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Search: Posts Made By: Nick
Forum: Development Today, 10:49
Replies: 3
Views: 181
Posted By Nick
If you work this out that would be great :D

If you work this out that would be great :D
Forum: Vanilla Today, 10:48
Replies: 10
Views: 165
Posted By Nick
Frankly, I think it was just a step where the...

Frankly, I think it was just a step where the game got easier. Note that it also makes the interface simpler, which is something V has been working on for a long time.
Forum: Vanilla Yesterday, 22:01
Replies: 233
Views: 15,970
Posted By Nick
Juts a quick status update. I am currently ...

Juts a quick status update. I am currently
Trying to play a decently long game to get a feel for the current state
Reacting to the many reports on this thread
Looking at artifacts to see if...
Forum: Vanilla Yesterday, 21:03
Replies: 233
Views: 15,970
Posted By Nick
So the nightly build from two weeks ago -...

So the nightly build from two weeks ago - 81f7f3bff - was meant to have a bit of a power reduction for randarts. Any sense of how that's playing out yet?
Forum: AAR Yesterday, 11:12
Replies: 37
Views: 1,051
Posted By Nick
Now you know :) +1 speed is not very much. ...

Now you know :)

+1 speed is not very much. Scatha moves quickly, which means +10 speed; deeper you will find monsters which move at +20 and +30. So he was always going to get almost two moves to...
Forum: Vanilla March 23, 2019, 00:43
Replies: 233
Views: 15,970
Posted By Nick
Yes please, and randart file if you're using...

Yes please, and randart file if you're using randarts.
Forum: Vanilla March 22, 2019, 22:29
Replies: 233
Views: 15,970
Posted By Nick
Do you get any message when it crashes? What OS...

Do you get any message when it crashes? What OS are you using? Has anyone else experienced this?

I made a change recently that I thought would make the process more robust, so I hope I haven't...
Forum: Variants March 22, 2019, 13:48
Replies: 38
Views: 7,700
Posted By Nick
You're losing the syllable war. You need to...

You're losing the syllable war. You need to change your variant name to Bugfrogcomposband or something.
Forum: Vanilla March 22, 2019, 00:33
Replies: 233
Views: 15,970
Posted By Nick
Yes, this is correct. Previously...

Yes, this is correct.

Previously necromancers had a penalty to CON when in light. There was a discussion here which ended up deciding that failrate was a better penalty. During that discussion...
Forum: Vanilla March 21, 2019, 21:36
Replies: 200
Views: 11,203
Posted By Nick
*Sigh* I'm sorry about that post. It was...

*Sigh*

I'm sorry about that post. It was Monday morning, I was feeling kind of grumpy, and you popped up accusing someone else of being counterproductive and it just all got a bit much.

I'm...
Forum: Vanilla March 21, 2019, 12:34
Replies: 233
Views: 15,970
Posted By Nick
OK, so I think monster colours can be reverted...

OK, so I think monster colours can be reverted straightforwardly, with necromancers (who used to be kind of mages) being pink and druids (who used to be kind of priests) I guess yellow.

So then...
Forum: Vanilla March 20, 2019, 21:08
Replies: 233
Views: 15,970
Posted By Nick
Thank you, that was a bug. Spiders can just walk...

Thank you, that was a bug. Spiders can just walk through webs, some monsters (notably insects :)) get stuck in them, and most monsters clear them the same way as players, so it takes a turn. But I...
Forum: Vanilla March 20, 2019, 12:04
Replies: 233
Views: 15,970
Posted By Nick
I should have planned ahead and made one post... ...

I should have planned ahead and made one post...

Necros getting RNether at some point would be OK thematically, but also I think they would be getting it just when theyr'e already getting...
Forum: Vanilla March 20, 2019, 11:43
Replies: 233
Views: 15,970
Posted By Nick
Yes, I have to work on the messages. ...

Yes, I have to work on the messages.



This seemed appropriate since Huan was Orome's dog :)

The Maia will get Huan's abilities; the melee is the thing to worry about, because breaths go off...
Forum: Vanilla March 20, 2019, 11:39
Replies: 233
Views: 15,970
Posted By Nick
They always (I think?) have been able to, but it...

They always (I think?) have been able to, but it has always seemed a bit odd. The other options are for the trampling monster to be able to push past in the case of uniques, or just to be trapped.
...
Forum: AAR March 19, 2019, 22:36
Replies: 6
Views: 199
Posted By Nick
Correct. There are still some issues with...

Correct. There are still some issues with shapechange message timing, and it looks like visuals timing as well.
Forum: Vanilla March 19, 2019, 21:36
Replies: 233
Views: 15,970
Posted By Nick
White wraiths are tougher now, and were meant to...

White wraiths are tougher now, and were meant to be deeper (level 38, not 26) - it looks like I've failed to fix that.



This has been mentioned - I think the class needs to be in the...
Forum: Vanilla March 19, 2019, 20:29
Replies: 200
Views: 11,203
Posted By Nick
+ to shots, surely :)

+ to shots, surely :)
Forum: Vanilla March 19, 2019, 20:25
Replies: 1
Views: 116
Posted By Nick
Tiles don't work for x11 (for GPL compatibility...

Tiles don't work for x11 (for GPL compatibility reasons). In SDL, you need to use the options (?IIRC) menu at the top, where you can choose which tileset to use and whether to edxpand the height or...
Forum: Vanilla March 19, 2019, 08:34
Replies: 233
Views: 15,970
Posted By Nick
The point based generator is completely broken...

The point based generator is completely broken for the new classes, and probably also for rangers and perhaps rogues, because it was written based on the old classes. It is on my list of things to...
Forum: Vanilla March 18, 2019, 13:04
Replies: 200
Views: 11,203
Posted By Nick
I kid you not, at one point I had a plan to make...

I kid you not, at one point I had a plan to make a Linux distro (sort of - SUSE had a thing called Studio where you could kind of set up your own distro using their packages) optimised for Angband. ...
Forum: Vanilla March 18, 2019, 02:51
Replies: 200
Views: 11,203
Posted By Nick
It could, but I'm reluctant to close it because ...

It could, but I'm reluctant to close it because
I don't like any closing down of discussion and
I think this sort of discussion would just move to a new thread; if this one is still here then it...
Forum: Oook! March 18, 2019, 01:00
Replies: 2
Views: 113
Posted By Nick
OK, the short answer is "until one of the mods...

OK, the short answer is "until one of the mods notices it", which you have now ensured has happened :)

Sometimes the forum software automatically requests moderation for a post (usually for a...
Forum: Vanilla March 18, 2019, 00:55
Replies: 233
Views: 15,970
Posted By Nick
OK, maybe those need to be toned down a bit. ...

OK, maybe those need to be toned down a bit. Might need to lose the summoning altogether.
Forum: Vanilla March 17, 2019, 21:54
Replies: 200
Views: 11,203
Posted By Nick
OK. Enough. No matter what you say, tangar,...

OK. Enough.

No matter what you say, tangar, the new changes will stay in effect, and they will become part of Angband.

I have listened patiently to everything you have had to say, on this...
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