Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.08 seconds.
Search: Posts Made By: fph
Forum: ToME October 16, 2018, 18:21
Replies: 20
Views: 574
Posted By fph
Tip: if you plan on maximizing a Lost Sword skill...

Tip: if you plan on maximizing a Lost Sword skill (such as Mindcraft or Mimicry, also interesting for the free damage reduction), don't put any skill points on it until you reach .5x multiplier in...
Forum: Vanilla October 13, 2018, 13:23
Replies: 47
Views: 3,048
Posted By fph
Don't get me wrong --- I like the new system. I'm...

Don't get me wrong --- I like the new system. I'm just giving feedback and suggestions to improve it.
Forum: Vanilla October 13, 2018, 11:01
Replies: 47
Views: 3,048
Posted By fph
Played a couple of rangers which both got...

Played a couple of rangers which both got obliterated around dlvl50. Some observations on the new ranger spells:

* Satisfy Hunger at clvl 3 seems very early and unnecessarily cheap. Basically the...
Forum: Vanilla October 11, 2018, 14:59
Replies: 47
Views: 3,048
Posted By fph
Not necessarily; you can always sell/donate items...

Not necessarily; you can always sell/donate items to shops to identify them. Often it's the most convenient thing to do for objects that seem useless. Should I waste a ?id on that wand that didn't...
Forum: Development October 7, 2018, 13:59
Replies: 51
Views: 1,504
Posted By fph
Yep, good call, thanks! I must have clicked on it...

Yep, good call, thanks! I must have clicked on it inadvertently when I was playing around to get the window sizes right.
Forum: Development October 7, 2018, 11:47
Replies: 51
Views: 1,504
Posted By fph
Issue: the SDL2 port does not display the cursor....

Issue: the SDL2 port does not display the cursor. This makes the 'look' command, for instance, almost unusable.
Forum: Development October 6, 2018, 16:55
Replies: 51
Views: 1,504
Posted By fph
Works for me, too (Ubuntu 18.04), after...

Works for me, too (Ubuntu 18.04), after installing the sdl2 devel packages and running autogen.sh from scratch. Thanks t4nk!
Forum: ToME October 5, 2018, 17:47
Replies: 20
Views: 574
Posted By fph
In addition to Lord Dimwit's guide, the whole...

In addition to Lord Dimwit's guide, the whole Tome wiki is a great resource (now available only on the Internet Archive, unfortunately).
Forum: AAR October 3, 2018, 07:43
Replies: 32
Views: 3,535
Posted By fph
Have you tried un-squelching them? :D jk

Have you tried un-squelching them? :D jk
Forum: ToME September 29, 2018, 07:25
Replies: 20
Views: 574
Posted By fph
Are you speaking about Tome 2.x.x, or Tome 4?...

Are you speaking about Tome 2.x.x, or Tome 4? Those are two dramatically different games...
Forum: Sil September 24, 2018, 10:38
Replies: 1
Views: 145
Posted By fph
That would be cool! I wonder if the Sil song...

That would be cool! I wonder if the Sil song mechanic can be included in it or if the sound would be too messy. <start singing Song of Slaying> <badass metal riff added to the track>.
Forum: Vanilla August 27, 2018, 08:47
Replies: 4
Views: 327
Posted By fph
I have implemented exactly this for Sil 1.1.1 a...

I have implemented exactly this for Sil 1.1.1 a while ago: http://angband.oook.cz/forum/showthread.php?t=6411&highlight=mortsil, https://github.com/fph/mortsil .

This only keep tracks of a few of...
Forum: Vanilla August 23, 2018, 08:28
Replies: 51
Views: 3,197
Posted By fph
At that point, since we're looking at filtering...

At that point, since we're looking at filtering spellbooks anyway, we could generate only books that the player can use.
Forum: Vanilla August 14, 2018, 13:56
Replies: 16
Views: 1,048
Posted By fph
Re the strange label in 02: I assume you are...

Re the strange label in 02: I assume you are seeing this when opening the .txt file with a text editor. The doc files are written in RST (restructured text), a Markdown-like format that is used (for...
Forum: Vanilla August 13, 2018, 06:36
Replies: 189
Views: 3,925
Posted By fph
Teleporting away a monster wakes it up, and a...

Teleporting away a monster wakes it up, and a dungeon with a guaranteed dangerous monster awake and walking around is, in general, less safe than a new level. So unless you have important business to...
Forum: Vanilla August 11, 2018, 14:43
Replies: 189
Views: 3,925
Posted By fph
Charges are implemented in a crude way. The game...

Charges are implemented in a crude way. The game does not keep track of the charges of each individual item, but only of the number of charges of the whole stack; when you separate a wand from a...
Forum: Vanilla August 9, 2018, 02:34
Replies: 189
Views: 3,925
Posted By fph
It's safe (and more fun) to drink potions to find...

It's safe (and more fun) to drink potions to find out what they are, rather than selling them. Just make sure you're in a safe situation with no monsters around (in case it's confusion/poison); the...
Forum: Vanilla August 8, 2018, 14:34
Replies: 189
Views: 3,925
Posted By fph
Ulfang and Ulfast (or whatever they are called)...

Ulfang and Ulfast (or whatever they are called) always come together. Nothing strange in it.

Also, the order of the bonuses is (accuracy, damage). You were told (or remembered) wrong.
Forum: Vanilla August 3, 2018, 02:00
Replies: 80
Views: 2,261
Posted By fph
Raises by 1 your number of blows/turn. That 160...

Raises by 1 your number of blows/turn. That 160 damage should be computed keeping already into account the extra blow. Some high-dice extra attacks weapons (especially maces of destruction with +2...
Forum: Vanilla August 2, 2018, 09:58
Replies: 80
Views: 2,261
Posted By fph
protEvil makes evil monsters less likely to hit...

protEvil makes evil monsters less likely to hit you in melee for several turns. It's not that bad.

Do you have the four base resists already covered (fire, cold, elec, acid)? If no, I would keep...
Forum: AAR July 31, 2018, 12:36
Replies: 153
Views: 6,149
Posted By fph
Crypt of the Necrodancer has already invented the...

Crypt of the Necrodancer has already invented the perfect turn-based real-time roguelike... :D
Forum: Sil July 19, 2018, 16:57
Replies: 25
Views: 1,641
Posted By fph
Would it be possible to make the active tappable...

Would it be possible to make the active tappable screen areas visible somehow? Maybe just with a slight shading?

(Great work by the way --- It'll be a great way to kill time. :)
Forum: Vanilla July 17, 2018, 10:59
Replies: 26
Views: 1,349
Posted By fph
I'm not that expert on the Windows side of...

I'm not that expert on the Windows side of things, unfortunately, so probably you'd get better results by Googling around (e.g. https://www.slant.co/topics/795/~best-ides-for-c-on-windows)
I am now...
Forum: Vanilla July 17, 2018, 09:39
Replies: 26
Views: 1,349
Posted By fph
Ouch. You *need* a better editor. Anything with a...

Ouch. You *need* a better editor. Anything with a decent syntax highlighting will color this line in a way that makes the wrong quote obvious. You risk wasting a lot of time unnecessarily otherwise.
Forum: Vanilla July 15, 2018, 10:46
Replies: 26
Views: 1,349
Posted By fph
In the labyrinth generation, there is a line of...

In the labyrinth generation, there is a line of code that scales the number of monsters by the level size:

/* Scale number of monsters items by labyrinth size */
k = (3 * k * (h * w)) /...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT +1. The time now is 06:21.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.