Forum: Vanilla
December 3, 2019, 10:54
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Replies: 70
Views: 3,786
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Forum: Vanilla
December 2, 2019, 12:10
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Replies: 3
Views: 223
SHAPECHANGE feature
This is a neat feature, but currently has two big flaws:
1) High level monsters shapechanging into low level monsters
Maia of Ulmo, level 65 -> cold vortex, level 21
This sounds like stupid...
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Forum: Variants
November 30, 2019, 14:33
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Replies: 31
Views: 2,579
New PWMAngband 1.3.0 build 9 released!
Final...
New PWMAngband 1.3.0 build 9 released!
Final bugfix version (I hope). The 1.3.0 branch is now on GitHub. From now on, I'll start working on 1.4.0 with the monster changes from V and any bug found...
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Forum: Variants
November 25, 2019, 15:33
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Replies: 31
Views: 2,579
Latest build has corrupted files (mainly...
Latest build has corrupted files (mainly freetype.dll), as I trashed all my local copy again by using search/replace on directory instead of single file. Fortunately all files that were stored in Git...
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Forum: Vanilla
November 25, 2019, 15:03
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Replies: 120
Views: 7,084
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Forum: Variants
November 23, 2019, 13:47
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Replies: 31
Views: 2,579
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Forum: Variants
November 16, 2019, 13:50
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Replies: 31
Views: 2,579
New PWMAngband 1.3.0 build 7 released!
Major...
New PWMAngband 1.3.0 build 7 released!
Major release with the addition of modifiers for races and classes + some fixes and improvements.
List of changes:
- Remove references to "src" path in...
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Forum: Variants
November 10, 2019, 00:09
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Replies: 31
Views: 2,579
New PWMAngband 1.3.0 build 6 released!
Some...
New PWMAngband 1.3.0 build 6 released!
Some improvements.
List of changes:
- Add fortune cookies
- Add VAMPIRIC brand
- Add innate race/class brands and slays
- Increase chat message...
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Forum: Vanilla
November 8, 2019, 09:26
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Replies: 9
Views: 408
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Forum: Vanilla
November 4, 2019, 17:11
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Replies: 5
Views: 347
list-tvals.h
I was under the impression that we could add more object types in the game via object_base.txt, but it's not the case since tvals are hardcoded in list-tvals.h, so adding a new object type requires...
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Forum: Variants
November 1, 2019, 12:53
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Replies: 31
Views: 2,579
New PWMAngband 1.3.0 build 5 released!
More...
New PWMAngband 1.3.0 build 5 released!
More fixes and refactoring.
List of changes:
- Fix autoretaliating with missile launcher not working when afraid
- Further simplify autoretaliating...
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Forum: Variants
October 28, 2019, 09:47
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Replies: 11
Views: 820
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Forum: Vanilla
October 28, 2019, 09:39
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Replies: 5
Views: 356
Updated Gervais? From which tileset did you...
Updated Gervais? From which tileset did you start? The regular one? Because there is an UT32 version much more complete. Looking forward to your changes, since in a near future I'm going to rework...
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Forum: Vanilla
October 28, 2019, 09:36
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Replies: 5
Views: 360
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Forum: Variants
October 25, 2019, 20:06
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Replies: 31
Views: 2,579
New PWMAngband 1.3.0 build 4 relased!
Fixes...
New PWMAngband 1.3.0 build 4 relased!
Fixes two critical bugs.
List of changes:
- Remove hardcoded flag/element descriptions during character creation
- Simplify and fix fractional...
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Forum: Competition
October 25, 2019, 09:17
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Replies: 13
Views: 794
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Forum: Variants
October 24, 2019, 12:08
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Replies: 31
Views: 2,579
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Forum: Variants
October 23, 2019, 09:50
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Replies: 31
Views: 2,579
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Forum: Variants
October 23, 2019, 09:43
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Replies: 31
Views: 2,579
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Forum: Variants
October 21, 2019, 17:12
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Replies: 31
Views: 2,579
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Forum: Variants
October 19, 2019, 14:53
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Replies: 31
Views: 2,579
New PWMAngband 1.3.0 build 3 relased!
End of...
New PWMAngband 1.3.0 build 3 relased!
End of the rework on help files, autoretaliation with missile launcher + bugfixing.
List of changes:
- Revised help system (continued)
- Added BRIGHT...
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Forum: Variants
October 18, 2019, 16:30
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Replies: 31
Views: 2,579
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Forum: Variants
October 18, 2019, 12:03
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Replies: 31
Views: 2,579
HAHAHAHAHAHAHAHA...
I'm a huge dumbass...
...
HAHAHAHAHAHAHAHA...
I'm a huge dumbass...
For those who didn't figure it out yet, in the latest version the main dungeon is not accessible, because "max-level" is not set and thus considered as...
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Forum: Vanilla
October 16, 2019, 15:11
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Replies: 5
Views: 1,233
11) option.rst
- Center map continuously:...
11) option.rst
- Center map continuously: "and will how one section at a time" (show)
- hybrid_walls: "This overrides ``solid_walls]``" (remove ])
- Display monster recall: "Display a...
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Forum: Vanilla
October 15, 2019, 17:48
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Replies: 5
Views: 1,233
7) faq.rst
- "Non-code activites are...
7) faq.rst
- "Non-code activites are different" (activities)
8) guide.rst
- Identifying your items: obsolete reference to "staff of Identify"
9) compiling.rst
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