Forum: Vanilla
February 19, 2014, 13:56
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Replies: 22
Views: 5,810
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Forum: Vanilla
June 8, 2012, 15:43
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Replies: 21
Views: 7,444
If you are ready for morgoth, aggravation is no...
If you are ready for morgoth, aggravation is no longer a problem. You definitely want to use deathwreaker - it is a strong enough weapon that there is really no question there if you can survive the...
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Forum: Vanilla
June 6, 2012, 15:44
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Replies: 37
Views: 13,497
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Forum: v4
May 29, 2012, 14:29
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Replies: 18
Views: 10,071
Extending the effect a lot could help. I didn't...
Extending the effect a lot could help. I didn't even mention the temporary boost from +CON, because it only boosts your maxHP - to make it into real HP you have to rest or heal. By the time you are...
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Forum: v4
May 29, 2012, 04:35
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Replies: 18
Views: 10,071
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Forum: v4
May 28, 2012, 01:15
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Replies: 7
Views: 4,715
I never minded it much when there were adequate...
I never minded it much when there were adequate weapons and they weren't specialized on top of everything else. Now that prowess / finesse stuff makes so many less useful, that flavor becomes more...
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Forum: v4
May 28, 2012, 00:37
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Replies: 7
Views: 4,715
Priest Pointy Penalty - removing?
Is the pointy penalty going away?
I have seen a few discussions that it should, given the other combat changes that have biased priests towards prowess anyway. But it is still present in the...
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Forum: v4
May 27, 2012, 14:50
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Replies: 79
Views: 33,975
Playing the latest nightly from May 20th....
Playing the latest nightly from May 20th. Description and name on the priest spell of find traps doors and stairs are unchanged. Took using a scroll of trap detection to realize that yes, the green...
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Forum: Vanilla
April 27, 2012, 22:12
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Replies: 11
Views: 6,985
Call Light is handy for lighting dark rooms,...
Call Light is handy for lighting dark rooms, especially large ones. On the first few levels most rooms are lit, that is not true as you go down. Fighting in a lit room is generally less dangerous,...
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Forum: Development
October 21, 2011, 15:58
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Replies: 101
Views: 25,010
It sounds to me like this is a great (positive)...
It sounds to me like this is a great (positive) change from a base code perspective - more flexible, easier to tweak and so on. There is already significant balancing work needed - wouldn't this make...
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Forum: Vanilla
May 18, 2011, 14:07
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Replies: 84
Views: 33,101
Mass Banishment, if it also removes items,...
Mass Banishment, if it also removes items, becomes Destruction minus the messy terrain, but with damage to the character so less useful as an escape. If we really want to go down that road (my vote...
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Forum: Vanilla
May 6, 2011, 02:27
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Replies: 84
Views: 33,101
The was a failure to ID wands and staves by use...
The was a failure to ID wands and staves by use bug a little while back. It was related to sleep / confuse / slow monsters I think. Can't find the ticket or thread right now, but pretty sure it was...
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Forum: Vanilla
May 4, 2011, 20:39
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Replies: 69
Views: 16,690
I'm arguing that with my tactics, what you are...
I'm arguing that with my tactics, what you are proposing is at best a minor benefit, to weigh against the cost of code changes, testing and rebalancing a whole class. But I'm sure a fork of the main...
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Forum: Vanilla
May 4, 2011, 19:30
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Replies: 69
Views: 16,690
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Forum: Vanilla
May 4, 2011, 14:17
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Replies: 49
Views: 26,551
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Forum: Vanilla
May 3, 2011, 22:06
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Replies: 69
Views: 16,690
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Forum: AAR
April 24, 2011, 00:43
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Replies: 498
Views: 151,635
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Forum: AAR
April 23, 2011, 18:36
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Replies: 498
Views: 151,635
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Forum: AAR
April 23, 2011, 15:34
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Replies: 498
Views: 151,635
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Forum: AAR
April 23, 2011, 01:18
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Replies: 100
Views: 51,250
Two levels later, a lesser balrog dropped an...
Two levels later, a lesser balrog dropped an artifact boots with +13 speed. The weapon and these boots are the only speed items seen this game other than rings of escaping and teleportation; if I...
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Forum: AAR
April 22, 2011, 23:14
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Replies: 100
Views: 51,250
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Forum: Vanilla
April 22, 2011, 13:50
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Replies: 104
Views: 34,826
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Forum: Vanilla
April 21, 2011, 18:33
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Replies: 52
Views: 16,469
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Forum: Development
April 20, 2011, 20:09
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Replies: 33
Views: 10,477
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Forum: Vanilla
April 20, 2011, 15:02
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Replies: 21
Views: 9,948
Rods of identify are actually useful now,...
Rods of identify are actually useful now, relatively quick recharge (8 turns?) means it can be functional even with only one.
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