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Search: Posts Made By: Cuboideb
Forum: Vanilla Today, 00:45
Replies: 243
Views: 42,057
Posted By Cuboideb
Thank you! A new version is uploading, with...

Thank you!

A new version is uploading, with more ribbon bindings for Sil-Q. These days I'm trying to get past 400 ft :rolleyes:
Forum: Vanilla January 1, 2022, 05:11
Replies: 7
Views: 463
Posted By Cuboideb
Happy new year!!! May your TO have 0% fail...

Happy new year!!!

May your TO have 0% fail every time!
Forum: Vanilla December 1, 2021, 13:11
Replies: 5
Views: 404
Posted By Cuboideb
This happens all the time in Android. The port...

This happens all the time in Android. The port has a fake running mode, every direction is transformed to run+direction.

If there are monsters in LOS, autopickup is cancelled. I think that...
Forum: Vanilla November 18, 2021, 02:06
Replies: 243
Views: 42,057
Posted By Cuboideb
Fixed. But, the short mode is based on Vanilla. I...

Fixed. But, the short mode is based on Vanilla. I dont know if it's useful for Sil.



I renamed the app. Let me know if it updates correctly on your devices.

It's good to see you again!
Forum: Vanilla October 30, 2021, 14:24
Replies: 22
Views: 2,659
Posted By Cuboideb
./src/angband -uUser -mgcu -- -n1 Copy the...

./src/angband -uUser -mgcu -- -n1

Copy the executable to the parent folder and start it from there.
Forum: Idle chatter October 24, 2021, 16:40
Replies: 78
Views: 20,102
Posted By Cuboideb
He did quieter things too, like Ol' Man River ;)

He did quieter things too, like Ol' Man River ;)
Forum: Vanilla October 22, 2021, 19:26
Replies: 7
Views: 794
Posted By Cuboideb
This problem with single combat could be related...

This problem with single combat could be related to this issue in some way ? https://github.com/angband/angband/issues/5063 (monster with invalid race pointer)

BTW, nice description of the bug...
Forum: Idle chatter October 18, 2021, 21:32
Replies: 27
Views: 3,814
Posted By Cuboideb
Great talk! https://youtu.be/KtSZRrHQbRo?t=17722

Great talk! https://youtu.be/KtSZRrHQbRo?t=17722
Forum: Variants September 29, 2021, 23:27
Replies: 126
Views: 12,036
Posted By Cuboideb
Standard wilderness. In this level you can...

Standard wilderness. In this level you can 'd'etect a dragon and an imp. The persons are always visible. Try the M command
Forum: Variants September 29, 2021, 21:24
Replies: 126
Views: 12,036
Posted By Cuboideb
I mean the whole level for p monsters. Other...

I mean the whole level for p monsters. Other monsters are sensed only if they are close to the player
Forum: Variants September 29, 2021, 18:36
Replies: 126
Views: 12,036
Posted By Cuboideb
Im playing a druadan rogue. This character can...

Im playing a druadan rogue. This character can sense all 'p' in the level. It's a feature ?
Forum: Sil September 28, 2021, 00:48
Replies: 128
Views: 15,630
Posted By Cuboideb
Thanks! My level of C is too K&R :D

Thanks! My level of C is too K&R :D
Forum: Sil September 27, 2021, 19:52
Replies: 128
Views: 15,630
Posted By Cuboideb
This line in spells1.c looks strange (double...

This line in spells1.c looks strange (double negation):

bool supress_messsage = !!(flg & PROJECT_SILENT);
Forum: Variants September 13, 2021, 23:22
Replies: 126
Views: 12,036
Posted By Cuboideb
Request for Android

It could be possible in FA and V (center_player on) to have the player always in the center of the screen, even when the character is near the edges of the dungeon? I mean, drawing a blank pad...
Forum: Vanilla September 6, 2021, 02:16
Replies: 243
Views: 42,057
Posted By Cuboideb
Just uploaded version 67, let me know if it works...

Just uploaded version 67, let me know if it works again. Thank you!
Forum: Vanilla September 6, 2021, 00:23
Replies: 243
Views: 42,057
Posted By Cuboideb
I got rid of that code thinking that nobody use...

I got rid of that code thinking that nobody use it. I will put it back. Sorry about that.
Forum: Vanilla September 1, 2021, 23:13
Replies: 243
Views: 42,057
Posted By Cuboideb
Do you mean greater servants of ... or should I...

Do you mean greater servants of ... or should I include the unique maiar too?
Forum: Vanilla August 30, 2021, 15:59
Replies: 243
Views: 42,057
Posted By Cuboideb
FA is a bit different because it shows the world...

FA is a bit different because it shows the world map in a second step.

I have an idea to fix this. Some time later today I will upload a new version.

Thank you again
Forum: Vanilla August 30, 2021, 15:29
Replies: 243
Views: 42,057
Posted By Cuboideb
Tile multiplier? Graphics mode? Map display...

Tile multiplier? Graphics mode?

Map display is tricky in android. If tile multiplier is bigger than 1x1 I have to trigger a temporary change to 1x1 to show the map, and then restore the previous...
Forum: Variants August 28, 2021, 00:41
Replies: 126
Views: 12,036
Posted By Cuboideb
Well done! I'm updating the android port.

Well done! I'm updating the android port.
Forum: Variants August 27, 2021, 16:19
Replies: 126
Views: 12,036
Posted By Cuboideb
Nick, which compiler do you use for windows ? ...

Nick, which compiler do you use for windows ?

If I put a fresh copy of the executable made with mingw (32 bits), the savefile provided by swim doesn't crash.
Forum: Variants August 27, 2021, 01:33
Replies: 126
Views: 12,036
Posted By Cuboideb
Sorry, I didn't know that sizeof could be used...

Sorry, I didn't know that sizeof could be used without parenthesis.
Forum: Variants August 27, 2021, 01:32
Replies: 126
Views: 12,036
Posted By Cuboideb
I had some problems with Android 10 concerning...

I had some problems with Android 10 concerning storage. I don't know if it's related to this.

There is a long standing bug in the android port that arises once in a while. A monster race pointer...
Forum: Variants August 27, 2021, 01:04
Replies: 126
Views: 12,036
Posted By Cuboideb
I feel the same. I'm looking at every...

I feel the same.

I'm looking at every ocurrence of memset (I have the feeling that a large portion of the memory is wiped in some place). This line seems strange in ui-term.c (2626):

/* Assume...
Forum: Variants August 26, 2021, 21:37
Replies: 126
Views: 12,036
Posted By Cuboideb
Do you use a tile multiplier bigger than 1x1 ? I...

Do you use a tile multiplier bigger than 1x1 ? I uploaded a new version that improves the map view in FA (I forgot to copy that from the android version of V, sorry).
Showing results 1 to 25 of 184

 
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