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Search: Posts Made By: t4nk
Forum: ToME August 15, 2018, 20:44
Replies: 48
Views: 4,823
Posted By t4nk
Well, one thing to note is that there are only...

Well, one thing to note is that there are only two situations when the screen must be redrawn:
1) When the game is waiting for user input (so the user should see the latest state of the game)
2)...
Forum: ToME August 13, 2018, 21:47
Replies: 48
Views: 4,823
Posted By t4nk
Vanilla's ui-term.c is the same thing... To my...

Vanilla's ui-term.c is the same thing... To my knowledge, I was the only person since Ben Harrison to substantially change this thing :) The Term is indeed horribly written, but I think its...
Forum: ToME August 12, 2018, 19:28
Replies: 48
Views: 4,823
Posted By t4nk
Why gut the Term, though? IMO, there is...

Why gut the Term, though?


IMO, there is nothing wrong with it conceptually. It's just a quality-of-implementation issue.
Forum: Vanilla July 16, 2018, 08:37
Replies: 26
Views: 1,129
Posted By t4nk
Looks like you have different kinds of quotes...

Looks like you have different kinds of quotes there? (double and single)
Forum: Vanilla July 15, 2018, 07:43
Replies: 26
Views: 1,129
Posted By t4nk
Hmm, that's a good point. It also occured to me...

Hmm, that's a good point. It also occured to me that 70% size horizontally AND vertically will produce 1/2 sized level overall ((0.7 * x) * (0.7 * y) == (0.7 * 0.7) * (x * y) == 0.49 * x * y).

...
Forum: Vanilla July 13, 2018, 18:38
Replies: 26
Views: 1,129
Posted By t4nk
Well it can still generate 99% size (95 - 5 + 9)....

Well it can still generate 99% size (95 - 5 + 9). And even 70% is not all that different from full sized level... There is also classic_gen(), where similar calculations don't seem to do much (just...
Forum: Vanilla July 8, 2018, 10:45
Replies: 6
Views: 298
Posted By t4nk
Actually, I know :) ("1. Buy lantern; 2. Kill...

Actually, I know :) ("1. Buy lantern; 2. Kill Morgoth"). And it appears Angband was more popular back then... (not just because of lanterns, of course).


That depends on the price of a lantern....
Forum: Vanilla July 8, 2018, 10:01
Replies: 6
Views: 298
Posted By t4nk
Suggestions about lights and probing

Playing with radius 1 light is pretty tedious and slows down the early game quite a lot. How about selling lanterns in general store? Make it cost 500 gold. That will give a player some goal to...
Forum: Vanilla July 7, 2018, 21:10
Replies: 21
Views: 874
Posted By t4nk
It's actually "ask confirmation before using a...

It's actually "ask confirmation before using a rod" in roguelike keyset ('a'pply command). "Ask before attacking" functionality doesn't exists in V. It wouldn't be terribly difficult to implement it,...
Forum: Development April 1, 2018, 18:47
Replies: 2
Views: 272
Posted By t4nk
It just complains about missing prototype for...

It just complains about missing prototype for kill(). pid_t is not a structure, it's an int.
Anyway, you probably just need to define _GNU_SOURCE before including Unix headers. See features.h and...
Forum: Vanilla March 30, 2018, 01:16
Replies: 27
Views: 1,243
Posted By t4nk
This is a fun question. I searched the internet...

This is a fun question. I searched the internet for answers and this article seems pretty good:...
Forum: Vanilla March 9, 2018, 19:26
Replies: 83
Views: 4,084
Posted By t4nk
Simple, you don't need reasonable items to go...

Simple, you don't need reasonable items to go deep, you can go with bad ones. Most important items are sold in town (staves of detect monster, teleport, etc). And in the depths even weak monsters...
Forum: Vanilla March 9, 2018, 18:44
Replies: 83
Views: 4,084
Posted By t4nk
Looks like you're trying to clear a level before...

Looks like you're trying to clear a level before proceeding to the next one. There is no reason to do that (if you want to win, that is).


"Avoiding master vampire" looks like this: you cast...
Forum: Vanilla February 26, 2018, 13:45
Replies: 100
Views: 5,331
Posted By t4nk
The biggest hassle when playing a ranger is...

The biggest hassle when playing a ranger is collecting arrows after fight. Consider making arrows always disappear after being shot. That will remove the hassle and also make rangers so balanced that...
Forum: Development February 22, 2018, 04:42
Replies: 67
Views: 3,427
Posted By t4nk
Well, that's the case of "doctor, it hurts when I...

Well, that's the case of "doctor, it hurts when I do that" :)


Just use ints. As for strings, don't use wchar_t, these things are indeed a headache (they can be 16 bits or 32 bits). Strings in C...
Forum: Variants February 19, 2018, 08:06
Replies: 11
Views: 1,038
Posted By t4nk
Another thing I've noticed is that J (shift+j,...

Another thing I've noticed is that J (shift+j, run to the south in roguelike keyset) doesn't make @ run, but instead drops stuff from inventory (edit: now that I look at the stack trace, I realize...
Forum: Variants February 18, 2018, 10:46
Replies: 11
Views: 1,038
Posted By t4nk
edit: Also, ncurses frontend seems utterly...

edit: Also, ncurses frontend seems utterly broken. The colors are wrong, and when I quit the game, strange things happen in the emulator (xterm). I guess it doesn't restore the terminal to canonical...
Forum: Variants February 18, 2018, 10:39
Replies: 11
Views: 1,038
Posted By t4nk
Wow, Unangband actually looks pretty cool. Why is...

Wow, Unangband actually looks pretty cool. Why is there "no race and class choice", though?
Also, what's the deal with __attribute__ ((fallthrough))? Was that your idea? :) (I think it's only...
Forum: Development February 17, 2018, 17:12
Replies: 67
Views: 3,427
Posted By t4nk
That looks pretty fancy. I see you've even forked...

That looks pretty fancy. I see you've even forked Poschengband? Congratulations :)
Forum: Development February 17, 2018, 15:37
Replies: 67
Views: 3,427
Posted By t4nk
I found C, for the most part, sufficient for UI;...

I found C, for the most part, sufficient for UI; the biggest problem was bad support for Unicode, especially the lack of Unicode-capable printf(). Some other things are: variable size of wchar_t,...
Forum: Development February 17, 2018, 15:25
Replies: 67
Views: 3,427
Posted By t4nk
E.g., like this: ...

E.g., like this:
https://github.com/martin-tornqvist/ia/blob/develop/src/item_data.cpp
see init_data_list()...
And it would be even better/cleaner in C99 (because C++ is so bad :))


It's a...
Forum: Development February 17, 2018, 10:26
Replies: 67
Views: 3,427
Posted By t4nk
I'm not saying the old code was good. Especially...

I'm not saying the old code was good. Especially what I think was Harrisons code; different parts of the program communicating via obscure globals (inkey_scan?), meaningless names for things...
Forum: Development February 17, 2018, 08:27
Replies: 67
Views: 3,427
Posted By t4nk
On the other hand, I found that old code...

On the other hand, I found that old code (specifically, Sangband and Sil) is just easier to read. There is a lot of indirection in V now, mostly due to so much stuff being in the text files. I don't...
Forum: Vanilla October 6, 2017, 16:37
Replies: 26
Views: 1,710
Posted By t4nk
I must say you all are unfair to Sky. Throttling...

I must say you all are unfair to Sky. Throttling keyboard repeat rate is reasonable, possible and easy.
takkaria, unsurprisingly, even figured out how to do it :)


The best typists can type...
Forum: Sil October 6, 2017, 10:24
Replies: 46
Views: 3,151
Posted By t4nk
What about improving Sil's UI? (e.g., tiles) ...

What about improving Sil's UI? (e.g., tiles)
Also, any interest in C++ rewrite?
Also, please do something about monsters that constantly run away! This is so annoying. Maybe Poschengband style...
Showing results 1 to 25 of 272

 
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