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 Showing results 1 to 25 of 500 Search took 0.10 seconds. Search: Posts Made By: wobbly
 Forum: Vanilla Today, 11:37 Replies: 8 Views: 146 Posted By wobbly Ok the table for all it's unreadability is pretty... Ok the table for all it's unreadability is pretty good for doing stuff. For instance I suspect I can get it to do a fencer by cutting off the top of the str range on a cloned fighter or rogue and...
 Forum: Vanilla Today, 11:10 Replies: 8 Views: 146 Posted By wobbly In terms of hitting something while it just takes... In terms of hitting something while it just takes it? Or are we including footwork etc. What if I give the rogue faster dagger speeds? You can do this without outpacing warriors if the ratio...
 Forum: Vanilla Today, 11:00 Replies: 8 Views: 146 Posted By wobbly Adding a few thoughts: Why should anything... Adding a few thoughts: Why should anything be faster then a rapier? I'm not convinced you can knife-fight faster then a fencer, rapier has reach for starters. Frog has faster blows for...
 Forum: Vanilla Today, 10:11 Replies: 8 Views: 146 Posted By wobbly Ok been throwing numbers in & I quite like the... Ok been throwing numbers in & I quite like the table just not the numbers. It's comparing bands of dex vs str. weight. That means you can change parts of the range without mucking up the parts of the...
 Forum: AAR Yesterday, 19:40 Replies: 16 Views: 252 Posted By wobbly int power = weight + randint1(650); int chance... int power = weight + randint1(650); int chance = weight + (p->state.to_h + plus + debuff_to_hit) * 5 + p->lev * 3; if (randint1(5000) > chance) { *msg_type = MSG_HIT; return dam; ...
 Forum: AAR Yesterday, 19:27 Replies: 16 Views: 252 Posted By wobbly Oh hey didn't realise this was a thing: *... Oh hey didn't realise this was a thing: * Check if a monster is debuffed in such a way as to make a critical * hit more likely. */ static bool is_debuffed(const struct monster *monster) {...
 Forum: AAR Yesterday, 18:41 Replies: 16 Views: 252 Posted By wobbly I meant the top weapons compared to a paladin.... I meant the top weapons compared to a paladin. Different experiment: Those are halved weapon weights (a 2.5lb spear), with a mult of 3, and 3lb minimum (in the middle of the 2 lb rapier & the 4 lb...
 Forum: AAR Yesterday, 09:30 Replies: 16 Views: 252 Posted By wobbly Nah all good. It's.. look I'm a shift worker and... Nah all good. It's.. look I'm a shift worker and if I go without sleep for long enough I get neurotic and snappy. Normally I have the sense to control my snark, my apologises. I'll take a proper...
 Forum: AAR Yesterday, 06:11 Replies: 16 Views: 252 Posted By wobbly Ok by 2.9 I'm seeing 3 blows rapier/trident and 4... Ok by 2.9 I'm seeing 3 blows rapier/trident and 4 blows dagger. So perhaps the warrior lost an extra blow in 3. on but somewhere between Moria and 2.9 it gained 2 or 3 in the early game. It's not...
 Forum: AAR Yesterday, 04:36 Replies: 16 Views: 252 Posted By wobbly Thanks Pete, a lot of people here were around... Thanks Pete, a lot of people here were around longer then me, so it's nice to get some figures. Here's the earliest character dump I can find for a low level warrior ...
 Forum: AAR Yesterday, 03:11 Replies: 16 Views: 252 Posted By wobbly Derakon helpfully recommends just skipping... Derakon helpfully recommends just skipping 500'-1500' but we decide to kill Gorbag & Boldor along. We see some weak branded weapons along the way, they actually look a bit more like they make some...
 Forum: AAR Yesterday, 02:12 Replies: 16 Views: 252 Posted By wobbly Besides a quick look with a dwarf & half-troll... Besides a quick look with a dwarf & half-troll warrior. The half-troll is at 2 dagger blows & the dwarf at 1.3. e.g. the half-troll is still preferencing the dagger though the gap is shrunk.
 Forum: AAR Yesterday, 02:04 Replies: 16 Views: 252 Posted By wobbly The gist of it is I try something & see what it... The gist of it is I try something & see what it does. I actually play standard rollers from time to time, I'm well aware of how frustrating they can be. What I want to know is whether what I see when...
 Forum: AAR Yesterday, 01:46 Replies: 16 Views: 252 Posted By wobbly I almost go to an accident with a floating eye... I almost go to an accident with a floating eye before reading ?deep descent without a ?recall yet. I'm going to walk out. Early balance isn't even close to good. I'm well under powered & having an...
 Forum: AAR Yesterday, 01:26 Replies: 16 Views: 252 Posted By wobbly The adventures of Experiment the crash test dummy Experiment the crash test dummy is using a modified blows table. It's hackish & ugly but good enough to see what happens. All numbers were changed through the adj_str & adj_dex values (e.g. the blows...
 Forum: Vanilla July 20, 2018, 18:12 Replies: 8 Views: 146 Posted By wobbly You see what that blows table is designed for is... You see what that blows table is designed for is not min. max. ed stats. With a wider spread of str and dex on warriors different weapons hit different sweet spots. At min/max you hit the daggers...
 Forum: Vanilla July 20, 2018, 15:08 Replies: 8 Views: 146 Posted By wobbly blow calculations in V For a quick & dirty look at what I mean do this: Start a bunch of standard roller half-troll warriors. Inspect a bunch of weapons looking at the damage. Adjust the numbers removing the partial...
 Forum: Vanilla July 20, 2018, 13:56 Replies: 726 Views: 36,636 Posted By wobbly Ok so currently it's kinda adjusted str * class /... Ok so currently it's kinda adjusted str * class / weight across 12 bands of dex with moving a dex band shifting you up 1 str category. the numbers hold along a diagonal in the table. Close to anyway...
 Forum: Development July 20, 2018, 12:47 Replies: 14 Views: 405 Posted By wobbly I like or dislike shops depending on the variant.... I like or dislike shops depending on the variant. If it's got a world-map I'll usually enjoy shops for the thematics. If it's single dungeon I'm usually after a faster game.
 Forum: Vanilla July 20, 2018, 11:20 Replies: 726 Views: 36,636 Posted By wobbly It would certainly be more convenient for some... It would certainly be more convenient for some stuff if every class is using the same blows calculation. If I want to re-calibrate to use weapon weights closer to something like Sil this is easy for...
 Forum: ToME July 20, 2018, 08:53 Replies: 33 Views: 3,694 Posted By wobbly Tome 3 doesn't exist. It was Darkgod's 1st... Tome 3 doesn't exist. It was Darkgod's 1st attempt at the new engine. He ended up abandoning it and writing T4. The 1st versions of T4 are still middle earth, though that's stretching it. The last...
 Forum: Development July 20, 2018, 08:49 Replies: 41 Views: 1,542 Posted By wobbly Ok I'm going to put something up once: 4.1.3... Ok I'm going to put something up once: 4.1.3 is up I get the O-combat code to work both of those are probably sometime between now & the end of the year. :) Most of the O-code looks...
 Forum: Vanilla July 19, 2018, 16:42 Replies: 726 Views: 36,636 Posted By wobbly Regarding the blows, seems odd to redo them and... Regarding the blows, seems odd to redo them and not fix the dagger issue. I mean if you aren't doing a major change and rebalance it doesn't matter but once you are you may as well fix some problems...
 Forum: Vanilla July 19, 2018, 16:36 Replies: 726 Views: 36,636 Posted By wobbly Well I don't know about the 50% business but for... Well I don't know about the 50% business but for the rest you're obviously not looking far. Crawl has sword n board vs 2-handers, sil has it, PCB has 2-hander, sword n board & 2-weapon. PCB has the...
 Forum: Vanilla July 17, 2018, 16:51 Replies: 26 Views: 970 Posted By wobbly I'll look at notepad++ I've been compiling with... I'll look at notepad++ I've been compiling with mingw. Seems to work for me
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