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Search: Posts Made By: Derakon
Forum: Vanilla Yesterday, 20:52
Replies: 205
Views: 8,238
Posted By Derakon
How about hedge wizard? I will also admit...

How about hedge wizard?

I will also admit some fondness for black nights and death knights.
Forum: Vanilla Yesterday, 19:43
Replies: 22
Views: 524
Posted By Derakon
Other people have addressed other parts of your...

Other people have addressed other parts of your post, so I'll limit myself to this:

It's good to care deeply about the game. That's great! Angband is a great game and people are passionate about...
Forum: Vanilla February 12, 2019, 15:20
Replies: 205
Views: 8,238
Posted By Derakon
Yeah, they're not harmless. It'll be interesting...

Yeah, they're not harmless. It'll be interesting to see how much the screaming yeeks change the balance of those fights. I'm just saying that it's not necessarily an "avoid at all costs until later"...
Forum: AAR February 12, 2019, 04:41
Replies: 306
Views: 49,421
Posted By Derakon
Congrats on switching class to ranger. Or if...

Congrats on switching class to ranger.

Or if you already were a ranger, I guess now you're a machinegun.
Forum: Vanilla February 11, 2019, 15:56
Replies: 205
Views: 8,238
Posted By Derakon
Regarding Orfax and Boldor, it really depends on...

Regarding Orfax and Boldor, it really depends on the character. The defining trait of yeeks is that they just don't have much health. It's definitely possible for the melee-oriented classes to have...
Forum: Vanilla February 10, 2019, 20:42
Replies: 205
Views: 8,238
Posted By Derakon
I agree with everything Philip said. :)

I agree with everything Philip said. :)
Forum: Vanilla February 8, 2019, 16:32
Replies: 19
Views: 884
Posted By Derakon
Yeah, Fundin should stick around more or less...

Yeah, Fundin should stick around more or less as-is for "game mythology" reasons, not so much setting mythology.

As for the existing classes, some thoughts:
* Necromancer, Demonologist, and...
Forum: Vanilla February 6, 2019, 18:33
Replies: 23
Views: 1,088
Posted By Derakon
Didn't wobbly spend a lot of time on this very...

Didn't wobbly spend a lot of time on this very subject? I suggest talking with them before you dedicate too much effort, just to ensure you don't retread already-covered ground.
Forum: Development February 6, 2019, 16:48
Replies: 57
Views: 1,727
Posted By Derakon
I would say rather, you want separation of logic...

I would say rather, you want separation of logic and data. That is, there's the data, which is in one place, and then there's the stuff that operates on that data, which is elsewhere. But they can...
Forum: Vanilla February 6, 2019, 15:24
Replies: 130
Views: 10,421
Posted By Derakon
Regular expressions are one of those "just...

Regular expressions are one of those "just because you can, doesn't mean you should" kinds of things. Often a complicated regex is better-represented as a few string splitting operations and a simple...
Forum: AAR February 5, 2019, 19:17
Replies: 40
Views: 1,184
Posted By Derakon
It's 18/150, or was the last time I checked,...

It's 18/150, or was the last time I checked, which was admittedly many years ago.
Forum: Vanilla February 5, 2019, 16:38
Replies: 23
Views: 1,088
Posted By Derakon
You say that, and that may well have been the...

You say that, and that may well have been the original game designers' intent, but I can pretty much guarantee you that the majority of players that have given any thought to weapon weight have...
Forum: Vanilla February 5, 2019, 06:18
Replies: 10
Views: 349
Posted By Derakon
It's not out of the question that a warrior could...

It's not out of the question that a warrior could kill Morgoth with a bow -- they're pretty good archers, if obviously not as good as rangers. But it's also absolutely doable to kill Morgoth in melee...
Forum: Vanilla February 5, 2019, 04:38
Replies: 10
Views: 349
Posted By Derakon
Disenchantment resistance is not a requirement...

Disenchantment resistance is not a requirement for the final fights. Artifacts have disenchantment resistance. It's not perfect; IIRC 2/3rds of the time they avoid losing pluses. But that should be...
Forum: Vanilla February 2, 2019, 15:38
Replies: 44
Views: 1,517
Posted By Derakon
And the choice under the -5 speed regime would...

And the choice under the -5 speed regime would be: is it worth eating the speed penalty to take the direct route to where I want to go? It's a "soft barrier": you can cross it if you want, but you're...
Forum: AAR January 31, 2019, 18:43
Replies: 40
Views: 1,184
Posted By Derakon
I have absolutely done this. Indeed I have...

I have absolutely done this. Indeed I have flat-out forgotten my stash and just merrily climbed down the stairs, only to immediately realize I just lost a lot of useful consumables.
Forum: Vanilla January 31, 2019, 15:46
Replies: 44
Views: 1,517
Posted By Derakon
One of the reasons my proposal was so simple is...

One of the reasons my proposal was so simple is explicitly to punt on these kinds of simulationist questions. There is a lot of complexity that you could introduce in terms of rules, but my gut...
Forum: Vanilla January 30, 2019, 21:58
Replies: 44
Views: 1,517
Posted By Derakon
I guess my question would be, what do you want...

I guess my question would be, what do you want water to add to the game? It sounds like you're coming at this from two main angles: thematic and game depth. From a thematic standpoint, sure, it's...
Forum: Development January 29, 2019, 17:08
Replies: 57
Views: 1,727
Posted By Derakon
Note that this will have the odd behavior of...

Note that this will have the odd behavior of "filling you up" to Hungry if you trigger the trap when Weak. :)

I guess the ideal would be to subtract some amount from the player's hunger counter,...
Forum: Vanilla January 29, 2019, 03:01
Replies: 205
Views: 8,238
Posted By Derakon
The Purple Worm is a D&D monster...

The Purple Worm is a D&D monster (https://en.wikipedia.org/wiki/Purple_worm), albeit one of the more obscure ones. It's basically a Dune-style sandworm. I've never been particularly attached to it,...
Forum: Vanilla January 29, 2019, 02:39
Replies: 205
Views: 8,238
Posted By Derakon
They're similar, granted, but the wereworm has...

They're similar, granted, but the wereworm has over twice the HP and an experience-draining attack, making it a lot less pleasant to melee. I guess you could buff the purple worm, but giving it...
Forum: Vanilla January 28, 2019, 21:32
Replies: 205
Views: 8,238
Posted By Derakon
I always kind of liked the old wereworm. It's...

I always kind of liked the old wereworm. It's like a mini-Nightworm. Could we have something like it back, maybe as a snake?
Forum: Vanilla January 28, 2019, 15:51
Replies: 23
Views: 1,088
Posted By Derakon
I'd be fine with your proposed change, wobbly....

I'd be fine with your proposed change, wobbly. Weapon weights have always been fairly absurd. Swords don't weigh 10 pounds (nor mauls 30!), and if they did nobody would be swinging them very quickly...
Forum: Vanilla January 28, 2019, 02:23
Replies: 9
Views: 455
Posted By Derakon
Give it a shot, seriously. Odds are you're going...

Give it a shot, seriously. Odds are you're going to be making a lot of attempts; mages die very easily, especially if you lack familiarity with the game. It won't hurt for a few of those attempts to...
Forum: Development January 24, 2019, 22:07
Replies: 12
Views: 719
Posted By Derakon
I want to highlight takkaria's answer, in...

I want to highlight takkaria's answer, in particular the fact that how much of a given item you find depends on how much of other items you find. You can't change how many items are generated overall...
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