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Search: Posts Made By: AnonymousHero
Forum: ToME July 19, 2018, 18:38
Replies: 33
Views: 3,652
Posted By AnonymousHero
I'm starting to wonder if I shouldn't just...

I'm starting to wonder if I shouldn't just provide a Docker container which the correct toolchain pre-setup just for compiling...
Forum: Development July 15, 2018, 19:51
Replies: 13
Views: 362
Posted By AnonymousHero
Well, there's a sort-of-precedent in FAAngband in...

Well, there's a sort-of-precedent in FAAngband in that you could "order" items, but...

My personal opinion: The whole shopping thing is just a distraction from playing the game. Don't get me...
Forum: ToME June 29, 2018, 17:29
Replies: 8
Views: 239
Posted By AnonymousHero
That would be the 'Warper' class.

That would be the 'Warper' class.
Forum: Vanilla June 26, 2018, 16:19
Replies: 55
Views: 2,079
Posted By AnonymousHero
If we want to be conservative, perhaps Easterling...

If we want to be conservative, perhaps Easterling would be an appropriate addition/replacement for one of the races?

Personally, I'm with Derakon on having lots of races (even non-thematic) as...
Forum: Vanilla June 26, 2018, 15:31
Replies: 55
Views: 2,079
Posted By AnonymousHero
Re: Trolls: Eh?...

Re: Trolls: Eh? (http://tolkiengateway.net/wiki/Trolls)
Forum: Variants June 20, 2018, 17:48
Replies: 25
Views: 1,492
Posted By AnonymousHero
Ah, the Diablo II school of roguelike design :). ...

Ah, the Diablo II school of roguelike design :).

As to the thread: It's hard to argue that it's the best, but ToME2/Theme holds a special place in my heart as it was the first roguelike that I got...
Forum: Vanilla June 17, 2018, 15:48
Replies: 40
Views: 1,531
Posted By AnonymousHero
+1 to removing hunger. Outside of the very few...

+1 to removing hunger. Outside of the very few first games, I don't think I've ever died to it. (I have once or twice in T2, but that was due to forgetfulness, having a full inventory and try to lug...
Forum: Vanilla June 15, 2018, 20:43
Replies: 28
Views: 992
Posted By AnonymousHero
I forget... does vanilla have a (u)se item...

I forget... does vanilla have a (u)se item command rather than the absurd proliferation of individual commands for each device type + activation? It seems to me that you could do away with most of...
Forum: Vanilla June 1, 2018, 20:05
Replies: 53
Views: 1,585
Posted By AnonymousHero
Hmm, that's interesting from a ToME2 perspective:...

Hmm, that's interesting from a ToME2 perspective: In T2, this is purely a display option, but I suppose there have been a few tweaks in Angband since then that would necessitate actual code changes....
Forum: AAR May 29, 2018, 20:54
Replies: 116
Views: 20,988
Posted By AnonymousHero
They're asbolute bastards, but they're also one...

They're asbolute bastards, but they're also one of the most satisfying critters to hockey-stick when you get ESP and a good dungeon topology. (Them and Q's of various flavors.)
Forum: Vanilla May 29, 2018, 19:43
Replies: 100
Views: 5,098
Posted By AnonymousHero
That's amazing. I guess not that many...

That's amazing.

I guess not that many players religiously read diffs.
Forum: Vanilla May 29, 2018, 19:41
Replies: 53
Views: 1,585
Posted By AnonymousHero
A good point, well made. Didn't think of that for...

A good point, well made. Didn't think of that for some reason :).
Forum: Vanilla May 29, 2018, 17:19
Replies: 53
Views: 1,585
Posted By AnonymousHero
Yeah, it really don't make much practical...

Yeah, it really don't make much practical difference. (I'm actually a bit annoyed by the nature of these potions precisely because they encourage that min-maxing for what is ultimately incredibly...
Forum: Vanilla May 8, 2018, 14:53
Replies: 725
Views: 36,373
Posted By AnonymousHero
Hey, I resemble that remark! :)

Hey, I resemble that remark! :)
Forum: Vanilla May 8, 2018, 13:35
Replies: 725
Views: 36,373
Posted By AnonymousHero
Fair enough, though I was thinking more of the...

Fair enough, though I was thinking more of the "passive aggressive" bit, rather than the "complaining" bit.

(Being passive-aggressive never helps over just being straightforward, IME.)
Forum: Vanilla May 8, 2018, 13:21
Replies: 725
Views: 36,373
Posted By AnonymousHero
Please don't be passive-aggresive. As has already...

Please don't be passive-aggresive. As has already been pointed out this is a volunteer effort and you're not helping. (If anything, you's hindering.)
Forum: AAR April 13, 2018, 19:57
Replies: 33
Views: 1,644
Posted By AnonymousHero
Yes. It's very meta-gamey. Speaking as a...

Yes. It's very meta-gamey.

Speaking as a game developer: a reasonably simple way to avoid this nonsense might be to require a minimum total level for all of the "summon unique" summons and just...
Forum: Vanilla April 4, 2018, 18:34
Replies: 14
Views: 2,739
Posted By AnonymousHero
The lesson is to ignore level feeling. (Not...

The lesson is to ignore level feeling. (Not joking, btw.)
Forum: Development April 3, 2018, 20:11
Replies: 16
Views: 425
Posted By AnonymousHero
I'm not sure what you indended with the code code...

I'm not sure what you indended with the code code but the indentation in the above lines is extremely misleading either way. The "final /= 100" bit will always apply, not just when "use_boost" is...
Forum: Variants April 1, 2018, 08:25
Replies: 21
Views: 4,413
Posted By AnonymousHero
I'm sure Chris has his reasons, and I do indeed...

I'm sure Chris has his reasons, and I do indeed think we should be thankful for all the work he's put into PosChengband, but... (You knew that was coming, didn't you?)

... unless this decision was...
Forum: Vanilla March 27, 2018, 23:27
Replies: 8
Views: 2,962
Posted By AnonymousHero
I guess this counts as a win for Necromancy, then?

I guess this counts as a win for Necromancy, then?
Forum: Development February 19, 2018, 22:00
Replies: 67
Views: 3,266
Posted By AnonymousHero
Just shows that people don't learn from their...

Just shows that people don't learn from their mistakes :) As a practical matter, yes, it has been used successfully... but the so has Visual Basic.



This is an excellent and apt point. I have...
Forum: Development February 19, 2018, 21:37
Replies: 6
Views: 497
Posted By AnonymousHero
It sounds a lot like you're a...

It sounds a lot like you're a dreamer/ideas-type-person. Which is good... but, unless you can a) do it yourself, or b) convince a few quite talented people or quite a few talented people, it's not...
Forum: Vanilla February 9, 2018, 22:02
Replies: 725
Views: 36,373
Posted By AnonymousHero
As a fellow Ruiner of Games, cheers! :D

As a fellow Ruiner of Games, cheers! :D
Forum: Development February 9, 2018, 21:57
Replies: 13
Views: 723
Posted By AnonymousHero
Ah, the old "write once, use anywhere" idea :)....

Ah, the old "write once, use anywhere" idea :). The closest you're probably going to get is if you represent everything using an RGB bitmap and just write that to some abstract "screen". However,...
Showing results 1 to 25 of 500

 
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