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Search: Posts Made By: Hugo
Forum: Vanilla December 17, 2007, 08:45
Replies: 4
Views: 4,692
Posted By Hugo
Hi Zaimoni, Thanks for pointing this out. I...

Hi Zaimoni,

Thanks for pointing this out. I have just corrected this table in my draft version for V 3.0.9. I'm not sure when the correction will go online because I still have lots to do before I...
Forum: Vanilla October 9, 2007, 16:05
Replies: 100
Views: 28,904
Posted By Hugo
Heh! Don't count on it. I've been playing for...

Heh! Don't count on it. I've been playing for only a few years, and the last few years I find that my play time is really limited. One save-scummed win, and one promising mage underway. That's all.
...
Forum: Vanilla October 9, 2007, 14:59
Replies: 100
Views: 28,904
Posted By Hugo
Hi Bandobras, I have no doubt that many...

Hi Bandobras,

I have no doubt that many deaths by carelessness will continue to occur if Teleport Level is unchanged. After all, they occur now don't they? :)

Scrolls and spellbooks can be...
Forum: Vanilla October 9, 2007, 13:04
Replies: 100
Views: 28,904
Posted By Hugo
And that would sacrifice the last guaranteed...

And that would sacrifice the last guaranteed escape. With no guaranteed escapes in the game anymore, players would have to choose between taking far more risks (and hence ending up with far more...
Forum: Vanilla October 9, 2007, 12:15
Replies: 100
Views: 28,904
Posted By Hugo
I do agree with the former. Teleport Level is the...

I do agree with the former. Teleport Level is the last way out, one that I only use if I see no other option at all. Don't forget that fleeing danger with this spell does come at a price. First,...
Forum: Vanilla October 8, 2007, 09:22
Replies: 7
Views: 4,490
Posted By Hugo
The main effects of INT for a mage are: 1. More...

The main effects of INT for a mage are:
1. More mana (spell points)
2. Lower chances of spell failure.

The amount of gain in these territories depends on current INT level and amount of the...
Forum: Vanilla September 13, 2007, 17:45
Replies: 3
Views: 4,177
Posted By Hugo
Tunneling is affected by various factors. One of...

Tunneling is affected by various factors. One of them is the weight of your weapon or digger.

A pick is more effective for digging than a shovel because of it's higher weight. Both are more...
Forum: Vanilla September 13, 2007, 10:22
Replies: 15
Views: 7,282
Posted By Hugo
Not me. Don't forget that you're not only facing...

Not me. Don't forget that you're not only facing wildly OOD items, but also wildly OOD monsters.

I'd say: use whatever the RNG gives you. You can always try more challenging games, e.g. by...
Forum: Vanilla September 3, 2007, 14:55
Replies: 7
Views: 4,119
Posted By Hugo
Talking Actually, ego ammo can be quite valuable. The 44...

Actually, ego ammo can be quite valuable. The 44 Mithril Bolts of Venom(+12,+12) mentioned earlier in this thread would have netted you over 8,000 gp (unless you have lousy charisma and a stingy...
Forum: Vanilla August 7, 2007, 15:12
Replies: 5
Views: 5,084
Posted By Hugo
Oops, I completely overlooked that. You are...

Oops, I completely overlooked that.

You are right. Tanny should defintiely NOT remove the dwarven armour before another source of FA is worn.

Checking the dump, I'd probably choose one of the...
Forum: Vanilla August 7, 2007, 08:47
Replies: 5
Views: 5,084
Posted By Hugo
Hi Tanny, Wear it. I don't know it's hidden...

Hi Tanny,

Wear it. I don't know it's hidden powers off the top of my head (you can consult a spoiler -see my sig- if you want to know now, but if you prefer the gameplaying experience to be as...
Forum: Vanilla August 4, 2007, 09:47
Replies: 18
Views: 8,381
Posted By Hugo
Hi ctate, The game has code to check the...

Hi ctate,

The game has code to check the last change date of both the .txt and the .raw files, and to rebuild .raw files that have a more recent corresponding .txt file. If you find that they...
Forum: Vanilla August 4, 2007, 09:38
Replies: 6
Views: 3,891
Posted By Hugo
Hi Karmarig, You're right, I goofed when...

Hi Karmarig,

You're right, I goofed when writing that part of the spoiler.

Weight is interanally represented in-game in units of 0.1 pound, so that 30 lbs chest piece you saw is represented by...
Forum: Vanilla July 20, 2007, 20:29
Replies: 23
Views: 14,892
Posted By Hugo
Hi all, Sorry for neglecting this thread the...

Hi all,

Sorry for neglecting this thread the last days. Real life, and all that jazz.

I too think that adding a link is the best option. Not only because of the license issues, but also to...
Forum: Vanilla July 16, 2007, 23:36
Replies: 23
Views: 14,892
Posted By Hugo
For the spoiler files, I don't really care much -...

For the spoiler files, I don't really care much - as far as I'm concerned, they can be redistributed, modified, and quoted from at will with just a few basic constraints: I want to be acknowledged as...
Forum: Vanilla July 16, 2007, 08:44
Replies: 15
Views: 7,166
Posted By Hugo
What spoiler file did you read this in, and where...

What spoiler file did you read this in, and where did you find it? It's either seriously outdated, or for a variant. Current (mostly) spoiler files for vanilla can be found on my spoiler site; see my...
Forum: Vanilla July 16, 2007, 08:32
Replies: 23
Views: 14,892
Posted By Hugo
Hi Nolendil, re: Distributing spoilers with...

Hi Nolendil,

re: Distributing spoilers with Angband - I think you'll find some disagreement here. Some players think that spoilers are bad and should not exist. I disagree, obviously - since...
Forum: Vanilla July 13, 2007, 08:50
Replies: 6
Views: 4,526
Posted By Hugo
I don't see this as a major problem. And I don't...

I don't see this as a major problem. And I don't agree that you "need" to heal up after a level gain. If you were okay wandering in the dungeon with 36 hit points before leveling, why do you suddenly...
Forum: Vanilla July 12, 2007, 00:12
Replies: 52
Views: 20,322
Posted By Hugo
>What does: >Move back to pre-3.0.6 panel...

>What does:
>Move back to pre-3.0.6 panel changing behaviour.
>
>...mean?

In 3.0.6, Robert Ruehlmann changed the algorithm for when and how the panel changes. Many people were unhapppy with the...
Forum: Vanilla July 11, 2007, 23:25
Replies: 23
Views: 14,892
Posted By Hugo
Hi Nolendil, The spoiler files artifact.spo,...

Hi Nolendil,

The spoiler files artifact.spo, obj-desc.spo, mon-desc.spo, and mon-info.spo are generated by Angband. I only added an opening paragraph that describes the contents. As far as I...
Forum: Vanilla July 11, 2007, 14:04
Replies: 23
Views: 14,892
Posted By Hugo
Hi Andrew, Thanks for the compliments. It's...

Hi Andrew,

Thanks for the compliments. It's good to know that people are actually reading this stuff.

WRT stat-raising potions, I have a short overview in the definition of the term "good" ("or...
Forum: Vanilla July 11, 2007, 09:50
Replies: 23
Views: 14,892
Posted By Hugo
Spoilers updated for Vanilla 3.0.8!

Now that a new official version of Angband has been released, I felt it was time to update some spoiler files as well.

All the following spoiler files are now updated to reflect the game as of...
Forum: Vanilla July 11, 2007, 09:45
Replies: 52
Views: 20,322
Posted By Hugo
Are you sure it was a Scroll of Blindness? From...

Are you sure it was a Scroll of Blindness? From what you describe, it sounds more like a Scroll of Darkness, which has this effect:

Darkens an area with a radius of 3 squares around you and...
Forum: Vanilla June 29, 2007, 15:36
Replies: 100
Views: 28,904
Posted By Hugo
Probably by calculating archery slay/brand bonus...

Probably by calculating archery slay/brand bonus the same way as melee slay/brand bonus. That would reduce the unbalancing effect of being able to carry aroound every kind of slay and brand ammo...
Forum: Vanilla June 28, 2007, 19:18
Replies: 100
Views: 28,904
Posted By Hugo
Hi Andrew, If each ammo type in the quiver...

Hi Andrew,

If each ammo type in the quiver still costs you an ammo slot, than there is no argument against it that I can see. But if the quiver takes a single slot in the inventory and allows...
Showing results 1 to 25 of 31

 
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