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Search: Posts Made By: bisonbison
Forum: Sil May 12, 2015, 18:47
Replies: 407
Sil
Views: 135,120
Posted By bisonbison
Any update on Sil? I'd be sad to see this game...

Any update on Sil? I'd be sad to see this game go dormant.
Forum: Sil January 9, 2014, 04:13
Replies: 329
Views: 51,225
Posted By bisonbison
I'd just like to say that if I could play Sil in...

I'd just like to say that if I could play Sil in a browser, I doubt I would ever play anything else.

Does 1.3 mean likely 01/2015?
Forum: Sil January 4, 2014, 23:28
Replies: 329
Views: 51,225
Posted By bisonbison
Love following this game. Any thoughts on the...

Love following this game. Any thoughts on the eventual possibility of online play and/or tiles?
Forum: Sil April 15, 2013, 23:30
Replies: 407
Sil
Views: 135,120
Posted By bisonbison
half and scatha, anything about the next release...

half and scatha, anything about the next release that you'd like to tell folks about?
Forum: Sil February 10, 2013, 21:24
Replies: 99
Views: 19,356
Posted By bisonbison
A sentence on this in the manual might really...

A sentence on this in the manual might really help folks in the future. I may just be retarded, but because the example in the manual used a 3 lbs weapon, I somehow assumed that all crit levels were...
Forum: Sil February 10, 2013, 02:56
Replies: 99
Views: 19,356
Posted By bisonbison
Ah! Thanks.

Ah! Thanks.
Forum: Sil February 9, 2013, 19:16
Replies: 99
Views: 19,356
Posted By bisonbison
Weapon weight and crits

For the purposes of crits, how do weapon weights get rounded? Does a 1.4 short sword count as 1 and a 1.6 count as 2? (1.5?)
Forum: Sil January 31, 2013, 19:01
Replies: 94
Views: 26,546
Posted By bisonbison
Well, if you're gonna have a combat rolls/results...

Well, if you're gonna have a combat rolls/results window, I think it makes sense to have the information cleanly presented so that anyone can understand it. Having a simple and verbose mode would...
Forum: Sil January 31, 2013, 02:43
Replies: 94
Views: 26,546
Posted By bisonbison
A simplified combat results window might start...

A simplified combat results window might start with something like:

Turn 1034:
- @ x T{1}: hit, 0 dmg
- T{1} x @: missed
- T{2} x @: hit, 7 dmg

Turn 1033:
- @ x T{3}: hit, 12 dmg, T{3}...
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