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Search: Posts Made By: Nick
Forum: Vanilla September 15, 2022, 22:11
Replies: 2
Views: 294
Posted By Nick
That's what's called a learning opportunity :D

That's what's called a learning opportunity :D
Forum: Vanilla September 14, 2022, 22:12
Replies: 143
Views: 25,431
Posted By Nick
It may be a question of whether NumLock is on or...

It may be a question of whether NumLock is on or not.
Forum: Variants September 12, 2022, 21:43
Replies: 3
Views: 288
Posted By Nick
Steamband is definitely balanced enough to be...

Steamband is definitely balanced enough to be playable and winnable. Any class can do some spellcasting (IIRC), so I would recommend picking a fairly robust race and starting as if playing a...
Forum: Idle chatter September 11, 2022, 12:44
Replies: 27
Views: 2,141
Posted By Nick
Well yes, he's not meant to arrive until the...

Well yes, he's not meant to arrive until the third age. But then they seem to be having the rings of power being forged in Ar Pharazon's time, which is about 1700 years too late, so sticking to the...
Forum: Idle chatter September 11, 2022, 05:15
Replies: 27
Views: 2,141
Posted By Nick
Which text is that?

Which text is that?
Forum: Idle chatter September 10, 2022, 22:56
Replies: 27
Views: 2,141
Posted By Nick
I'm kind of assuming it is.

I'm kind of assuming it is.
Forum: Variants September 9, 2022, 14:24
Replies: 49
Views: 11,107
Posted By Nick
Yes, me too. RL is keeping me busy at the...

Yes, me too. RL is keeping me busy at the moment, but the Sil rewrite is at least still progressing.
Forum: Idle chatter September 9, 2022, 14:12
Replies: 27
Views: 2,141
Posted By Nick
I'm not rushing to judgment, but it hasn't really...

I'm not rushing to judgment, but it hasn't really grabbed me yet.
Forum: Variants September 7, 2022, 06:40
Replies: 69
Views: 13,918
Posted By Nick
83% is correct. The easy way to check is to...

83% is correct. The easy way to check is to calculate the amount of damage that gets through, multiplicatively - so 34% resist is 66% damage, etc. In this case,.5 * .66 * 1.55 * .6 * .9 * .65 ~=...
Forum: Variants August 10, 2022, 02:48
Replies: 69
Views: 13,918
Posted By Nick
Nope, doesn't count amulets, rings or lights.

Nope, doesn't count amulets, rings or lights.
Forum: Variants August 9, 2022, 01:22
Replies: 69
Views: 13,918
Posted By Nick
Yes, armor is used in the broad sense - so body...

Yes, armor is used in the broad sense - so body armor, cloaks, shields, boots, gloves, hats.
Forum: Sil August 7, 2022, 12:17
Replies: 9
Views: 1,334
Posted By Nick
That sounds brilliant :)

That sounds brilliant :)
Forum: Sil August 7, 2022, 00:10
Replies: 9
Views: 1,334
Posted By Nick
Update on the original post; I have now done: ...

Update on the original post; I have now done:
Abilities;
Player calculations;
Object generation and (mostly) management;
Chests.

So this leaves:
Monster creation and management;
LoS...
Forum: Development August 5, 2022, 23:59
Replies: 15
Views: 803
Posted By Nick
What's it's central idea going to be? Will it be...

What's it's central idea going to be? Will it be the same theme as Cthangband but with updated gameplay, or a different theme? That might influence your decision.

Or you could just name it after...
Forum: Vanilla August 3, 2022, 22:09
Replies: 1
Views: 582
Posted By Nick
Summoned monsters are held for a few turns to...

Summoned monsters are held for a few turns to give the player a chance to move first. Looks like it might not be quite for long enough...
Forum: Idle chatter July 22, 2022, 13:22
Replies: 6
Views: 873
Posted By Nick
There's a ladder for NPPMoria...

There's a ladder for NPPMoria...
Forum: Variants July 19, 2022, 00:16
Replies: 93
Views: 9,928
Posted By Nick
Try reposting - Pav thinks he's fixed the error.

Try reposting - Pav thinks he's fixed the error.
Forum: Vanilla July 17, 2022, 22:20
Replies: 2
Views: 826
Posted By Nick
Any panning is happening on Github now; the...

Any panning is happening on Github now; the issues page (https://github.com/angband/angband/issues) is probably the best place to start. I'll update the sticky.

EDIT: Actually I just unstuck the...
Forum: Vanilla July 17, 2022, 00:45
Replies: 10
Views: 1,403
Posted By Nick
That's an interesting thought.

That's an interesting thought.
Forum: Variants July 12, 2022, 22:24
Replies: 93
Views: 9,928
Posted By Nick
I've emailed Pav again :)

I've emailed Pav again :)
Forum: Competition July 11, 2022, 00:45
Replies: 8
Views: 1,696
Posted By Nick
Congrats to clouded for winning (although the...

Congrats to clouded for winning (although the ladder doesn't show it).
Forum: Vanilla July 9, 2022, 23:03
Replies: 10
Views: 1,403
Posted By Nick
Yep, there's more than one way to play...

Yep, there's more than one way to play "optimally", which is probably why no attempt to have a sensible scoring system has ever really worked.
Forum: Vanilla July 2, 2022, 23:15
Replies: 3
Views: 579
Posted By Nick
Good question. A fuelled lantern adds 2 to your...

Good question. A fuelled lantern adds 2 to your light radius, but then if it's a lantern of shadows it magically reduces your light radius by 4. Then if it runs out of fuel, it just does nothing,...
Forum: Vanilla June 30, 2022, 01:00
Replies: 11
Views: 1,426
Posted By Nick
Well, that comment aged poorly. Luckily...

Well, that comment aged poorly. Luckily backwardsEric has done a fix, it will be in the dev builds soon.
Forum: Vanilla June 29, 2022, 00:35
Replies: 11
Views: 1,426
Posted By Nick
The object rating is a 32-bit integer, so that...

The object rating is a 32-bit integer, so that shouldn't be causing a wrap problem. Was it lying on the floor, or dropped by a monster?
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