts)...
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Forum: Idle chatter
April 19, 2012, 21:16
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Replies: 24
Views: 13,545
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Forum: Development
November 21, 2011, 14:11
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Replies: 95
Views: 22,903
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Forum: Vanilla
November 11, 2011, 00:17
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Replies: 34
Views: 9,137
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Forum: Vanilla
September 28, 2011, 16:28
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Replies: 36
Views: 12,982
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Forum: Development
February 17, 2011, 15:04
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Replies: 13
Views: 7,673
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Forum: Development
January 29, 2011, 13:28
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Replies: 13
Views: 5,592
When I use Visual Studio to compile Angband I...
When I use Visual Studio to compile Angband I always end up having to rename player/util.c because the linker gets confused otherwise. If I knew how to get it to play nicely with multiple files...
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Forum: Development
January 25, 2011, 13:43
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Replies: 856
Views: 436,974
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