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Search: Posts Made By: wobbly
Forum: Vanilla Today, 18:19
Replies: 64
Views: 6,234
Posted By wobbly
It should show up in the store if it's marked a...

It should show up in the store if it's marked a town book, such as this:

book:magic book:town:[Path of the Mage]:7:arcane
Forum: Vanilla Today, 17:46
Replies: 234
Views: 15,977
Posted By wobbly
Is decoy actually meant to vanish as soon as you...

Is decoy actually meant to vanish as soon as you cast another spell?
Forum: AAR Today, 10:30
Replies: 11
Views: 216
Posted By wobbly
I think no FA is fine when you know what can...

I think no FA is fine when you know what can paralyze you. You do have an issue though in that you've got no way to detect carrion crawlers other then light. You'd also have to be careful about...
Forum: Development Today, 05:16
Replies: 3
Views: 181
Posted By wobbly
I'll have a go at fixing this in my own copy in...

I'll have a go at fixing this in my own copy in the next couple of days. Just wanted to note that it runs the extra step if you recall while running.
Forum: AAR Yesterday, 16:21
Replies: 11
Views: 216
Posted By wobbly
Warriors are the 2nd best archers in the game....

Warriors are the 2nd best archers in the game. Hobbits(& High-elfs) the best archery races. I can see on the dump that a plain arrow does the same damage as your melee weapon with better accuracy. So...
Forum: Development Yesterday, 07:28
Replies: 3
Views: 181
Posted By wobbly
My understanding (which is limited & possibly...

My understanding (which is limited & possibly wrong) of what happens here is it returns before movement (in run_test) for a visible monster but that doesn't help for off-screen breathers & invisible...
Forum: Vanilla Yesterday, 06:25
Replies: 0
Views: 91
Posted By wobbly
Specifying the no. of steps to run

So up until recently I didn't realise you could do this & figure a bunch of other people don't either. If you use the repeat('0', that's a zero not an o) command before run you can specify the number...
Forum: Variants March 23, 2019, 18:54
Replies: 146
Views: 8,747
Posted By wobbly
If you look in object2.c there's a bonus for...

If you look in object2.c there's a bonus for VIRTUE_CHANCE. Not sure if that was what he is talking about.
Forum: Development March 23, 2019, 16:53
Replies: 3
Views: 181
Posted By wobbly
Trying to understand Run/Disturb Code

/* Take time */

player->upkeep->energy_use = z_info->move_energy / player->state.num_moves;



/* Move the player; running straight into a trap == trying to disarm */
...
Forum: Vanilla March 23, 2019, 15:57
Replies: 234
Views: 15,977
Posted By wobbly
So run is definitely not interrupting properly. I...

So run is definitely not interrupting properly. I had an invisible green glutton ghost eat a food ration followed by my character killing it by moving the extra step.
Forum: Vanilla March 23, 2019, 07:05
Replies: 234
Views: 15,977
Posted By wobbly
For vampire strike does "the monster is shielded"...

For vampire strike does "the monster is shielded" mean you lack a free square to move to? If so the presence of an object on a square seems to be causing it to fail.

##H#
.@}#
##.#
Forum: Variants March 22, 2019, 10:51
Replies: 38
Views: 7,700
Posted By wobbly
I agree with the others suggesting FCPB. However...

I agree with the others suggesting FCPB. However if anyone is specifically after poschengband this link appears to still work for me:



I would very much appreciate a compiled verion of...
Forum: Vanilla March 22, 2019, 08:32
Replies: 234
Views: 15,977
Posted By wobbly
I'd be fine with most of this list other then...

I'd be fine with most of this list other then preferring yellow for priest & white for paladin. I suspect putting priest on the old rogue colour is going to cause a bunch of confusion.
Forum: Vanilla March 20, 2019, 15:05
Replies: 234
Views: 15,977
Posted By wobbly
Re trampling: it checks for highest xp right?...

Re trampling: it checks for highest xp right? Uniques get some protection by being bags of xp?
Forum: Vanilla March 19, 2019, 18:13
Replies: 200
Views: 11,212
Posted By wobbly
Trying to think which roguelike has quicksand....

Trying to think which roguelike has quicksand. Ragnarok I think?
Forum: AAR March 19, 2019, 17:00
Replies: 6
Views: 200
Posted By wobbly
I'm going to put a vague guess in that the druid...

I'm going to put a vague guess in that the druid shapeshifted into the sasquatch but I'm not certain that's something they can do.
Forum: AAR March 19, 2019, 10:18
Replies: 37
Views: 1,051
Posted By wobbly
I almost guarantee dethanc will do more damage...

I almost guarantee dethanc will do more damage once the brand is ided. I'd wear Arvedui and then it'd be a toss-up between lightning bolts from dethanc or stealth and regen from the defender. I...
Forum: Vanilla March 18, 2019, 18:41
Replies: 200
Views: 11,212
Posted By wobbly
Not being much of a lore buff I don't know much...

Not being much of a lore buff I don't know much about stonefoots and blacklocks but I do know what a dwarf looks like and I read the descriptions if I see something new.

I'm not convinced generics...
Forum: AAR March 18, 2019, 15:37
Replies: 37
Views: 1,051
Posted By wobbly
I'd use the defender which I'd enchant. Though...

I'd use the defender which I'd enchant. Though using enchant on arrows is another good option. A small note: the regeneration on the defender is SPs as well as HPs.
Forum: Variants March 18, 2019, 04:16
Replies: 38
Views: 7,700
Posted By wobbly
Sounds like you have the source code. You'll need...

Sounds like you have the source code. You'll need to compile it or find a pre-compiled version for your OS.
Forum: AAR March 17, 2019, 13:52
Replies: 37
Views: 1,051
Posted By wobbly
I'd buy a !ccw if you haven't seen 1 just to id...

I'd buy a !ccw if you haven't seen 1 just to id it. The !clw are good enough for blindness and while they don't cure confusion they seem to reduce it enough turns to effectively be cure confusion.
...
Forum: Vanilla March 17, 2019, 13:21
Replies: 200
Views: 11,212
Posted By wobbly
Interesting read, particullary as I play some of...

Interesting read, particullary as I play some of those roguelikes. While I've never played CDDA I've certainly read the drama around it elsewhere. It gets a little, ah... heated.. to put it mildly.
...
Forum: Vanilla March 17, 2019, 04:59
Replies: 4
Views: 169
Posted By wobbly
Look in the user directory and see if you have a...

Look in the user directory and see if you have a lore file (where monster memory is kept). Try deleting that. You'll get parser errors if you have monster memory for a non-existant monster.
Forum: AAR March 17, 2019, 04:38
Replies: 25
Views: 653
Posted By wobbly
Just highlighting this bit as I've argued in the...

Just highlighting this bit as I've argued in the past that some players might actually want to use the standard roller and that it's tendancy to create overly gimped characters may not be a good...
Forum: Vanilla March 16, 2019, 08:00
Replies: 234
Views: 15,977
Posted By wobbly
Not sure how familiar you are with the poslikes...

Not sure how familiar you are with the poslikes but they have a darkness flag that can appear in various slots. I'd consider adding a darkness curse which may work in general anyway. There's also...
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