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Search: Posts Made By: Susramanian
Forum: Variants September 6, 2020, 15:53
Replies: 218
Views: 24,263
Posted By Susramanian
I'd be happy with either of those, as long as...

I'd be happy with either of those, as long as there's potential for exciting end-game crafting with them! For example, when I finally beat the serpent and start poking around Heaven, I'd like it to...
Forum: Variants September 6, 2020, 03:25
Replies: 218
Views: 24,263
Posted By Susramanian
That seems pretty wrong to base Crafting off the...

That seems pretty wrong to base Crafting off the player's level when all the levels specified in e_info have nothing to do with the player's level. It explains why virtually every time I've used a...
Forum: Variants September 5, 2020, 23:29
Replies: 218
Views: 24,263
Posted By Susramanian
Scrolls of Crafting

Scrolls of Crafting seem to ignore either an item's level or level restrictions on egos. For example, I was on level 561 of Heaven and found a nice set of dragon wings (which displayed a level of 127...
Forum: Variants March 9, 2020, 18:51
Replies: 135
Views: 20,704
Posted By Susramanian
I'm close to winning with an Igor and I have yet...

I'm close to winning with an Igor and I have yet to see any ears from dissections with any stats, unlike the other body parts. Bug?

Igors are fun! Thanks for your hard work :)
Forum: Variants March 8, 2020, 22:02
Replies: 61
Views: 8,708
Posted By Susramanian
Probably another case of the same error I...

Probably another case of the same error I reported last: gloves of slaying with the Slay Living flag get counted as having Levitation by the Optimizer (they both use Lv in their inscriptions). I...
Forum: Variants March 8, 2020, 14:28
Replies: 61
Views: 8,708
Posted By Susramanian
I have a cloak with Aura of Shards and the...

I have a cloak with Aura of Shards and the Optimizer is counting it as both [Sh and Sh.

Sorry to pester; I love this Optimizer:)
Forum: Variants March 6, 2020, 03:30
Replies: 61
Views: 8,708
Posted By Susramanian
Thanks, schatz. I love your Optimizer. ...

Thanks, schatz. I love your Optimizer.


Idea, in case you're looking for them: allow us to assign weights to various stats for use in the Optimizer's maximization calculations. For example, we...
Forum: Variants March 5, 2020, 15:00
Replies: 61
Views: 8,708
Posted By Susramanian
I kept a copy of the offending character dump,...

I kept a copy of the offending character dump, and it still results in the error. I can send it to you if that would help. What's the best way to do that?

Thanks for your hard work!
Forum: Variants March 5, 2020, 01:18
Replies: 61
Views: 8,708
Posted By Susramanian
Parsing bug?

In my character's pack, I have:

a Ring of Combat (+16,+14) {Fe}
The Ring of the Future King (+11,+8) (+2) {St;Di;Si(St}

but the Optimizer recommends I use
a Ring of Combat (+16,+14)...
Forum: Variants July 16, 2019, 03:19
Replies: 129
Views: 18,659
Posted By Susramanian
I'm excited for the release. Can't wait to see...

I'm excited for the release. Can't wait to see what all you did with Heaven and Hell. First thing I'm doing is making a weaponsmith to explore them!

I'm not sure if I'm remembering this correctly,...
Forum: Variants June 6, 2018, 21:18
Replies: 133
Views: 20,857
Posted By Susramanian
I've been eagerly anticipating this for weeks....

I've been eagerly anticipating this for weeks. Thanks for all your hard work!
Forum: Variants December 10, 2017, 21:28
Replies: 49
Views: 12,330
Posted By Susramanian
I'm excited to see such active development! I'm...

I'm excited to see such active development! I'm extra excited to see that you've made a change to weaponsmiths, my favorite class. A while back I posted a big pile of weaponsmith feedback after...
Forum: Variants June 19, 2017, 04:52
Replies: 65
Views: 14,216
Posted By Susramanian
Weaponsmith feedback

Here’s some feedback on Weaponsmiths in 5.0.5, most of which I assume is still valid for 6.1.0:

First, thank you for this wonderful class. It got me my first Poschengband winner and kept me...
Forum: Idle chatter October 17, 2015, 19:46
Replies: 2
Views: 2,795
Posted By Susramanian
Demo!

We've just finished making a big, free demo available for Windows. It has Oafmatch's first three zones, which should make for about five to ten hours of gameplay. We don't have much of a social media...
Forum: Idle chatter October 10, 2015, 22:48
Replies: 2
Views: 2,795
Posted By Susramanian
Oafmatch, an RPG with an optional roguelike dungeon

Hey, all. I never have been able to kick my roguelike habit. I just submitted my first game to Steam Greenlight, and though the game as a whole is not a roguelike, there's an entire endgame mode that...
Forum: Vanilla December 28, 2013, 15:48
Replies: 55
Views: 9,686
Posted By Susramanian
Very nice! Angband would be a much better game...

Very nice! Angband would be a much better game with a system like this.
Forum: Vanilla December 28, 2013, 14:44
Replies: 55
Views: 9,686
Posted By Susramanian
Figuring out a way to tell the player their...

Figuring out a way to tell the player their chance to hit a given monster is OK, but we could do better. Ideally, we make hit chances based on such a simple system that we can tell the player how the...
Forum: Vanilla December 24, 2013, 18:39
Replies: 55
Views: 9,686
Posted By Susramanian
It's true that a player never needs to know their...

It's true that a player never needs to know their exact chances of hitting. However, when it comes time for a player to decide whether to go with a ring of accuracy or a ring of damage, the problem...
Forum: Variants December 20, 2013, 19:54
Replies: 189
Views: 72,563
Posted By Susramanian
I had forgotten that. Never mind that bit in my...

I had forgotten that. Never mind that bit in my post above where I talk about houses filling up with *ID*-needing items :)
Forum: Variants December 20, 2013, 19:19
Replies: 189
Views: 72,563
Posted By Susramanian
*ID* should go.

One of the things that holds me back from taking another stab at Poschengband is *ID*. After the blessed relief of playing Vanilla without it, the idea of slogging through a variant with it is...
Forum: Variants December 18, 2013, 21:43
Replies: 189
Views: 72,563
Posted By Susramanian
Woes of identification

So for an appreciable amount of the game's loot, the identification mechanic serves as... what? A simple chore that must be performed before proceeding with the more interesting task of deciding...
Forum: Vanilla November 9, 2013, 17:42
Replies: 193
Views: 38,419
Posted By Susramanian
I like having a town in Angband, but it was...

I like having a town in Angband, but it was clearly bolted on ages ago with little thought for its impact on gameplay. It takes pretty much all the urgency out of the food clock, for example, and...
Forum: Vanilla October 23, 2013, 00:02
Replies: 77
Views: 13,074
Posted By Susramanian
Whose behavior to reward?

What galls me about the idea of letting Angband fossilize is that it would be rewarding exactly the wrong sort of behavior. Temper tantrums and name calling and whatever other hostility has shown up...
Forum: Vanilla October 10, 2013, 23:52
Replies: 27
Views: 9,046
Posted By Susramanian
Opaque game mechanics

The to-hit stat, like a number of similar things in Angband, seems to be implemented in such a way that all you can say about it to the average player is, "more is good." Lots of people would say...
Forum: Variants May 3, 2013, 20:44
Replies: 411
Views: 117,295
Posted By Susramanian
I'd also like to see *Identify* removed. It's a...

I'd also like to see *Identify* removed. It's a bit silly that even basic descriptions of common items are obscured until you use a rare, expensive scroll. It enhances my enjoyment of the game not...
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