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Search: Posts Made By: PowerWyrm
Forum: Vanilla June 21, 2019, 08:10
Replies: 63
Views: 2,684
Posted By PowerWyrm
You drink a Gloopy Green Potion of Surprise. You...

You drink a Gloopy Green Potion of Surprise. You hear Mike Patton starting to sing...

https://www.youtube.com/watch?v=NCdUfAE5Rz8

:D
Forum: Variants June 20, 2019, 10:35
Replies: 30
Views: 1,726
Posted By PowerWyrm
I just found out that the game was crashing when...

I just found out that the game was crashing when entering the Brandywine Bridge area because of changing feature from byte to short int to allow more than 255 of them. Since I'm fed up manually...
Forum: Vanilla June 20, 2019, 10:31
Replies: 63
Views: 2,684
Posted By PowerWyrm
Mage books are sold by Bookseller now.

Mage books are sold by Bookseller now.
Forum: Vanilla June 19, 2019, 11:05
Replies: 63
Views: 2,684
Posted By PowerWyrm
Looking at the decoy code, all pathing with...

Looking at the decoy code, all pathing with PROJECT_STOP flag stops when hitting a decoy, which means player spells and probably missiles will hit the decoy if there is one in a corridor between the...
Forum: Vanilla June 18, 2019, 15:34
Replies: 63
Views: 2,684
Posted By PowerWyrm
The help files, especially birth.txt, are...

The help files, especially birth.txt, are outdated. That file is missing the new classes, and description about old classes should probably be revised (for ex: rangers use wisdom instead of...
Forum: Variants June 17, 2019, 08:21
Replies: 30
Views: 1,726
Posted By PowerWyrm
1) Same command as stealing from players. This...

1) Same command as stealing from players. This means you have to activate NO_STEALING=false in the cfg file. Note: for PWMAngband, you can only steal from sleeping monsters, and doing so wakes them...
Forum: Variants June 14, 2019, 13:13
Replies: 30
Views: 1,726
Posted By PowerWyrm
SONS OF THE NIGHT REJOICE!!! Rogue...

SONS OF THE NIGHT REJOICE!!!

Rogue characters are now able to steal from monsters, how about that!!!
Forum: Variants June 13, 2019, 08:12
Replies: 30
Views: 1,726
Posted By PowerWyrm
The EASY flag currently does nothing.

The EASY flag currently does nothing.
Forum: Variants June 12, 2019, 08:10
Replies: 30
Views: 1,726
Posted By PowerWyrm
Like the NO_BLOW from TomeNET? Ok I'll add that.

Like the NO_BLOW from TomeNET? Ok I'll add that.
Forum: Variants May 20, 2019, 13:40
Replies: 30
Views: 1,726
Posted By PowerWyrm
Implemented. The cfg option MAX_TOWNIES has been...

Implemented. The cfg option MAX_TOWNIES has been removed and replaced by an entry in town.txt for each town:

# Bree
name:Bree
wpos:-15:20
max-townies:100
Forum: Vanilla May 17, 2019, 09:52
Replies: 505
Views: 32,331
Posted By PowerWyrm
Commit b6ebf27 (timed monster disenchantment),...

Commit b6ebf27 (timed monster disenchantment), typo in look_mon_desc:

if (mon->m_timed[MON_TMD_HOLD]) my_strcat(buf, ", disenchanted", max);

should be:

if (mon->m_timed[MON_TMD_DISEN])...
Forum: AAR May 16, 2019, 08:22
Replies: 4
Views: 425
Posted By PowerWyrm
Shouldn't Ungoliant simply suck up the whole...

Shouldn't Ungoliant simply suck up the whole light on the level she's generated? After all she ate all the light from the trees of Valinor. That would be cool... ;)
Forum: ToME May 15, 2019, 08:17
Replies: 2
Views: 291
Posted By PowerWyrm
They will stay hostile. Good luck if you pissed...

They will stay hostile. Good luck if you pissed off Aeryn :)
Forum: Development May 15, 2019, 08:16
Replies: 11
Views: 988
Posted By PowerWyrm
Doesn't have the latest additions from V, since...

Doesn't have the latest additions from V, since I'm still in the process of porting that. For spider webs, it'll not even be in the next version, since I will only focus on player class changes.
Forum: Vanilla May 13, 2019, 08:10
Replies: 11
Views: 785
Posted By PowerWyrm
I see. For PWMAngband it makes sense because it's...

I see. For PWMAngband it makes sense because it's not turn based but real time and multiplayer (you play on a distant server), and MAngband based variants already have the "ghost" feature meaning you...
Forum: Vanilla May 10, 2019, 15:56
Replies: 11
Views: 785
Posted By PowerWyrm
Cooldowns for spells?

While implementing the new Priest for PWMAngband, I had the idea of adding a "Revive" spell which will act like a temporary buff that will prevent death once if death occurs while the buff is active....
Forum: Vanilla May 9, 2019, 08:11
Replies: 11
Views: 757
Posted By PowerWyrm
In some variants there is a mold unique with...

In some variants there is a mold unique with S_KIN. Encounter it at low level it's harmless, but deeper you're in big trouble.
Forum: Vanilla May 7, 2019, 11:05
Replies: 505
Views: 32,331
Posted By PowerWyrm
Commit 3b3a1e2 adds temporary slays and brands....

Commit 3b3a1e2 adds temporary slays and brands. In PWMAngband, I already added temporary lightning brand for the Elementalist class, so I checked my implementation. Was similar, except that I added a...
Forum: Vanilla April 30, 2019, 16:23
Replies: 505
Views: 32,331
Posted By PowerWyrm
birth.txt didn't get updated with the new...

birth.txt didn't get updated with the new classes/xp penalty changes
Forum: Vanilla April 29, 2019, 08:08
Replies: 505
Views: 32,331
Posted By PowerWyrm
If you find V necromancers difficult, I'm...

If you find V necromancers difficult, I'm wondering how you would find PWMAngband necromancers... :D (they get Nether Bolt at level 25 and start with a Scare Monster spell instead).
Forum: Vanilla April 26, 2019, 09:27
Replies: 505
Views: 32,331
Posted By PowerWyrm
Don't remove the xp penalty for races. Otherwise...

Don't remove the xp penalty for races. Otherwise you would have to counterbalance the bonuses races get. Who would ever play Human again? Their only advantage is their fast leveling.

Btw, the...
Forum: Variants April 13, 2019, 19:00
Replies: 30
Views: 1,726
Posted By PowerWyrm
First release of PWMAngband 1.3.0 beta 0! ...

First release of PWMAngband 1.3.0 beta 0!

List of changes since last version:

- Allow more than 255 terrain types
- Fix some spell level errors

See http://powerwyrm.monsite-orange.fr for...
Forum: Vanilla April 12, 2019, 15:11
Replies: 505
Views: 32,331
Posted By PowerWyrm
Started to port some of the new stuff for...

Started to port some of the new stuff for PWMAngband. Already found something that got wiped in the process:

commit a5a39d2 (Improve monster detection code, add detection of living monsters)
...
Forum: Vanilla April 10, 2019, 08:17
Replies: 30
Views: 1,497
Posted By PowerWyrm
Good idea. Tales of Maj Eyal does that. When you...

Good idea. Tales of Maj Eyal does that. When you leave a level, all items in your inventory that you marked as "junk" are converted into a small gold portion and deleted.
Forum: Vanilla April 10, 2019, 08:13
Replies: 9
Views: 666
Posted By PowerWyrm
You can never ignore artifacts. So if you have...

You can never ignore artifacts. So if you have torches ignored and there's an artifact torch generated, you'll still see it.
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