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Search: Posts Made By: Nick
Forum: Development Today, 03:26
Replies: 100
Views: 2,908
Posted By Nick
monster_is_visible is the one you want - it...

monster_is_visible is the one you want - it corresponds to what is drawn on the screen. Unless you want to rule out mimics, in which case use monster_is_obvious.

And don't panic too much :)
Forum: AAR Yesterday, 21:48
Replies: 5
Views: 158
Posted By Nick
Life-draining attacks affect you less, but you...

Life-draining attacks affect you less, but you get occasional life drain from no attack.
Forum: Development Yesterday, 21:43
Replies: 100
Views: 2,908
Posted By Nick
You don't need the second code block. That code...

You don't need the second code block. That code is designed to make sure the player has actually formally targeted a monster, and can't just use a direction, as in the Command spell, for example -...
Forum: Vanilla Yesterday, 03:50
Replies: 457
Views: 26,266
Posted By Nick
Yes, that's correct.

Yes, that's correct.
Forum: Vanilla May 31, 2020, 01:36
Replies: 457
Views: 26,266
Posted By Nick
New builds are now up on the nightlies page...

New builds are now up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source (https://github.com/angband/angband/archive/master.zip)) with these...
Forum: Vanilla May 31, 2020, 00:13
Replies: 457
Views: 26,266
Posted By Nick
Looks like a bug, thanks. Yes, agreed,...

Looks like a bug, thanks.



Yes, agreed, but that's currently the least worst way to deal with it.



I think no. Racial resists are permanent, so should behave like other permanent resists...
Forum: Vanilla May 30, 2020, 14:48
Replies: 457
Views: 26,266
Posted By Nick
It's the ones that the store sells. I guess the...

It's the ones that the store sells. I guess the idea is that you're giving them some of their regular stock, so they know what to do with it, but these other weird devices they don't want to mess...
Forum: Vanilla May 30, 2020, 01:25
Replies: 457
Views: 26,266
Posted By Nick
By monster depth.

By monster depth.
Forum: Vanilla May 29, 2020, 07:58
Replies: 457
Views: 26,266
Posted By Nick
Yes, they still have the THROWING flag which...

Yes, they still have the THROWING flag which makes them better for throwing than arrows or bolts, just not as much better as they were.
Forum: AAR May 28, 2020, 22:53
Replies: 8
Views: 327
Posted By Nick
And remember, Wiruin is not detected by ESP.

And remember, Wiruin is not detected by ESP.
Forum: Vanilla May 28, 2020, 00:39
Replies: 457
Views: 26,266
Posted By Nick
This was intended, and it's a reversion to the...

This was intended, and it's a reversion to the former behaviour that was broken a while ago. IMHO it's in the spirit of the repeat command, which means do exactly the same thing again (as much as is...
Forum: Vanilla May 27, 2020, 22:09
Replies: 457
Views: 26,266
Posted By Nick
Thanks - I had trouble finding the right doors. ...

Thanks - I had trouble finding the right doors.



Shop doors have the problem that there is only one of each and no variation for light, but there is a version of them I can use which is grey...
Forum: Vanilla May 27, 2020, 07:39
Replies: 457
Views: 26,266
Posted By Nick
New builds up on the nightlies page...

New builds up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source (https://github.com/angband/angband/archive/master.zip)) with these changes:
...
Forum: Vanilla May 27, 2020, 06:21
Replies: 457
Views: 26,266
Posted By Nick
IIRC the answer was rubble would be better...

IIRC the answer was rubble would be better implemented as an obstruction (like webs) rather than a terrain feature (like walls), and that would also fix the tile issue (because it would appear...
Forum: Vanilla May 25, 2020, 23:36
Replies: 457
Views: 26,266
Posted By Nick
New builds now up on the nightlies page...

New builds now up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)) include the...
Forum: Vanilla May 25, 2020, 22:56
Replies: 457
Views: 26,266
Posted By Nick
I vaguely thought there was a way to, but I'm...

I vaguely thought there was a way to, but I'm probably wrong. I've asked the question on the angband.live forum (https://forum.angband.live/).
Forum: Vanilla May 25, 2020, 21:52
Replies: 457
Views: 26,266
Posted By Nick
If you get me the savefile, I can probably fix...

If you get me the savefile, I can probably fix it.

I'm going to have to disable those levels again, I think, and wait until I'm sure they're fixed.
Forum: Development May 25, 2020, 21:49
Replies: 12
Views: 455
Posted By Nick
You take that back.

You take that back.
Forum: Vanilla May 25, 2020, 12:38
Replies: 457
Views: 26,266
Posted By Nick
Thanks, found it, and it's pretty funny - more of...

Thanks, found it, and it's pretty funny - more of an AI fault than a bug. There's a check for PASS_WALL monsters not to get too close to permanent walls, because they can get trapped, so the...
Forum: Vanilla May 25, 2020, 01:03
Replies: 13
Views: 377
Posted By Nick
OK, next question. For the dark theme, do you...

OK, next question. For the dark theme, do you prefer what's shown in the first post for the floors and walls, or:
http://angband.oook.cz/faangband/dark-alt.png
this?
Forum: Development May 25, 2020, 00:33
Replies: 7
Views: 149
Posted By Nick
The simplest thing to do is put 'CODE' tags...

The simplest thing to do is put 'CODE' tags around the stuff you're quoting (use the # button above); I've done that for your text files.



OK, I'll have a think.
Forum: Development May 24, 2020, 23:05
Replies: 7
Views: 149
Posted By Nick
You will also need to have 52 magic books in...

You will also need to have 52 magic books in object.txt, and this may affect the other classes that use the arcane books (rogues and rangers in 4.0.4). If you post your changes I can give them a...
Forum: Vanilla May 24, 2020, 22:51
Replies: 13
Views: 377
Posted By Nick
Aha! I was thinking it would be good to be able...

Aha! I was thinking it would be good to be able to choose, but hadn't thought about that being actually implementable. I think we have a winner.
Forum: Vanilla May 24, 2020, 14:45
Replies: 13
Views: 377
Posted By Nick
Shockbolt tiles for 4.2.1

A question. Do people prefer the current colour scheme

http://angband.oook.cz/faangband/current.png

or the old, dark scheme?

http://angband.oook.cz/faangband/dark.png

Discussion on this...
Forum: AAR May 24, 2020, 09:21
Replies: 26
Views: 778
Posted By Nick
OK, I completely missed that. I'll raise this...

OK, I completely missed that. I'll raise this elsewhere.
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