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Search: Posts Made By: Pondlife
Forum: Vanilla April 24, 2018, 18:42
Replies: 4
Views: 301
Posted By Pondlife
I maintain a couple of open source projects...

I maintain a couple of open source projects (unrelated to Angband), which do this. I find it helps a lot when writing test suites for autoconf/automake ("make check"); and when trying to reproduce...
Forum: Vanilla March 29, 2018, 19:33
Replies: 27
Views: 1,124
Posted By Pondlife
I think the mathematical definition of random...

I think the mathematical definition of random differs from the "common sense" definition of random. See for example "The Black Swan: The Impact of the Highly Improbable" by Nassim Nicholas Taleb; or...
Forum: Vanilla March 9, 2018, 18:49
Replies: 83
Views: 3,704
Posted By Pondlife
I play mage pretty much exclusively now. My...

I play mage pretty much exclusively now. My thoughts are:

a) If you're getting a mage to xl 30, then you're well past the difficult early stage.

b) I prioratise telepathy, as I find it to be a...
Forum: Vanilla February 12, 2018, 17:20
Replies: 7
Views: 468
Posted By Pondlife
Yes, WELL looks fairly reasonable. I've used the...

Yes, WELL looks fairly reasonable. I've used the similar but older mersenne twister in my own projects.

The fact that the Angband maintainer has taken the time to choose an independent RNG...
Forum: Vanilla February 12, 2018, 14:24
Replies: 7
Views: 468
Posted By Pondlife
Testing RNGs is quite difficult. A couple of...

Testing RNGs is quite difficult. A couple of test suites are:

Dieharder: A Random Number Test Suite:
http://webhome.phy.duke.edu/~rgb/General/dieharder.php

TestU01:...
Forum: Vanilla February 12, 2018, 07:39
Replies: 22
Views: 1,402
Posted By Pondlife
Nethack has no-teleport levels to prevent...

Nethack has no-teleport levels to prevent teleport+teleport control from being used to completely bypass difficult challenges.
Forum: Vanilla October 30, 2017, 18:31
Replies: 11
Views: 724
Posted By Pondlife
Was it like the "Q" monsters in this thread? ...

Was it like the "Q" monsters in this thread?

http://angband.oook.cz/forum/showthread.php?t=8516

And that shield of resist fire reduced the damage to one third of what it would have been without...
Forum: Vanilla October 7, 2017, 18:54
Replies: 2
Views: 416
Posted By Pondlife
Rod of probing "that's all" message

Despite having played Angband on and off for years, somehow I only discovered that a rod of probing fills in all of the monster memory for the things it probes with my latest character.
...
Forum: Vanilla October 1, 2017, 20:00
Replies: 506
Views: 29,019
Posted By Pondlife
They would make feather falling slightly more...

They would make feather falling slightly more useful than it currently is.
Forum: Vanilla September 28, 2017, 19:34
Replies: 6
Views: 592
Posted By Pondlife
You may have a point there, because I never melee...

You may have a point there, because I never melee Morgy. Maybe they're of use for a warrior who ends up going toe-to-toe, so perhaps my view is a bit mage specific.
Forum: Vanilla September 28, 2017, 19:05
Replies: 6
Views: 592
Posted By Pondlife
Is there any point in potions of life?

Potions of life are the best healing potions in the game. But they are so rare that I rarely end up using them, because I can't amass enough to make it worth an inventory slot.

I tend to end up...
Forum: Vanilla September 21, 2017, 12:20
Replies: 11
Views: 962
Posted By Pondlife
I normally play with permadeath. But I then...

I normally play with permadeath. But I then generate a new character based on the old one because I'm comfortable with the race and class.

On the occasions when I've cheated death by restoring an...
Forum: Vanilla September 21, 2017, 07:43
Replies: 506
Views: 29,019
Posted By Pondlife
Ah, I think that explains it. I've detected...

Ah, I think that explains it. I've detected objects (with arkenstone) and traps (with spell); and the chest is both an object and a trap.
Forum: Vanilla September 20, 2017, 17:45
Replies: 506
Views: 29,019
Posted By Pondlife
Somehow I know what one of the objects in an...

Somehow I know what one of the objects in an unopened vault is. Playing a Gnome Mage. See attached screenshot.

I've activated the arkenstone, but I've not got line of sight to any of the objects...
Forum: Vanilla September 14, 2017, 17:03
Replies: 2
Views: 584
Posted By Pondlife
I must say that the 4.1 path-finding algorithm is...

I must say that the 4.1 path-finding algorithm is a huge improvement over 4.0.

Monsters don't get bottled up as easily, and they don't just bang their heads against the wall trying to reach you.
...
Forum: Vanilla September 14, 2017, 12:02
Replies: 83
Views: 6,092
Posted By Pondlife
In nethack there's a really easy way to identify...

In nethack there's a really easy way to identify all your items :-)
Forum: Vanilla September 8, 2017, 17:50
Replies: 9
Views: 684
Posted By Pondlife
I've had a few times where I've teleported from...

I've had a few times where I've teleported from one sh1tstorm into another, and only escaped with another teleport. In these situations, you don't want something that sends you back where you came!
Forum: Vanilla September 6, 2017, 17:08
Replies: 26
Views: 1,582
Posted By Pondlife
Could you flush the keyboard buffer before...

Could you flush the keyboard buffer before accepting command input with:

fseek(stdin,0,SEEK_END)
Forum: Vanilla August 22, 2017, 13:11
Replies: 7
Views: 637
Posted By Pondlife
Qulythulg city

See the attached screenshot.

What's going on here? It doesn't look like a pit, and Q's don't breed AFAIK. And I've not been in LOS of any of them, so there's been no summoning.
...
Forum: Vanilla August 20, 2017, 12:50
Replies: 506
Views: 29,019
Posted By Pondlife
I've seen this a couple of times in my latest...

I've seen this a couple of times in my latest game. I thought I was just getting lucky (well, not that lucky really as I'm playing a mage).
Forum: Vanilla August 11, 2017, 11:49
Replies: 506
Views: 29,019
Posted By Pondlife
That reminds me of something I experienced in my...

That reminds me of something I experienced in my current game. I saw the phial of galadriel on the ground across a room; and when I looked at it it said "you see the phial of galadriel". I didn't...
Forum: Vanilla August 6, 2017, 18:08
Replies: 83
Views: 6,092
Posted By Pondlife
Sky's post pretty much nailed the various...

Sky's post pretty much nailed the various annoying factors with the new ID scheme.

I guess it means there's more use for money in the mid game, as I buy up all {unseen} consumable just to ID them.
Forum: Vanilla August 4, 2017, 19:44
Replies: 83
Views: 6,092
Posted By Pondlife
That's what I've found: devices, mushrooms,...

That's what I've found: devices, mushrooms, potions, scrolls all need to be ID by use or sale.

It's not too bad if you're willing to return to town (although it's a bummer when you give away a...
Forum: Vanilla August 3, 2017, 17:17
Replies: 83
Views: 6,092
Posted By Pondlife
Identify nerfed in 4.1.0?

Does anyone else feel that identify has been nerfed in 4.1.0?

One of the big turning points for a mage used to be CL 11 when you could IDi everything. Now identify only reveals runes on weapons...
Forum: Vanilla July 6, 2017, 19:54
Replies: 151
Views: 7,820
Posted By Pondlife
Door creation is incredibly useful. I generaly...

Door creation is incredibly useful. I generaly play a mage, and when I'm down deep, it's the first spell I cast when entering a new level. Followed by detect.

It prevents any LOS attacks, so any...
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