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Search: Posts Made By: Dean Anderson
Forum: Variants Yesterday, 21:57
Replies: 5
Views: 158
Posted By Dean Anderson
I certainly don't want to have anything like...

I certainly don't want to have anything like that.

The more I think about it, the more I want it to be zero sum - nothing you do will ever just lose you favour, the only time you will ever lose...
Forum: Variants Yesterday, 12:30
Replies: 5
Views: 158
Posted By Dean Anderson
Actually, I've never played TOME2 (or TOME for...

Actually, I've never played TOME2 (or TOME for that matter), so any similarity is coincidence.



Good point. The thing that I'm trying to achieve is that you can't simply have all the gods...
Forum: Variants September 25, 2020, 13:20
Replies: 5
Views: 158
Posted By Dean Anderson
Feedback wanted on new feature

I'm thinking of adding gods to Cthangband, and here's my idea of how I'd do it.

Since priests in Cthangband get two realms of magic (either Life or Death, plus either Chaos, Corporeal, Folk,...
Forum: Variants May 4, 2020, 14:32
Replies: 0
Views: 728
Posted By Dean Anderson
Cthangband 7.0 Changes

So, after releasing 6.4 as a bugfix version, I've started work on Cthangband 7.0.

The intent is that this will be a very big change.

The first big thing is that I'm putting graphics back in....
Forum: Variants May 4, 2020, 11:38
Replies: 3
Views: 5,471
Posted By Dean Anderson
Are you sure? Remember that using shift to...

Are you sure?

Remember that using shift to run only happens if NumLock is OFF (that's mentioned in the manual). I've just tested that and it's working fine for me.
Forum: Variants April 28, 2020, 11:11
Replies: 9
Views: 657
Posted By Dean Anderson
I just thought I'd mention that the bugfixes for...

I just thought I'd mention that the bugfixes for all these are in Cthangband 6.4 (http://angband.oook.cz/forum/showthread.php?t=10003) here, in case you subscribed to this thread to get notified...
Forum: Variants April 26, 2020, 14:19
Replies: 3
Views: 5,471
Posted By Dean Anderson
[Announce] Cthangband 6.4 Release

While I’ve been waiting for the printer to approve the manuscript for new 10th anniversary edition of Dark Dungeons (https://wordpress.com/post/gurbintrollgames.wordpress.com/376), I’ve been...
Forum: Variants April 25, 2020, 23:38
Replies: 9
Views: 657
Posted By Dean Anderson
I've found (and fixed) the bug with the ability...

I've found (and fixed) the bug with the ability display - it wasn't showing the abilities for 'fixed' (i.e. non-random) artifacts properly. For example in your character it wasn't showing the...
Forum: Variants April 24, 2020, 07:46
Replies: 9
Views: 657
Posted By Dean Anderson
Well, in a very productive evening I managed to...

Well, in a very productive evening I managed to fix all the reported bugs apart from this one.

The Demon Spire hang was because it had an invalid quest monster on its first level so it got in an...
Forum: Variants April 24, 2020, 07:16
Replies: 14
Views: 1,452
Posted By Dean Anderson
Your description of Cthangband is out of date. ...

Your description of Cthangband is out of date.

Both the skill system and speed system have been removed in more recent versions because they weren't working out.
Forum: Variants April 23, 2020, 21:19
Replies: 9
Views: 657
Posted By Dean Anderson
Thanks for the reports. I've been working on...

Thanks for the reports.

I've been working on another project for the last couple of months, but I'm in a position to start looking at Cthangband again now so I'll take a look at them.
Forum: Variants March 16, 2020, 08:56
Replies: 35
Views: 3,683
Posted By Dean Anderson
If it's reproducible then that should assist in...

If it's reproducible then that should assist in finding what's causing it.

Your save files should be in:

C:\Users\<your username>\Documents\my games\Cthangband

The individual save file will...
Forum: Variants February 4, 2020, 10:18
Replies: 0
Views: 424
Posted By Dean Anderson
David Gervais Monster Set

It's well known that the 32x32 David Gervais tiles don't quite fit the Angband monster list. While there's a lot of overlap, there are many monsters that don't have matching tiles and there are a lot...
Forum: Variants February 2, 2020, 22:49
Replies: 19
Views: 2,149
Posted By Dean Anderson
True. That's basically due to there being a...

True. That's basically due to there being a limited colour palette and not enough different shades of yellow to allow them to be distinguished from each other.



I've (eventually!) found and...
Forum: Variants February 1, 2020, 22:17
Replies: 19
Views: 2,149
Posted By Dean Anderson
I'm aware of that issue. Cthangband's...

I'm aware of that issue.

Cthangband's running used to do that too, but somewhere in the refactoring and port from C to C# it got lost.
Forum: Variants January 31, 2020, 08:47
Replies: 19
Views: 2,149
Posted By Dean Anderson
The font is actually just whatever font you've...

The font is actually just whatever font you've chosen in the Options screen, but stretched so that each character fits into a square cell. Theoretically you can use any font you have installed on...
Forum: Variants January 26, 2020, 13:39
Replies: 35
Views: 3,683
Posted By Dean Anderson
I've pushed out 6.3 with the display change and...

I've pushed out 6.3 with the display change and the fix for shift-to-run. The announcement thread is here (http://angband.oook.cz/forum/showthread.php?t=9800).
Forum: Variants January 25, 2020, 17:09
Replies: 19
Views: 2,149
Posted By Dean Anderson
[Announce] Cthangband 6.3 Released

This is only a minor update - fixing a couple of bugs and tweaking the user-interface. Although since the user-interface is what you see when you play, it looks like qute a major change.

It's not....
Forum: Variants January 14, 2020, 22:36
Replies: 35
Views: 3,683
Posted By Dean Anderson
Fair enough. I've gone for the first option. ...

Fair enough. I've gone for the first option.

The cursors and numberpad without shift will always move you a single step, regardless of NumLock status.
The cursors and numberpad together with...
Forum: Variants January 14, 2020, 12:41
Replies: 35
Views: 3,683
Posted By Dean Anderson
I've encountered an unexpected problem with...

I've encountered an unexpected problem with shift-to-run.

Basically, it's a limitation of the way the WPF Framework handles keyboard input.

When one or more keys are pressed, the WPF Framework...
Forum: Variants January 12, 2020, 21:16
Replies: 35
Views: 3,683
Posted By Dean Anderson
I've not done that yet, but it's not difficult....

I've not done that yet, but it's not difficult. I'll do it before I release 6.3.

One thing that was a weird side-effect of the screen size change is that the various static screens containing...
Forum: Variants January 12, 2020, 20:07
Replies: 35
Views: 3,683
Posted By Dean Anderson
It's not difficult - I know exactly what needs...

It's not difficult - I know exactly what needs doing to decouple the dungeon size from the screen size. It's just that it's a lot more effort than I think it's worth to do so, because it gives...
Forum: Variants January 10, 2020, 08:14
Replies: 35
Views: 3,683
Posted By Dean Anderson
I was actually intending to put Cthangband on the...

I was actually intending to put Cthangband on the back burner for a while because I have another project I'm supposed to be working on (I write tabletop RPGs as well as Angband variants), but this...
Forum: Variants January 8, 2020, 08:46
Replies: 35
Views: 3,683
Posted By Dean Anderson
Okay, so last night I did some experimentation...

Okay, so last night I did some experimentation and it looks like if I'm sticking to a 16:9 aspect ratio then making the display 80x45 will result in exactly square cells.

I did some testing and...
Forum: Variants January 7, 2020, 23:22
Replies: 35
Views: 3,683
Posted By Dean Anderson
The problem there is that while having a square...

The problem there is that while having a square cell size is ideal for making vertical and horizontal distances equal, most actual typefaces are designed to be taller than they are wide so forcing...
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