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Search: Posts Made By: ewert
Forum: Vanilla March 10, 2018, 03:08
Replies: 11
Views: 960
Posted By ewert
Well after another long break from Angband,...

Well after another long break from Angband, giving the new version a whirl (posted my char on ladder, pretty ready for winning haha ;)). My feelings:

After a while the id rune system sure takes...
Forum: Vanilla March 10, 2018, 02:55
Replies: 83
Views: 3,433
Posted By ewert
Lots of advice around, but I'll just throw in my...

Lots of advice around, but I'll just throw in my generic two cents. :) I usually play a mix of dive and grind. And I have a bad streak of completionist in me in Angband somehow. Winning the game...
Forum: Idle chatter December 11, 2015, 08:19
Replies: 7
Views: 2,198
Posted By ewert
The whole SPECIAL/perk system redo is great....

The whole SPECIAL/perk system redo is great. MODding community is active to fix things you don't like (I use total timestop VATS, without it the game loses tactical feel and becomes too FPS to my...
Forum: Vanilla October 29, 2015, 09:25
Replies: 45
Views: 4,889
Posted By ewert
Just a tip on macroes, there are plenty of keys...

Just a tip on macroes, there are plenty of keys you can use that are "handily" placed (I keep F1-onwards copies of the attack spell macroes):

x - this is my "spam attack" key, at start magic...
Forum: Development September 15, 2015, 12:04
Replies: 5
Views: 1,144
Posted By ewert
Didnt remember the compiler being so big ... used...

Didnt remember the compiler being so big ... used some premade mingw package, and seems it didn't have all the required libs, urgh. XD
Forum: Development September 15, 2015, 06:21
Replies: 5
Views: 1,144
Posted By ewert
I'm lucky to have something other than just...

I'm lucky to have something other than just Internet Explorer installed on the computers, that's the extent of "computer techiness" ... working in a hospital. ;)
Forum: Development September 14, 2015, 16:11
Replies: 5
Views: 1,144
Posted By ewert
Tried devc++ and Eclipse, neither were "simple"...

Tried devc++ and Eclipse, neither were "simple" to get working with a fully fleshed out project, urgh. I guess it will be the same as before, git for windows, some lightweight (coding supportive)...
Forum: Development September 14, 2015, 07:41
Replies: 5
Views: 1,144
Posted By ewert
Checking codeblocks and devc++ portable at the...

Checking codeblocks and devc++ portable at the moment if they are any good ...
Forum: Development September 14, 2015, 07:23
Replies: 5
Views: 1,144
Posted By ewert
Putting "dev kit" on USB stick, suggestions?

Hi all again after another few years. :P

Picked Angband up yet again, I am still wanting extended home since I play mainly randart games and I just don't like the gameplay of juggle-my-home, I...
Forum: AAR July 17, 2014, 16:48
Replies: 1
Views: 1,472
Posted By ewert
[Vanilla] YAWP, hi all again

http://angband.oook.cz/ladder-show.php?id=16462&ok

Was on a vacation, and suddenly got the urge to play Angband, so after I got home, got to the homepage and there is even a new version and with...
Forum: Vanilla February 9, 2011, 09:29
Replies: 48
Views: 12,499
Posted By ewert
Having coded and played a no-stores extended-home...

Having coded and played a no-stores extended-home version, AND
having coded and played a near-infinite home (255 slots) with no-selling (but buying) AND
being of the notion that you can't please...
Forum: Vanilla January 7, 2011, 07:03
Replies: 25
Views: 4,798
Posted By ewert
Yeah I know how it works in D&D, that means...

Yeah I know how it works in D&D, that means naught for how it could work in Angband though.

Currently a character has a chance of 1/(fighting power / monster ac) of hitting. That means with twice...
Forum: Vanilla January 6, 2011, 20:45
Replies: 25
Views: 4,798
Posted By ewert
Maybe do it like D&D does, iterative attacks get...

Maybe do it like D&D does, iterative attacks get a -hit? So actually going for a blender (dagger) might make you miss a lot until you also have high melee skill (clvls, +hit)?
Forum: Vanilla January 6, 2011, 12:16
Replies: 62
Views: 12,110
Posted By ewert
Lets not forget giving humies extra stat points...

Lets not forget giving humies extra stat points in creation is only an early-game perk. Would make the race a good learning race, fast xp, better customization at start. Since, ya know, creation stat...
Forum: Development January 6, 2011, 12:12
Replies: 21
Views: 4,117
Posted By ewert
By 23, did you mean 18/50? Weight 30, str 23...

By 23, did you mean 18/50?

Weight 30, str 23 +1.35 blows, dex 3 -1 blows, total 1.35 blows
Weight 30, str 3 -1 blows, dex 23 +1.83 blows, total 1.83 blows

Dexer with light weapon gets 35% more...
Forum: Development January 5, 2011, 20:55
Replies: 21
Views: 4,117
Posted By ewert
PD, open spreadsheet, insert weapon weight at...

PD, open spreadsheet, insert weapon weight at topleft, it shows bonus from str/dex to blows "inverted" (easier to read in the blows per round frameset) on the right individually.

As for the...
Forum: Development January 5, 2011, 12:49
Replies: 21
Views: 4,117
Posted By ewert
Do note that those were my views on start/end...

Do note that those were my views on start/end stats ... for having starting stat based "start values" et cetera, would need definitions of what is wanted. Gets really complicated figuring out proper...
Forum: Development January 5, 2011, 12:42
Replies: 21
Views: 4,117
Posted By ewert
As said, it's quite easy to make it so that you...

As said, it's quite easy to make it so that you get malus from <10 values. Then again, a char with 3str and 3dex gets one blow with anything. We gonna change that? So, should a char with 18 (very...
Forum: Development January 4, 2011, 19:57
Replies: 21
Views: 4,117
Posted By ewert
Define "lots", but yeah my view is that the...

Define "lots", but yeah my view is that the min-approach is worse than the "superhighstr-troll can whip a dagger around 3.5 times in 100 energy". Because with the 2500 out of 4000 max (each 1000 is...
Forum: Development January 4, 2011, 15:23
Replies: 21
Views: 4,117
Posted By ewert
I tried complex formulae with square roots,...

I tried complex formulae with square roots, cubes, etc. trying to get a nice non-linear way to factor in str, dex and weight, without breaking up going into 20+lbs territory, nor <5lbs.

Then I...
Forum: Vanilla January 4, 2011, 07:10
Replies: 62
Views: 12,110
Posted By ewert
Having played troll mages a couple of times for...

Having played troll mages a couple of times for the HP con and regen, dwarves getting rBl instead of regen and lesser penalty on INT makes me wanna say that dwarf mages are just fine.
Forum: Vanilla December 30, 2010, 10:00
Replies: 14
Views: 2,508
Posted By ewert
Well, the low levels don't have much stuff that...

Well, the low levels don't have much stuff that CAN drop, so it actually evens out after a few more levels as more stuff can drop (for example <10dlvl not many of the armor/weapon are available for...
Forum: Vanilla December 30, 2010, 09:55
Replies: 72
Views: 10,182
Posted By ewert
Don't focus so much on having more blows with the...

Don't focus so much on having more blows with the light weapon guys. It's all about dmg/100 energy. As long as lighter still has more blows, then offweapon +dmg mods work out to up the dmg/100, so...
Forum: Vanilla December 30, 2010, 06:05
Replies: 72
Views: 10,182
Posted By ewert
Static avoidance % is just "absorbtion" in a...

Static avoidance % is just "absorbtion" in a granular form with a different name. As such, IMHO it makes no sense except as pure "thematics", which prolly is not high on the list of things to spend...
Forum: Vanilla December 29, 2010, 20:36
Replies: 61
Views: 9,025
Posted By ewert
You could add diseases (temporary stat drains...

You could add diseases (temporary stat drains that recover over time for example), and have a resist maladies or something, that protects from poison effects and diseases. Then have gas as the...
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