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Search: Posts Made By: PowerWyrm
Forum: Vanilla Yesterday, 08:17
Replies: 10
Views: 665
Posted By PowerWyrm
No bonus, but with heavier weapons you get more...

No bonus, but with heavier weapons you get more crits. The class is hard in the early stages (get the heaviest shield you can for better shield bashes), but later on it's on par with warriors.
Forum: Variants September 11, 2019, 22:45
Replies: 3
Views: 196
Posted By PowerWyrm
New PWMAngband 1.3.0 beta 2 released! List...

New PWMAngband 1.3.0 beta 2 released!

List of changes:

- Hopefully fix "undefined packet" errors when sending a large amount of features from pref-xxx.prf to the server
- Remove pseudo-3D...
Forum: AAR September 9, 2019, 08:23
Replies: 15
Views: 550
Posted By PowerWyrm
This is why I tend to keep some mushrooms of the...

This is why I tend to keep some mushrooms of the clear mind in my house in case I need to consider losing pConf for something else. Cos GTs may be summoned...
Forum: Variants September 7, 2019, 12:36
Replies: 3
Views: 196
Posted By PowerWyrm
Beta version of PWMAngband 1.3.0 released

New PWMAngband 1.3.0 beta 1 released!

Here's a list of changes since the last development release:

- Remove DEATH flag from graf-xxx.prf files
- Update monsters when leveling up
- Fix room...
Forum: Vanilla September 4, 2019, 08:32
Replies: 141
Views: 7,409
Posted By PowerWyrm
Just found out that my compiler refuses to...

Just found out that my compiler refuses to compile some V code due to some instances of "struct loc near". The word "near" is usually reserved in C since it's a type modifier ("int near __cdecl foo"...
Forum: AAR September 4, 2019, 08:28
Replies: 15
Views: 550
Posted By PowerWyrm
Usual contender for a -9 level early on is a...

Usual contender for a -9 level early on is a !exp, I never know if it's a good thing or a bad thing to be level 30 at 100ft with your starting stuff...
Forum: Vanilla August 29, 2019, 16:04
Replies: 141
Views: 7,409
Posted By PowerWyrm
Another bug in effect_handler_EARTHQUAKE()...

Another bug in effect_handler_EARTHQUAKE() spotted while porting the struct loc refactoring (commit 7be84e3):

old code:


y = py + ddy_ddd[i];
x = px + ddx_ddd[i];
if (map[16 + y -...
Forum: Variants August 27, 2019, 14:16
Replies: 15
Views: 951
Posted By PowerWyrm
I'll release a version tonight with more info...

I'll release a version tonight with more info about packets, so I would be able to tell when the unknown packet happens.

Also got a random server crash without even players connected. I checked...
Forum: AAR August 26, 2019, 18:29
Replies: 10
Views: 410
Posted By PowerWyrm
No idea if it was deliberate for a challenge or...

No idea if it was deliberate for a challenge or not, but you chose random stats and your warrior started with 17 STR. This means 1 bpr with any weapon until you manage to get strength/brawn pots. Not...
Forum: Variants August 2, 2019, 18:13
Replies: 15
Views: 951
Posted By PowerWyrm
New version is out. Changes: - Replace...

New version is out. Changes:

- Replace coordinates with a struct loc (continued)
- Fix crash when loading houses due to an uninitialized field
- Fix inaccurate sector information while...
Forum: Variants August 2, 2019, 08:16
Replies: 15
Views: 951
Posted By PowerWyrm
This works (should have no consequences on normal...

This works (should have no consequences on normal mode if you have other dungeons elsewhere), it just would be brutal if you change to ironman mode :)
Forum: Vanilla August 1, 2019, 10:46
Replies: 379
Views: 19,641
Posted By PowerWyrm
It is indeed much nicer. I've updated my iterator...

It is indeed much nicer. I've updated my iterator to reflect on this, keeping pointers instead of structures because I don't like passing structs to functions.
Forum: Vanilla July 30, 2019, 15:27
Replies: 379
Views: 19,641
Posted By PowerWyrm
I thought I'd post this here. It's a little...

I thought I'd post this here. It's a little function that I added while porting the struct loc refactoring to PWMAngband to make some code clearer. Here it is:

bool loc_iterator(struct loc *iter,...
Forum: Variants July 29, 2019, 08:18
Replies: 15
Views: 951
Posted By PowerWyrm
You cannot add player houses to custom towns...

You cannot add player houses to custom towns because they have to be generated programmatically (too many parameters). Adding visuals (walls, doors) won't work, because the game has to track the...
Forum: Variants July 26, 2019, 18:35
Replies: 15
Views: 951
Posted By PowerWyrm
New version is out. Changes: - More struct...

New version is out. Changes:

- More struct loc refactoring
- Send f_attr/f_char streams in four parts to allow more features in terrain.txt
Forum: Vanilla July 26, 2019, 16:29
Replies: 379
Views: 19,641
Posted By PowerWyrm
Continuing to port the "struct loc" refactoring...

Continuing to port the "struct loc" refactoring to PWMAngband, I just tested some changes and suddenly monsters were not removed from screen when they died. I tracked the problem and found out the...
Forum: Variants July 22, 2019, 08:21
Replies: 31
Views: 2,130
Posted By PowerWyrm
Hmm... chocolate... I wonder if someday...

Hmm... chocolate...

I wonder if someday someone will merge all those Pos variants and make "the reference". All you guys should make a dev team and work together to blend all the ideas into a...
Forum: Variants July 22, 2019, 08:18
Replies: 15
Views: 951
Posted By PowerWyrm
FYI, the current version is unplayable, there's a...

FYI, the current version is unplayable, there's a fatal bug in the code that will make cave_illuminate() crash. This is already fixed in my local copy, I'll try to update when I've made more progress...
Forum: Vanilla July 22, 2019, 08:15
Replies: 6
Views: 566
Posted By PowerWyrm
That's because you use MinGW's version of curses...

That's because you use MinGW's version of curses still. The curses.h file should be used from PDCurses include directory.

In my \curses folder, when I compile the GCU client, I have only the...
Forum: Vanilla July 19, 2019, 08:10
Replies: 6
Views: 566
Posted By PowerWyrm
You use PDCurses with windows, not ncurses. Just...

You use PDCurses with windows, not ncurses. Just statically link pdcurses.lib with your console (using main.gcu as your main file) and it should be fine.
Forum: Vanilla July 18, 2019, 08:09
Replies: 6
Views: 566
Posted By PowerWyrm
Why don't you simply use the GCU port? It works...

Why don't you simply use the GCU port? It works well for me.
Forum: Vanilla July 16, 2019, 08:33
Replies: 12
Views: 804
Posted By PowerWyrm
I've added this patch to PWMAngband and I don't...

I've added this patch to PWMAngband and I don't see any bug with it...
Forum: Variants July 13, 2019, 15:19
Replies: 15
Views: 951
Posted By PowerWyrm
Development version of PWMAngband 1.3.0 released for testing

Here's the list of changes that have been implemented up to now:

User interface
--------------

Angband 4.1.3:

- Spell info improvements
- Grey out unreadable books in the inventory
- Show...
Forum: Variants July 13, 2019, 15:14
Replies: 46
Views: 2,952
Posted By PowerWyrm
I'll do that once I rework the monster list....

I'll do that once I rework the monster list. Gervais is ok for general purposes (orcs, animals, trolls…) but tiles for uniques/some specific mobs are completely out of sync. Shockbolt is better, but...
Forum: Idle chatter July 11, 2019, 08:40
Replies: 36
Views: 1,381
Posted By PowerWyrm
The whole "Old Mornings Dawn" is perfect for...

The whole "Old Mornings Dawn" is perfect for anything...
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