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Search: Posts Made By: will_asher
Forum: Variants August 12, 2012, 05:28
Replies: 4
Views: 1,478
Posted By will_asher
It raises your alertness by 5, but +1 is the...

It raises your alertness by 5, but +1 is the pval. A couple pvals have a multiplier in DAJ (magic device skill does work like this too).
It's not really an error, it's just something a little bit...
Forum: Vanilla June 17, 2012, 20:29
Replies: 3
Views: 1,639
Posted By will_asher
I always use the roguelike keyset, but I've...

I always use the roguelike keyset, but I've gotten used to inscibing using the standard keyset, so it doesn't really matter to me.
But in general, for people who've used the roguelike keyset in...
Forum: Competition May 21, 2012, 00:42
Replies: 13
Views: 3,154
Posted By will_asher
......oops

......oops
Forum: Competition May 20, 2012, 15:57
Replies: 13
Views: 3,154
Posted By will_asher
On one hand competition characters are kinda...

On one hand competition characters are kinda supposed to be tough and I think a lot of them have additional challenges like ironman turned on.
On the other hand, I knew a starting alchemist was...
Forum: Variants May 16, 2012, 05:58
Replies: 9
Views: 5,347
Posted By will_asher
The download link in the first post is updated...

The download link in the first post is updated with a bugfix. (The cause mortal wounds monster spell sometimes caused ~24K damage.)

The other bug that ranger jeff reported about the fire...
Forum: Variants May 15, 2012, 04:42
Replies: 11
Views: 2,382
Posted By will_asher
Sounds interesting, but I'm sure you realize that...

Sounds interesting, but I'm sure you realize that permanent levels automatically makes it a completely different game than any *band, more like nethack in a lot of ways. Is that what you want?
...
Forum: Competition May 10, 2012, 06:18
Replies: 13
Views: 3,154
Posted By will_asher
Weak pseudo ID (that only gives "good" or...

Weak pseudo ID (that only gives "good" or "cursed" feelings) has been removed from DAJ (as well as in V). The alchemist's pseudo is just kinda slow.
Forum: Competition May 5, 2012, 17:46
Replies: 13
Views: 3,154
Posted By will_asher
The ladder seems to be just sorting by the order...

The ladder seems to be just sorting by the order that the dumps were uploaded (because there's no turncount), would it be easy to just copy the format of the DaJAngband ladder to this comp?

EDIT:...
Forum: Idle chatter April 29, 2012, 23:18
Replies: 22
Views: 4,874
Posted By will_asher
thanks AnonymousHero! As a windows user and...

thanks AnonymousHero!
As a windows user and beginner coder, I know very little about the makefiles and nothing about linux.
Forum: Competition April 29, 2012, 23:08
Replies: 13
Views: 3,154
Posted By will_asher
Two of the alchemist's major weaknesses are...

Two of the alchemist's major weaknesses are stealth and alertness. I figure that should help to test the new feature that makes different actions make different amounts of noise.

Oh and there's a...
Forum: Idle chatter April 29, 2012, 01:52
Replies: 22
Views: 4,874
Posted By will_asher
Sounds like you'd be someone who might like...

Sounds like you'd be someone who might like DaJAngband.
Forum: Variants April 29, 2012, 00:52
Replies: 9
Views: 5,347
Posted By will_asher
First, I think that pair of odd messages was...

First, I think that pair of odd messages was inherited from the version of V that DAJ is based on (3.0.9b). Second, in a later version of DAJ (don't remember which), I fixed the thing about 'falling...
Forum: Vanilla April 26, 2012, 07:07
Replies: 40
Views: 6,136
Posted By will_asher
Once I have basic necesities (mainly a few ?WoR,...

Once I have basic necesities (mainly a few ?WoR, CCW & a decent weapon), I go fast as possible to dL10 or 11. Then I do #1 for awhile, occationally repeating a level hoping for better gear. Once I...
Forum: Sil April 21, 2012, 01:22
Replies: 19
Views: 4,118
Posted By will_asher
Thank you for not pointing out these changes at...

Thank you for not pointing out these changes at the time Sil was released. If you did, I likely wouldn't have bothered trying Sil, and I'm glad I did.

Why yes, but I've wailed about that before...
Forum: Variants April 17, 2012, 17:26
Replies: 5
Views: 1,461
Posted By will_asher
yay for fizzix, steppin up!

yay for fizzix, steppin up!
Forum: Variants April 12, 2012, 17:32
Replies: 9
Views: 5,347
Posted By will_asher
Done. I usually announce on roguebasin at the...

Done.
I usually announce on roguebasin at the same time I announce here, but I didn't get around to it yesterday.
Forum: Variants April 12, 2012, 00:25
Replies: 9
Views: 5,347
Posted By will_asher
Announce DaJAngband 1.3.5 released

Highlights of the changelist between 1.3.3 and 1.3.5:
(This is only the highlights of the changes & bugfixes, but all of the changes and fixed bugs are listed in DaJAngbandreadme135.txt)

Fixed...
Forum: Development April 9, 2012, 16:09
Replies: 52
Views: 10,149
Posted By will_asher
That's what phase door is for, not teleportation....

That's what phase door is for, not teleportation.
Like HM said, I'd give him a couple potions of healing.
Forum: Development April 9, 2012, 07:39
Replies: 52
Views: 10,149
Posted By will_asher
That would probably help. No need to make the...

That would probably help. No need to make the dungeon big.

JSYK, wands of teleport other and staffs of teleportation aren't going to have any effect in a dungeon that small. You probably don't...
Forum: Development April 9, 2012, 04:23
Replies: 52
Views: 10,149
Posted By will_asher
Almost nobody fights in an open room. The player...

Almost nobody fights in an open room. The player is going to take almost all tough fights to a corridor, especially a bend in the corridor if the unique has escorts or summons. This could have a...
Forum: v4 April 2, 2012, 17:42
Replies: 32
Views: 5,436
Posted By will_asher
In the last released version of DaJAngband, there...

In the last released version of DaJAngband, there are no themed rooms (just special room designs, vaults, & themed levels). In the next release there will be some sort of themed rooms in the form of...
Forum: v4 March 30, 2012, 16:30
Replies: 32
Views: 5,436
Posted By will_asher
or why no more than one louse can fit in a 10ft x...

or why no more than one louse can fit in a 10ft x 10ft space
Forum: Vanilla March 30, 2012, 05:58
Replies: 6
Views: 4,153
Posted By will_asher
new Angband is Moria in Flordia where you go to...

new Angband is Moria in Flordia where you go to take it easy.
Some variant that reallly has everything (ToME, Zangband, something like that) would be Moria in Texas.
That makes me think of Slash'em...
Forum: v4 March 24, 2012, 00:21
Replies: 57
Views: 10,517
Posted By will_asher
I agree, except I don't see a need for the chance...

I agree, except I don't see a need for the chance of a permanent boost for these.
Forum: v4 March 22, 2012, 07:00
Replies: 16
Views: 3,230
Posted By will_asher
I think 1.3.0 was the first version that had...

I think 1.3.0 was the first version that had illusion monsters appear when hallucenating.

I think with a summon illusion spell, it should not initially be obvious to either the player or the PC. ...
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