About
Variants
Ladder
Forum
Competition
Comic
Screenshots
Funnies
Links
Angband Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
FAQ
Members List
Calendar
Search
Today's Posts
Mark Forums Read
Showing results 1 to 2 of 2
Search took
0.00
seconds.
Search:
Posts Made By:
PowerWyrm
Forum:
Development
August 5, 2021, 10:35
Replies:
7
Some stuff that is bothering me, but would be a nightmare to fix
Views:
2,492
Posted By
PowerWyrm
For PWMAngband, prepare_next_level() is different...
For PWMAngband, prepare_next_level() is different since it's called only when the cave doesn't exist and therefore uses a "struct chunk *prepare_next_level(struct player *p)" prototype.
struct...
Forum:
Development
July 23, 2021, 11:22
Replies:
7
Some stuff that is bothering me, but would be a nightmare to fix
Views:
2,492
Posted By
PowerWyrm
Some stuff that is bothering me, but would be a nightmare to fix
Here's a simple example:
bool multiply_monster(struct chunk *c, const struct monster *mon)
{
...
become_aware(child);
...
}
Showing results 1 to 2 of 2
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Angband
AAR
Vanilla
Development
ToME
Sil
Variants
Competition
The real world
Idle chatter
Oook!
Obsolete
v4
All times are GMT +1. The time now is
02:47
.
Contact Us
-
Angband.oook.cz
-
Archive
-
Top
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.