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Search: Posts Made By: PowerWyrm
Forum: Vanilla Today, 15:23
Replies: 234
Views: 15,978
Posted By PowerWyrm
spell:Hit and Run:23:20:40:20 desc:Prepres you...

spell:Hit and Run:23:20:40:20
desc:Prepres you to teleport a short distance after stealing from a monster.

No idea what you mean here... Prepares?
Forum: Vanilla Today, 15:22
Replies: 11
Views: 170
Posted By PowerWyrm
http://angband.oook.cz/ladder-show.php?id=20489 ...

http://angband.oook.cz/ladder-show.php?id=20489

Nothing else to say.
Forum: Variants March 22, 2019, 09:35
Replies: 11
Views: 478
Posted By PowerWyrm
You can put anything in the "mask" parameter....

You can put anything in the "mask" parameter. Basically you have 255 types of terrain with 255 different flavors. If you have less than 10 flavors, you can simply put 1,2...9 as parameter for easier...
Forum: Vanilla March 22, 2019, 09:16
Replies: 234
Views: 15,978
Posted By PowerWyrm
I would simply keep the old colors and add new...

I would simply keep the old colors and add new ones.

Warrior - u
Mage - r
Priest - g
Rogue - b
Ranger - U
Paladin - B

Necromancer - R (that's what I use for PWMAngband)
Forum: Variants March 21, 2019, 14:29
Replies: 11
Views: 478
Posted By PowerWyrm
Yes, won't work anyway. With the new system, it's...

Yes, won't work anyway. With the new system, it's gonna be easier, because if you don't need more than 255 characters, you don't have much to do. But if you do more than 255 characters... now you can...
Forum: Variants March 21, 2019, 14:15
Replies: 11
Views: 478
Posted By PowerWyrm
Of course this won't work... the symbol/color...

Of course this won't work... the symbol/color pairing isn't unique in terrain.txt, so I cannot do this because I would have no way to tell which feature to pick. So I'll do a mix of the two above...
Forum: Variants March 21, 2019, 12:05
Replies: 11
Views: 478
Posted By PowerWyrm
Ok... BIG change of plans for 1.3 Goodbye...

Ok... BIG change of plans for 1.3

Goodbye town_feat.txt, all info concerning town features will be put directly into the town_xxx.txt files. These files will be rearranged, so that it will map...
Forum: Vanilla March 21, 2019, 09:22
Replies: 234
Views: 15,978
Posted By PowerWyrm
Yeah change back the colors. Makes no sense to...

Yeah change back the colors. Makes no sense to have new colors. Also what makes no sense is having classes using the same realm and different books, it's really confusing to find a nature book and...
Forum: Vanilla March 18, 2019, 09:20
Replies: 200
Views: 11,212
Posted By PowerWyrm
+1 for being able to install Linux when playing...

+1 for being able to install Linux when playing Angband :D
Forum: AAR March 18, 2019, 09:15
Replies: 25
Views: 653
Posted By PowerWyrm
Next time also remember to allocate your stating...

Next time also remember to allocate your stating stat points. A mage starting with 13 INT or a priest with 13 WIS is like shooting yourself in the foot.
Forum: Vanilla March 12, 2019, 09:07
Replies: 7
Views: 467
Posted By PowerWyrm
Sprinting stack? I thought only Terror did...

Sprinting stack? I thought only Terror did...
Forum: Development March 11, 2019, 09:18
Replies: 6
Views: 425
Posted By PowerWyrm
Yes, if it didn't change since the comp 216...

Yes, if it didn't change since the comp 216 sprintthroughs Minor Healing is quite OP since it allows you to restore a lot of hps for nothing. Basically you don't need resting at all since you'll...
Forum: Variants March 8, 2019, 17:01
Replies: 11
Views: 478
Posted By PowerWyrm
I would gladly use Gervais if I can manage to...

I would gladly use Gervais if I can manage to remap mobs to something meaningful, not having to figure out which unique is the guy with a green head or which is the one with a lobster head.
...
Forum: Development March 8, 2019, 09:18
Replies: 6
Views: 425
Posted By PowerWyrm
Single Combat has to go away. It's stupidly OP....

Single Combat has to go away. It's stupidly OP. Every character is able to outlive Morgoth by simply spamming heals to counter any spell or melee damage he could deal. Feels like cheating to win the...
Forum: Vanilla March 7, 2019, 17:51
Replies: 234
Views: 15,978
Posted By PowerWyrm
In class.txt, priests are listed to have 9 books...

In class.txt, priests are listed to have 9 books while they actually only have 5.
Forum: Variants March 6, 2019, 17:53
Replies: 11
Views: 478
Posted By PowerWyrm
PWMAngband's long walk towards 1.3.0 has started...

So with the release of 1.2.0 out of the way, it's time to resume porting stuff from Vanilla. Plan is to release two versions, 1.3.0 and 1.4.0, so in the end we will be aligned with MAngband's current...
Forum: Vanilla March 4, 2019, 16:20
Replies: 234
Views: 15,978
Posted By PowerWyrm
Ok I just downloaded the latest build (Feb 24),...

Ok I just downloaded the latest build (Feb 24), and tiles/map are completely broken in this version.

I was checking the first commits after 4.1.2 and I see that books have been removed from...
Forum: Variants March 1, 2019, 14:51
Replies: 2
Views: 378
Posted By PowerWyrm
Page on Roguebasin also updated.

Page on Roguebasin also updated.
Forum: Variants March 1, 2019, 12:58
Replies: 2
Views: 378
Posted By PowerWyrm
Here's the complete changelist since 1.1.12: ...

Here's the complete changelist since 1.1.12:

User interface
--------------

MAngband 1.1.4:

- Add player level, class and race to death message

PWMAngband:
Forum: Variants March 1, 2019, 12:57
Replies: 2
Views: 378
Posted By PowerWyrm
PWMAngband 1.2.0 released

For those unfamiliar with PWMAngband, it's a multiplayer real-time variant of Angband based on MAngband 1.1.4 with additions from ToME (features from the time it was still called PernAngband, but...
Forum: Variants February 27, 2019, 09:26
Replies: 176
Views: 6,769
Posted By PowerWyrm
"I've tested house stones again - didn't work....

"I've tested house stones again - didn't work. Tested twice: "

Reread my post...

"house creation only works in areas that are at least distance >= 2 from any town"

"Is it possible to allow...
Forum: Vanilla February 27, 2019, 09:11
Replies: 200
Views: 11,212
Posted By PowerWyrm
Don't forget the Stooges!

Don't forget the Stooges!
Forum: Variants February 26, 2019, 16:55
Replies: 176
Views: 6,769
Posted By PowerWyrm
From the code: * - g->lighting is set...

From the code:


* - g->lighting is set to indicate the lighting level for the grid:
* LIGHTING_DARK for unlit grids, LIGHTING_LIT for inherently light
* grids (lit rooms, etc),...
Forum: Variants February 24, 2019, 21:33
Replies: 176
Views: 6,769
Posted By PowerWyrm
"As release are coming closer, I wanna point some...

"As release are coming closer, I wanna point some past /rfes"

Unfortunately if anything hasn't been implemented yet, consider it has been reviewed and discarded as "won't be implemented".

"1)...
Forum: Variants February 23, 2019, 12:40
Replies: 176
Views: 6,769
Posted By PowerWyrm
New PWMAngband 1.2.0 beta 7 released! Last...

New PWMAngband 1.2.0 beta 7 released!

Last batch of updates. This should be the final beta before the official 1.2.0 release.

- Replace "in the town" by "on the surface" when a character is...
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