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Search: Posts Made By: Nick
Forum: Vanilla August 5, 2020, 21:32
Replies: 29
Views: 959
Posted By Nick
I agree, this is an interesting idea. What do...

I agree, this is an interesting idea. What do others think?
Forum: Variants August 3, 2020, 22:03
Replies: 146
Views: 4,410
Posted By Nick
Thanks, very helpful. Any ideas how? ...

Thanks, very helpful.



Any ideas how? I don't think it was OP in FA1.4, which has the same los rules. Is it the set if spells that druids have? Or do the monsters need to be smarter to deal...
Forum: Variants August 3, 2020, 04:28
Replies: 146
Views: 4,410
Posted By Nick
Yes, that looks right. Thanks :)

Yes, that looks right. Thanks :)
Forum: Vanilla August 2, 2020, 13:01
Replies: 52
Views: 2,791
Posted By Nick
There are still autobuilding problems for...

There are still autobuilding problems for Windows; here (http://angband.oook.cz/faangband//angband-win-421-g81dfed316.zip) is the latest nightly built for Windows.
Forum: Variants August 2, 2020, 04:27
Replies: 146
Views: 4,410
Posted By Nick
OK, thanks. I have added more checks for when...

OK, thanks. I have added more checks for when monsters (and now objects!) are generated in the walls, but I would really like to understand how it's happening in the first place. Has anyone noticed...
Forum: Vanilla August 2, 2020, 03:54
Replies: 4
Views: 407
Posted By Nick
Well, in some games heal hurts undead, so maybe?

Well, in some games heal hurts undead, so maybe?
Forum: Vanilla August 1, 2020, 23:36
Replies: 35
Views: 1,247
Posted By Nick
I think this is probably because of the overhaul...

I think this is probably because of the overhaul of the monster list in 4.2. The main part of the monster feeling calculations is(square of monster level x levels out-of-depth)for each monster,...
Forum: Vanilla August 1, 2020, 13:52
Replies: 6
Views: 291
Posted By Nick
I think this is now (very recently) fixed by...

I think this is now (very recently) fixed by backwardsEric in the nightly builds (http://rephial.org/nightlies).
Forum: Development August 1, 2020, 13:48
Replies: 4
Views: 178
Posted By Nick
Yep, that was it :)

Yep, that was it :)
Forum: Variants July 31, 2020, 23:24
Replies: 146
Views: 4,410
Posted By Nick
It says "You can read this book" if it's usable...

It says "You can read this book" if it's usable to your class; I guess it could also say if you can't.
Forum: Variants July 31, 2020, 22:43
Replies: 146
Views: 4,410
Posted By Nick
Thancs for reporting

Thancs for reporting
Forum: Variants July 31, 2020, 13:43
Replies: 146
Views: 4,410
Posted By Nick
That's a "fixed" bug. Reopening. EDIT:...

That's a "fixed" bug. Reopening.

EDIT: Actually unfixed bug, still not fixed.
Forum: Variants July 31, 2020, 06:31
Replies: 146
Views: 4,410
Posted By Nick
What is this? I don't think this is a...

What is this?



I don't think this is a bug. You can only refuel from one lantern at a time, so doing that unstacks the lanterns, so your inventory is full, which drops the last item.

Issues...
Forum: Variants July 28, 2020, 23:02
Replies: 146
Views: 4,410
Posted By Nick
Yes, archery in O was quite different to V. I'm...

Yes, archery in O was quite different to V. I'm going to move to more exactly original O-combat at some point, which may mean ditching V-combat altogether.
Forum: Variants July 28, 2020, 22:35
Replies: 146
Views: 4,410
Posted By Nick
OK that's a bug, they should.

OK that's a bug, they should.
Forum: Variants July 28, 2020, 13:30
Replies: 146
Views: 4,410
Posted By Nick
Latest on Github and angband.live has the Leap...

Latest on Github and angband.live has the Leap into Battle exploit removed, and ego items with bad properties (weapons of Angband, hats of Trollkind, etc) generating properly.



That's right.
...
Forum: Vanilla July 28, 2020, 08:46
Replies: 139
Views: 8,384
Posted By Nick
Yes, that's right.

Yes, that's right.
Forum: Vanilla July 28, 2020, 06:10
Replies: 35
Views: 1,247
Posted By Nick
It has been a fairly common comment that 4.2 is...

It has been a fairly common comment that 4.2 is harder than previous versions. I haven't really watched level feelings - do they need re-calibrating, perhaps?
Forum: Vanilla July 28, 2020, 06:07
Replies: 139
Views: 8,384
Posted By Nick
This is essentially correct, but possibly not...

This is essentially correct, but possibly not clear. To be absolutely precise, the player's speed as presented is an index into this table (where the 10 line consists of speeds +10 to +19, etc): /*...
Forum: Variants July 27, 2020, 22:02
Replies: 146
Views: 4,410
Posted By Nick
Bug fixed now :(

Bug fixed now :(
Forum: Variants July 27, 2020, 13:32
Replies: 146
Views: 4,410
Posted By Nick
Maim Foe should now work properly, including only...

Maim Foe should now work properly, including only stunning when a blow hits. Forceful Blow should also now only throw the monster back when the blow actually hits.

These changes will need to go...
Forum: Variants July 26, 2020, 12:44
Replies: 146
Views: 4,410
Posted By Nick
Maim is actually implemented as a short beam, so...

Maim is actually implemented as a short beam, so directions should be fine. I'll have to test. And yes, I think stunning should wake monsters.

EDIT:Ignore that, I'm an idiot.
Forum: Variants July 26, 2020, 02:36
Replies: 146
Views: 4,410
Posted By Nick
More fixes made and pushed: Glaurung can now...

More fixes made and pushed:
Glaurung can now generate (I hope), and has less HP
Fix by Sideways to negative resists not happening as often as they should (#73)
Fix to high dragons not dropping...
Forum: Variants July 25, 2020, 23:43
Replies: 146
Views: 4,410
Posted By Nick
Yeah, that was it, fixed now. Also detect...

Yeah, that was it, fixed now.

Also detect stairs is currently intended not to detect wilderness exits, we'll see how that goes.

Several other fixes by the awesome backwardsEric pushed to Github...
Forum: Variants July 25, 2020, 13:48
Replies: 146
Views: 4,410
Posted By Nick
No, that's correct :rolleyes:

No, that's correct :rolleyes:
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