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Search: Posts Made By: backwardsEric
Forum: Vanilla June 25, 2022, 05:20
Replies: 4
Views: 186
Posted By backwardsEric
The bell was made functional again in 4.2.4; for...

The bell was made functional again in 4.2.4; for some period (probably years; see https://github.com/angband/angband/issues/4400 ) nothing was relayed to the front ends. Which front end are you...
Forum: Vanilla June 21, 2022, 06:22
Replies: 7
Views: 658
Posted By backwardsEric
The feature to include a number after =g and...

The feature to include a number after =g and limit the number that'll be kept in the pack was added in 4.2.1 and isn't available in 4.1.3: there =g2 will be treated the same as =g.
Forum: Development June 18, 2022, 20:39
Replies: 30
Views: 6,045
Posted By backwardsEric
So is that a screenshot of Hengband Touhou...

So is that a screenshot of Hengband Touhou Katteban running on Angband.live? Running offline (macOS terminal) with the current master branch and a change that relaxes an 80 character limit in...
Forum: Development June 14, 2022, 20:05
Replies: 30
Views: 6,045
Posted By backwardsEric
It worked offline for me (Linux, character took 1...

It worked offline for me (Linux, character took 1 hp damage from a novice rogue and regenerated it shortly thereafter) while I didn't see regeneration before that change. You'll likely have to get...
Forum: Variants June 14, 2022, 13:05
Replies: 86
Views: 4,723
Posted By backwardsEric
Looks like the compilation should be done with...

Looks like the compilation should be done with HAVE_STDINT_H set on Linux/Unix platforms where stdint.h is present and long is a 64-bit type. Changes to makefile.std to do that are up as a pull...
Forum: Variants June 13, 2022, 13:42
Replies: 86
Views: 4,723
Posted By backwardsEric
With those changes, this procedure, Edit...

With those changes, this procedure,


Edit src/makefile.std to comment out the "JP_OPT= ..." line.
In a terminal window, change directories to the src directory and run "make -f makefile.std"....
Forum: Variants June 11, 2022, 20:54
Replies: 86
Views: 4,723
Posted By backwardsEric
This is what I did to get it to compile and link...

This is what I did to get it to compile and link on Debian 11 with Debian's packaged version of gcc 10.2.1 as the compiler:


Install the nkf package. Later steps will use the nkf utility to...
Forum: Variants June 11, 2022, 17:53
Replies: 86
Views: 4,723
Posted By backwardsEric
Did you want the text to be displayed in...

Did you want the text to be displayed in Japanese? It looks like you would get an English version by commenting out line 112 of makefile.std; that would avoid the locale issues. If you want...
Forum: Vanilla June 10, 2022, 12:52
Replies: 131
Views: 17,633
Posted By backwardsEric
Out of curiosity, is that because that...

Out of curiosity, is that because that environment has a default external command configured to play the MP3 file (or perhaps it's related to this part of the changes list for SDL Mixer 2.0.3: "Fixed...
Forum: Vanilla June 8, 2022, 14:53
Replies: 131
Views: 17,633
Posted By backwardsEric
There were two calls to open_audio_hook(), one...

There were two calls to open_audio_hook(), one after the other, in sound-core.c. That change you referenced only removed one of them. As for the sound format support, the added call to Mix_init()...
Forum: Development June 4, 2022, 13:55
Replies: 3
Views: 326
Posted By backwardsEric
After a walk or a run moves the player, this is a...

After a walk or a run moves the player, this is a streamlined version of what will happen:


Autopickup command is added to the command queue.
Take away the energy for the move.
Update the...
Forum: Vanilla May 29, 2022, 04:47
Replies: 1
Views: 172
Posted By backwardsEric
4.2.4 reenabled the error beep; it had been...

4.2.4 reenabled the error beep; it had been disabled for some time (at least since 2015). The error beeps are handled independently of the sound system by each front end and so aren't currently...
Forum: Vanilla May 28, 2022, 04:45
Replies: 13
Views: 1,243
Posted By backwardsEric
The maximum level listed for the artifact is one...

The maximum level listed for the artifact is one check that's enforced. For randart torches, there's another issue: to generate one, a standard torch has to be generated and then pass a roll to...
Forum: Vanilla May 16, 2022, 13:32
Replies: 131
Views: 17,633
Posted By backwardsEric
If you had directly opened it (or, to use...

If you had directly opened it (or, to use wobbly's phrase, booted it) the trap immunity would have bypassed the trap. To me, that's another argument, besides how it works for floor traps, for...
Forum: Vanilla April 8, 2022, 06:21
Replies: 131
Views: 17,633
Posted By backwardsEric
What leads you to think that Venom and Smite Evil...

What leads you to think that Venom and Smite Evil affect missile attacks? The descriptions are "Coats all your melee weapons with poison for 18+d18 turns." and "Temporarily makes your melee attacks...
Forum: Vanilla April 4, 2022, 22:28
Replies: 8
Views: 561
Posted By backwardsEric
Yes, '5' works for me with the roguelike keyset ....

Yes, '5' works for me with the roguelike keyset . Besides the factor that my test was with Wine on Linux, do you, by chance, have a keymap that's interfering with the default roguelike keymap for...
Forum: Vanilla April 4, 2022, 18:13
Replies: 8
Views: 561
Posted By backwardsEric
'5' also worked for me to disarm a chest next to...

'5' also worked for me to disarm a chest next to a trap with the Windows front end running under Wine (tried with both the original and roguelike keysets; this was on a laptop without a numeric...
Forum: Vanilla April 4, 2022, 14:29
Replies: 8
Views: 561
Posted By backwardsEric
'5' worked for me in a quick test (Mac version;...

'5' worked for me in a quick test (Mac version; find trap and then use debugging commands to create a chest next to it; '5' was from the main keyboard and not from the numeric keypad). I'll try the...
Forum: Vanilla April 3, 2022, 21:55
Replies: 4
Views: 553
Posted By backwardsEric
Hmmm, the current version detects secret doors...

Hmmm, the current version detects secret doors and forgets previously seen doors that are no longer there. Perhaps the description should be changes (say that it only detects secret doors; likely...
Forum: Vanilla March 30, 2022, 18:50
Replies: 131
Views: 17,633
Posted By backwardsEric
I can reproduce Hounded's report of staffs of...

I can reproduce Hounded's report of staffs of darkness requiring aiming but can't reproduce Ingwe's report of the Detect spell requiring aiming (tried on a Mac; used the debugging commands to advance...
Forum: Vanilla March 27, 2022, 14:19
Replies: 131
Views: 17,633
Posted By backwardsEric
As used in artifact.txt for "special" artifacts,...

As used in artifact.txt for "special" artifacts, doesn't it also influence an out-of-depth check in artifact generation? That out-of-depth check could be changed to use the minimum allocation depth,...
Forum: Vanilla March 16, 2022, 18:35
Replies: 131
Views: 17,633
Posted By backwardsEric
That's possible. SDL mixer is getting the mp3...

That's possible. SDL mixer is getting the mp3 support from libmad0 on Debian. Slackware's description of the libraries linked in by the SDL package doesn't seem to include a library that provides...
Forum: Vanilla March 16, 2022, 17:16
Replies: 3
Views: 513
Posted By backwardsEric
4.2.4 has some new messages for spell-casting...

4.2.4 has some new messages for spell-casting monsters that aren't seen or sensed via ESP. Previously the message was likely "Something mumbles.", but someone noted the message should be adjusted...
Forum: Vanilla March 16, 2022, 05:47
Replies: 131
Views: 17,633
Posted By backwardsEric
Which Linux distribution is this? Do you know...

Which Linux distribution is this? Do you know which version of SDL and SDL mixer are installed?

What I'm seeing on Debian 11 (with Debian's packaging of libSDL 1.2.15 and libSDL-mixer 1.2.12) is...
Forum: Vanilla March 12, 2022, 13:30
Replies: 131
Views: 17,633
Posted By backwardsEric
Each front end does low-level key and mouse...

Each front end does low-level key and mouse handling before it gets passed to the core. It looks like the '=' to end the keymap input isn't handled properly by the SDL2 front end.



Is the...
Showing results 1 to 25 of 286

 
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