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Search: Posts Made By: PowerWyrm
Forum: Vanilla December 3, 2019, 10:54
Replies: 70
Views: 3,786
Posted By PowerWyrm
name:EAT_LIGHT power:0 eval:5 desc:absorb...

name:EAT_LIGHT
power:0
eval:5
desc:absorb light
lore-color-base:Yellow
lore-color-resist:Light Green
effect-type:eat-light
lore-color-base:Light Green
lash-type:MISSILE
Forum: Vanilla December 2, 2019, 12:10
Replies: 3
Views: 223
Posted By PowerWyrm
SHAPECHANGE feature

This is a neat feature, but currently has two big flaws:

1) High level monsters shapechanging into low level monsters

Maia of Ulmo, level 65 -> cold vortex, level 21

This sounds like stupid...
Forum: Variants November 30, 2019, 14:33
Replies: 31
Views: 2,579
Posted By PowerWyrm
New PWMAngband 1.3.0 build 9 released! Final...

New PWMAngband 1.3.0 build 9 released!

Final bugfix version (I hope). The 1.3.0 branch is now on GitHub. From now on, I'll start working on 1.4.0 with the monster changes from V and any bug found...
Forum: Variants November 25, 2019, 15:33
Replies: 31
Views: 2,579
Posted By PowerWyrm
Latest build has corrupted files (mainly...

Latest build has corrupted files (mainly freetype.dll), as I trashed all my local copy again by using search/replace on directory instead of single file. Fortunately all files that were stored in Git...
Forum: Vanilla November 25, 2019, 15:03
Replies: 120
Views: 7,084
Posted By PowerWyrm
With current code, trying to set "-1-1d35" as a...

With current code, trying to set "-1-1d35" as a random value doesn't work and throws a parse error because z-dice expects that all dice values must be positive. Maybe this should be changed.
Forum: Variants November 23, 2019, 13:47
Replies: 31
Views: 2,579
Posted By PowerWyrm
New PWMAngband 1.3.0 build 8 released! Final...

New PWMAngband 1.3.0 build 8 released!

Final work about races and classes + custom store welcome messages (see Expensive Black Market).

List of changes:

- Un-hardcode a bunch of...
Forum: Variants November 16, 2019, 13:50
Replies: 31
Views: 2,579
Posted By PowerWyrm
New PWMAngband 1.3.0 build 7 released! Major...

New PWMAngband 1.3.0 build 7 released!

Major release with the addition of modifiers for races and classes + some fixes and improvements.

List of changes:

- Remove references to "src" path in...
Forum: Variants November 10, 2019, 00:09
Replies: 31
Views: 2,579
Posted By PowerWyrm
New PWMAngband 1.3.0 build 6 released! Some...

New PWMAngband 1.3.0 build 6 released!

Some improvements.

List of changes:

- Add fortune cookies
- Add VAMPIRIC brand
- Add innate race/class brands and slays
- Increase chat message...
Forum: Vanilla November 8, 2019, 09:26
Replies: 9
Views: 408
Posted By PowerWyrm
You're definitely wearing a ring of the mouse.

You're definitely wearing a ring of the mouse.
Forum: Vanilla November 4, 2019, 17:11
Replies: 5
Views: 347
Posted By PowerWyrm
list-tvals.h

I was under the impression that we could add more object types in the game via object_base.txt, but it's not the case since tvals are hardcoded in list-tvals.h, so adding a new object type requires...
Forum: Variants November 1, 2019, 12:53
Replies: 31
Views: 2,579
Posted By PowerWyrm
New PWMAngband 1.3.0 build 5 released! More...

New PWMAngband 1.3.0 build 5 released!

More fixes and refactoring.

List of changes:

- Fix autoretaliating with missile launcher not working when afraid
- Further simplify autoretaliating...
Forum: Variants October 28, 2019, 09:47
Replies: 11
Views: 820
Posted By PowerWyrm
If it's your first variant, don't pick this one....

If it's your first variant, don't pick this one. It's like a variant of a variant of a variant of a variant of a variant of a variant of a variant... Unless you know the mechanics of the game you...
Forum: Vanilla October 28, 2019, 09:39
Replies: 5
Views: 356
Posted By PowerWyrm
Updated Gervais? From which tileset did you...

Updated Gervais? From which tileset did you start? The regular one? Because there is an UT32 version much more complete. Looking forward to your changes, since in a near future I'm going to rework...
Forum: Vanilla October 28, 2019, 09:36
Replies: 5
Views: 360
Posted By PowerWyrm
Or angband.live for Vanilla.

Or angband.live for Vanilla.
Forum: Variants October 25, 2019, 20:06
Replies: 31
Views: 2,579
Posted By PowerWyrm
New PWMAngband 1.3.0 build 4 relased! Fixes...

New PWMAngband 1.3.0 build 4 relased!

Fixes two critical bugs.

List of changes:

- Remove hardcoded flag/element descriptions during character creation
- Simplify and fix fractional...
Forum: Competition October 25, 2019, 09:17
Replies: 13
Views: 794
Posted By PowerWyrm
The best way to learn is to connect to MAngband,...

The best way to learn is to connect to MAngband, TomeNET or PWMAngband servers and watch people play in real time. When you beat this game in real time, you will find out that Vanilla Angband is...
Forum: Variants October 24, 2019, 12:08
Replies: 31
Views: 2,579
Posted By PowerWyrm
Crap... seems the fractionnal blow/shot system...

Crap... seems the fractionnal blow/shot system doesn't work at all. I'll have to fix that asap.
Forum: Variants October 23, 2019, 09:50
Replies: 31
Views: 2,579
Posted By PowerWyrm
There will be a build 4 before I start working on...

There will be a build 4 before I start working on monsters and 1.4. I've already un-hardcoded the flag/element descriptions on character creation, so you can use more flags/elements when creating new...
Forum: Variants October 23, 2019, 09:43
Replies: 31
Views: 2,579
Posted By PowerWyrm
There is no feature to let people choose a label...

There is no feature to let people choose a label for the issues. This prevents random guys from spamming issues with a wrong label and polluting the search by label feature.

Common practice is to...
Forum: Variants October 21, 2019, 17:12
Replies: 31
Views: 2,579
Posted By PowerWyrm
Finally had the time to set up a Github...

Finally had the time to set up a Github repository. You can find it here: https://github.com/draconisPW/PWMAngband
Forum: Variants October 19, 2019, 14:53
Replies: 31
Views: 2,579
Posted By PowerWyrm
New PWMAngband 1.3.0 build 3 relased! End of...

New PWMAngband 1.3.0 build 3 relased!

End of the rework on help files, autoretaliation with missile launcher + bugfixing.

List of changes:

- Revised help system (continued)
- Added BRIGHT...
Forum: Variants October 18, 2019, 16:30
Replies: 31
Views: 2,579
Posted By PowerWyrm
Dunno I must have had a seizure or some dementia...

Dunno I must have had a seizure or some dementia strike during the past week...

After being told that uniques didn't give xp or loot I was questioning the sanity of my playerbase... until I tried...
Forum: Variants October 18, 2019, 12:03
Replies: 31
Views: 2,579
Posted By PowerWyrm
HAHAHAHAHAHAHAHA... I'm a huge dumbass... ...

HAHAHAHAHAHAHAHA...

I'm a huge dumbass...

For those who didn't figure it out yet, in the latest version the main dungeon is not accessible, because "max-level" is not set and thus considered as...
Forum: Vanilla October 16, 2019, 15:11
Replies: 5
Views: 1,233
Posted By PowerWyrm
11) option.rst - Center map continuously:...

11) option.rst

- Center map continuously: "and will how one section at a time" (show)
- hybrid_walls: "This overrides ``solid_walls]``" (remove ])
- Display monster recall: "Display a...
Forum: Vanilla October 15, 2019, 17:48
Replies: 5
Views: 1,233
Posted By PowerWyrm
7) faq.rst - "Non-code activites are...

7) faq.rst

- "Non-code activites are different" (activities)

8) guide.rst

- Identifying your items: obsolete reference to "staff of Identify"

9) compiling.rst
Showing results 1 to 25 of 500

 
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