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Search: Posts Made By: Derakon
Forum: AAR Yesterday, 20:55
Replies: 299
Views: 41,475
Posted By Derakon
It's good enough to last them through the midgame...

It's good enough to last them through the midgame at least; I'd call that pretty memorable. Would you consider it memorable to find Forasgil at 500'?
Forum: Vanilla Yesterday, 15:49
Replies: 8
Views: 601
Posted By Derakon
DL1 I think has almost literally a 0% chance of...

DL1 I think has almost literally a 0% chance of out-of-depth monsters -- I don't think I've ever seen Grip or Fang there, for example. That's actually reasonable IMO to ensure that there's at least...
Forum: Sil September 17, 2018, 20:37
Replies: 7
Views: 202
Posted By Derakon
You could put target evasion debuffs on the bow,...

You could put target evasion debuffs on the bow, I guess, to reflect its ability to help you aim. Maybe make it a flat subtraction instead of a multiplicative modifier though.
Forum: Sil September 17, 2018, 18:23
Replies: 7
Views: 202
Posted By Derakon
Thematically, I feel like for archery,...

Thematically, I feel like for archery, slays/brands should only be on arrows. Your bow might make you more accurate or grant various extra powers, but as far as dealing damage its responsibility is...
Forum: Vanilla September 13, 2018, 22:55
Replies: 47
Views: 2,045
Posted By Derakon
Really the takeaway from this discussion is that...

Really the takeaway from this discussion is that NPPAngband should have been called PNPAngband...
Forum: Development September 13, 2018, 16:44
Replies: 9
Views: 452
Posted By Derakon
Suggest you quote the post you're responding to...

Suggest you quote the post you're responding to in future, to avoid such misunderstandings. :) Otherwise it's assumed that your post is a response to the immediately prior post.
Forum: Vanilla September 12, 2018, 14:47
Replies: 47
Views: 2,045
Posted By Derakon
From an evolutionary standpoint, clearing levels...

From an evolutionary standpoint, clearing levels is a weaker strategy than others assuming the goal is to survive to breedwin. It's not as strongly selected-against as is, say, hoarding all your...
Forum: Vanilla September 11, 2018, 16:38
Replies: 47
Views: 2,045
Posted By Derakon
Thank you for touching on this, because it's...

Thank you for touching on this, because it's something I wanted to talk about actually and now I have an excuse! :D

Every procedurally-generated game has hand-built content, because the rules of...
Forum: Vanilla September 11, 2018, 01:10
Replies: 25
Views: 1,064
Posted By Derakon
I can handle criticism just fine. "[Nick] is...

I can handle criticism just fine. "[Nick] is obviously no good game developer" is not criticism; it is an insult. People who sling insults without provocation are assholes.

My motivation is that...
Forum: Sil September 10, 2018, 20:38
Replies: 13
Views: 781
Posted By Derakon
For Prelude, have you considered letting it give...

For Prelude, have you considered letting it give you a boost to your song skill that gradually decays once you switch away from it?

Either way, I'd be a little worried about this meaning that...
Forum: Vanilla September 7, 2018, 19:17
Replies: 47
Views: 2,045
Posted By Derakon
I know you meant this as a joke, but the writing...

I know you meant this as a joke, but the writing in Tetris is perfectly suited to the kind of game it is. It's a pure puzzle game, with no writing. Imagine how terrible it would be if someone tried...
Forum: Vanilla September 7, 2018, 16:11
Replies: 47
Views: 2,045
Posted By Derakon
You're taking a narrative-based approach to the...

You're taking a narrative-based approach to the game, and that's totally valid, but it's not how everyone plays. I take a much more gameist approach; I like the game because of the nature of the...
Forum: Vanilla September 6, 2018, 02:26
Replies: 25
Views: 1,064
Posted By Derakon
I'm going to explain this a bit more. When I say...

I'm going to explain this a bit more. When I say "you're being an asshole", the message I want you to take away is "the way you are phrasing your arguments is an active detriment to people being...
Forum: Vanilla September 5, 2018, 22:47
Replies: 25
Views: 1,064
Posted By Derakon
Good lord dude, you're being an asshole. Dial it...

Good lord dude, you're being an asshole. Dial it down by, like, an order of magnitude. I was going to give a thoughtful response to the actual substance of your argument, but I decided against it...
Forum: AAR September 4, 2018, 16:43
Replies: 135
Views: 4,940
Posted By Derakon
If you want to change accuracy/AC, you could...

If you want to change accuracy/AC, you could change AC to evasion, and make accuracy just a straight modifier to monster evasion. Say most monsters have 25% evasion (== 75% accuracy). If you have a...
Forum: Vanilla September 3, 2018, 18:43
Replies: 13
Views: 568
Posted By Derakon
I always took it as hyperbole when Pete said...

I always took it as hyperbole when Pete said warriors lost their extra blow. They've been able to achieve 6 blows always. It's possible that changes to the table made it harder/impossible to get max...
Forum: Variants August 30, 2018, 16:16
Replies: 12
Views: 552
Posted By Derakon
English is a thuggish kleptomaniac agglomeration...

English is a thuggish kleptomaniac agglomeration of whatever bits of other languages someone thought might be useful. There are rules, but they're frequently contradictory. So rather than say "you're...
Forum: Vanilla August 29, 2018, 18:20
Replies: 13
Views: 568
Posted By Derakon
I've been quietly agitating for everyone to use...

I've been quietly agitating for everyone to use the same blows table for awhile now, with the warrior just getting a straight-up bonus blow at, say, level 20, regardless of what weapon they're using...
Forum: Vanilla August 27, 2018, 01:44
Replies: 4
Views: 250
Posted By Derakon
I guess you could do a simulation at the end of...

I guess you could do a simulation at the end of each turn, where every enemy in LOS does their strongest attack while rolling perfectly (but ignoring stuff like stunning, poison, paralysis, etc)....
Forum: Variants August 23, 2018, 23:04
Replies: 27
Views: 1,192
Posted By Derakon
Your understanding of rune-based ID is correct. ...

Your understanding of rune-based ID is correct.

If you haven't played modern Vanilla, I'd encourage you to give it a shot, if only so you can do a fair comparison between the way your game works...
Forum: AAR August 23, 2018, 20:54
Replies: 135
Views: 4,940
Posted By Derakon
I'd suggest just changing place_trap in trap.c to...

I'd suggest just changing place_trap in trap.c to do nothing (just return true at the top of the function). That might break placing Glyphs of Warding (which I think are a kind of trap?) but it...
Forum: Variants August 23, 2018, 15:55
Replies: 27
Views: 1,192
Posted By Derakon
Note that Vanilla rune-ID is just one part of a...

Note that Vanilla rune-ID is just one part of a general streamlining of the identification process, which also includes removing the most punishing bad items (like ?Curse Weapon, !Death,...
Forum: Vanilla August 17, 2018, 17:32
Replies: 1
Views: 246
Posted By Derakon
It's apparently from the Rolemaster RPG system...

It's apparently from the Rolemaster RPG system (http://web.mit.edu/~dskern/www/rolemaster/lore_metal_10.pdf).

"Eog (“True Iron”) Eog is undoubtedly among the rarest of metals. Requiring both...
Forum: Vanilla August 16, 2018, 20:33
Replies: 72
Views: 4,205
Posted By Derakon
I guess if you don't need a generalized solution...

I guess if you don't need a generalized solution that can handle an arbitrary set of weights, then it'd be a fairly straightforward modification to the heat map approach. Fair enough. :)
Forum: Vanilla August 16, 2018, 17:47
Replies: 72
Views: 4,205
Posted By Derakon
It'd be nice if there was something between...

It'd be nice if there was something between "monster cannot cope with walls at all" and "monster moves through walls as if they were nothing", where it takes multiple turns to move through walls....
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