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Search: Posts Made By: Nick
Forum: Vanilla Yesterday, 22:26
Replies: 705
Views: 35,234
Posted By Nick
OK, that's not ideal - even if it feels vaguely...

OK, that's not ideal - even if it feels vaguely poetic. Maybe it has something to do with starting in a vault. I'll look into it.
Forum: Vanilla Yesterday, 05:49
Replies: 705
Views: 35,234
Posted By Nick
OK, new builds for Windows...

OK, new builds for Windows (http://buildbot.rephial.org/builds/feature/magic/angband-win-4.1.2-232-g4f6682c19.zip) and macOS...
Forum: Vanilla July 14, 2018, 03:41
Replies: 247
Views: 13,962
Posted By Nick
Oh yes, thanks. EDIT: New builds up with the...

Oh yes, thanks.

EDIT: New builds up with the problem fixed.
Forum: Vanilla July 14, 2018, 01:41
Replies: 247
Views: 13,962
Posted By Nick
OK, new builds up on the nightlies page...

OK, new builds up on the nightlies page (http://rephial.org/nightlies), with the following changes:
Dungeon generation fixes found by fizzix's stats work, one of which may have been causing...
Forum: Development July 13, 2018, 23:37
Replies: 38
Views: 1,284
Posted By Nick
If you're talking about O, and keeping V-style...

If you're talking about O, and keeping V-style curses, ditch them. FA jewellery works kind of like randarts, so you'd have to decide whether to do that or not; the simple way would be just to keep V...
Forum: Vanilla July 12, 2018, 22:18
Replies: 23
Views: 637
Posted By Nick
Oh, right, that makes sense.

Oh, right, that makes sense.
Forum: Vanilla July 12, 2018, 07:11
Replies: 23
Views: 637
Posted By Nick
Sorry, I don't quite get this. Could you explain...

Sorry, I don't quite get this. Could you explain in some more detail?
Forum: Vanilla July 11, 2018, 22:34
Replies: 23
Views: 637
Posted By Nick
Agreed. I was considering releasing before the...

Agreed. I was considering releasing before the monster rework, but I think actually all this stuff needs to be done at once because the bits need balancing against each other.



I suspect (and...
Forum: Vanilla July 11, 2018, 12:28
Replies: 23
Views: 637
Posted By Nick
I did some aligning of V and FA vault encoding,...

I did some aligning of V and FA vault encoding, as they were different (I first found this out when I brought V vaults into FA and they were full of mushrooms...). This enabled me to just pull all...
Forum: Vanilla July 11, 2018, 01:33
Replies: 33
Views: 739
Posted By Nick
Yeah, I want to do a bit of a rationalisation of...

Yeah, I want to do a bit of a rationalisation of room selection for 4.2 - Nomad has discussed this before, with IIRC the possibility of uniting interesting rooms and template rooms.
Forum: Vanilla July 10, 2018, 22:28
Replies: 33
Views: 739
Posted By Nick
The only quick (and very dirty) way I can think...

The only quick (and very dirty) way I can think of is to hack gen-room.c so interesting rooms aren't marked as vaults. You could do that for stat-collecting purposes by something like replacing...
Forum: Vanilla July 10, 2018, 12:43
Replies: 33
Views: 739
Posted By Nick
It doesn't apply to template rooms, but does...

It doesn't apply to template rooms, but does apply to all the things in vault.txt (including the new interesting rooms).
Forum: Vanilla July 9, 2018, 21:55
Replies: 247
Views: 13,962
Posted By Nick
Don't you like the fact that this one actually...

Don't you like the fact that this one actually changes with light level?
Forum: Vanilla July 9, 2018, 12:43
Replies: 247
Views: 13,962
Posted By Nick
...and staffs. Bollocks.

...and staffs. Bollocks.
Forum: Vanilla July 9, 2018, 02:19
Replies: 22
Views: 747
Posted By Nick
My evidence...

My evidence (https://github.com/angbandplus/AngbandPlus/tree/6615ee6b8d39c01c36dd2db5edec1a4e763a7076/lib/quests) - this is originally downloaded from rephial. I could be misinterpreting, of course,...
Forum: Vanilla July 9, 2018, 00:48
Replies: 22
Views: 747
Posted By Nick
Side note - frog-knows had special levels like...

Side note - frog-knows had special levels like this :)
Forum: Vanilla July 8, 2018, 22:04
Replies: 247
Views: 13,962
Posted By Nick
It's not impossible - there was a recently fixed...

It's not impossible - there was a recently fixed bug where it always summoned uniques, though, which it shouldn't.
Forum: Vanilla July 8, 2018, 12:43
Replies: 33
Views: 739
Posted By Nick
Cool, I look forward to seeing more. The...

Cool, I look forward to seeing more.

The lower monster rate is possibly related to changes in dungeon gen in 4.1.
Forum: Vanilla July 7, 2018, 23:08
Replies: 247
Views: 13,962
Posted By Nick
I'm seeing it in the development version too. ...

I'm seeing it in the development version too. Looks like my changes yesterday introduced a bug :rolleyes:

EDIT: In fact, the error seems to date back a few months. Will fix soon.
Forum: Vanilla July 5, 2018, 13:47
Replies: 46
Views: 1,567
Posted By Nick
IIRC Draebor was named after a fellow student of...

IIRC Draebor was named after a fellow student of the original Angband developers.

When I first released FA 0.1.0 in 2005 Sampsa Lahtonen sent me so many bug reports (signing himself The Bug...
Forum: Vanilla July 5, 2018, 02:25
Replies: 46
Views: 1,567
Posted By Nick
My emphasis :) Again, I think the starting...

My emphasis :)

Again, I think the starting post of this thread gives a fair indication of the answer to your question.
Forum: Vanilla July 4, 2018, 22:25
Replies: 46
Views: 1,567
Posted By Nick
I agree, on the whole. I'm not trying to go...

I agree, on the whole. I'm not trying to go against Moria/Angband tradition just for the hell of it, but when it seems like it jars with Tolkien legend.



If you look at my original post, I was...
Forum: Vanilla July 3, 2018, 01:46
Replies: 247
Views: 13,962
Posted By Nick
That is because this wasn't a purely UI change,...

That is because this wasn't a purely UI change, but a side effect of some broader changes that I was making to timed effects. It would be possible to pull those changes out, apply those of them that...
Forum: Vanilla July 2, 2018, 22:11
Replies: 705
Views: 35,234
Posted By Nick
I guess not being able to land in a vault would...

I guess not being able to land in a vault would be fairer.



OK, a look at balance might be in order. Should mages keep their dmagae boost with attack wands?



That looks sensible. I do...
Forum: Vanilla July 2, 2018, 13:45
Replies: 247
Views: 13,962
Posted By Nick
Couldn't reproduce hitting a trap with 100%...

Couldn't reproduce hitting a trap with 100% searching in master; may be in feature/magic. I did check that running works properly with traps.

The teleportation description problem is definitely...
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