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Search: Posts Made By: DavidMedley
Forum: Vanilla Yesterday, 17:40
Replies: 4
Views: 438
Posted By DavidMedley
I agree this is disappointing

I agree this is disappointing
Forum: Development Yesterday, 01:02
Replies: 66
Views: 1,137
Posted By DavidMedley
Melee_blows

Finally wrote my first effect handler. I really don't understand the code too well, but copy and paste served me surprisingly well. Only bug I'm aware of is it crashes if there's not an enemy to use...
Forum: Development March 26, 2020, 23:48
Replies: 66
Views: 1,137
Posted By DavidMedley
Is there an easy way to specify KILL_WALL to be...

Is there an easy way to specify KILL_WALL to be adjacent only?
Forum: Competition March 26, 2020, 17:27
Replies: 27
Views: 1,317
Posted By DavidMedley
Progress looks slow... 4 days left!

Progress looks slow... 4 days left!
Forum: Development March 26, 2020, 16:44
Replies: 66
Views: 1,137
Posted By DavidMedley
I think I missed updating something. I made sure...

I think I missed updating something. I made sure all my changes were present, recompiled, and it worked. I'm still a bit baffled how everything the user can see said it was working, but it didn't....
Forum: Sil March 26, 2020, 05:45
Replies: 4
Views: 149
Posted By DavidMedley
Sorry if these are obvious suggestions, but since...

Sorry if these are obvious suggestions, but since no one else is chiming in...

The 50k birth option in Sil-Q is a really nice way to test builds. You don't have to spend all 50k at once. You can...
Forum: Development March 26, 2020, 04:19
Replies: 66
Views: 1,137
Posted By DavidMedley
That's what I already did, but it didn't work. :(...

That's what I already did, but it didn't work. :( Thanks.
Forum: Development March 26, 2020, 02:26
Replies: 66
Views: 1,137
Posted By DavidMedley
Do you see anything wrong with this? if...

Do you see anything wrong with this?

if (p->timed[TMD_FREE_ACT]) {
of_on(state->flags, OF_FREE_ACT);
}
Forum: Development March 26, 2020, 01:49
Replies: 66
Views: 1,137
Posted By DavidMedley
Having Trouble with Timed Resistance

I tried adding a timed free action effect. I copied everywhere I saw confusion or att_conf. It compiles and runs. When cast, it gives the message I wrote. The notice shows at the bottom. The flag is...
Forum: Vanilla March 25, 2020, 19:05
Replies: 33
Views: 385
Posted By DavidMedley
I just learned how to move with the numbers...

I just learned how to move with the numbers across the top. It helps at first if you put three fingers on 123 and three fingers on 789.
Forum: Vanilla March 25, 2020, 18:33
Replies: 30
Views: 1,180
Posted By DavidMedley
Making Progress

Here's what I've programmed and tested so far:

SP degeneration
SP refilling from melee attacks and losing HP to enemy attacks
Expanded (but hacked) Spell List


The playstyle (after many...
Forum: Idle chatter March 25, 2020, 06:27
Replies: 0
Views: 63
Posted By DavidMedley
Silmarillion Audiobook Read By Martin Shaw

Has anyone listened to this? How authentic is the pronunciation?
Forum: Vanilla March 24, 2020, 18:37
Replies: 2
Views: 127
Posted By DavidMedley
Sorry, I wasn't clear. I'll update my original...

Sorry, I wasn't clear. I'll update my original post. I'm referring to the numbers in class.txt.
Forum: Vanilla March 24, 2020, 15:20
Replies: 2
Views: 127
Posted By DavidMedley
Spell Difficulty and XP

Are there any guiding principles for the spell difficulty (fail rates) and XP granted on first casting listed in class.txt? Are those numbers simply based on tradition, or is there some kind of...
Forum: Development March 23, 2020, 23:56
Replies: 66
Views: 1,137
Posted By DavidMedley
Via which command?

Via which command?
Forum: Development March 23, 2020, 23:46
Replies: 66
Views: 1,137
Posted By DavidMedley
Heh, sorry. I need to read a book :-( I...

Heh, sorry. I need to read a book :-(

I have a master branch that is exactly like the master branch from Mar 17, 2020. From there I created a BGmod branch, and all my changes are in there. Then I...
Forum: Development March 23, 2020, 22:41
Replies: 66
Views: 1,137
Posted By DavidMedley
OK, maybe I'm doing it wrong. I thought the first...

OK, maybe I'm doing it wrong. I thought the first step was to pull from angband:master to myband:master.
Forum: Development March 23, 2020, 21:37
Replies: 66
Views: 1,137
Posted By DavidMedley
I got my changes into a new branch, rolled my...

I got my changes into a new branch, rolled my master back (via CLI couldn't find this option on github), and can now pull in the 13 commits at the press of a button. Github gives me 3 choices for...
Forum: Vanilla March 23, 2020, 21:27
Replies: 5
Views: 320
Posted By DavidMedley
One of the reasons I though it was exciting to...

One of the reasons I though it was exciting to give BGs permanent aggravation is that, assuming they're reasonably balanced against that flaw, there are 15 artifacts with aggravate that suddenly are...
Forum: Vanilla March 23, 2020, 17:24
Replies: 30
Views: 1,180
Posted By DavidMedley
I agree. We're already punishing BGs for resting...

I agree. We're already punishing BGs for resting and shooting. I think that's enough for now.
Forum: Vanilla March 22, 2020, 19:39
Replies: 30
Views: 1,180
Posted By DavidMedley
It seems to me that BGs, as a semi-caster, should...

It seems to me that BGs, as a semi-caster, should get semi-caster levels of device skill, which is where it's set in 4.2.0. Berserk Strength reduces device skill by 10% in 4.2.0. Blood Lust doesn't,...
Forum: Vanilla March 22, 2020, 11:28
Replies: 30
Views: 1,180
Posted By DavidMedley
I'm definitely reading and re-reading all the...

I'm definitely reading and re-reading all the feedback in this post for inspiration. I hope no one takes my responses as dismissive.
Forum: Vanilla March 22, 2020, 11:07
Replies: 30
Views: 1,180
Posted By DavidMedley
Considered this initially. The problem I had with...

Considered this initially. The problem I had with it is I don't want the same reward (SP in my version) for killing a mouse or blubbering idiot as for killing something tougher and level appropriate....
Forum: Development March 21, 2020, 05:17
Replies: 66
Views: 1,137
Posted By DavidMedley
OK, good tips. I know less about version control...

OK, good tips. I know less about version control than I probably should.
Forum: Development March 21, 2020, 03:14
Replies: 66
Views: 1,137
Posted By DavidMedley
It's not the newlines, but thanks. It's the odd...

It's not the newlines, but thanks. It's the odd extra space or tab.
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