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Search: Posts Made By: PowerWyrm
Forum: Variants October 9, 2020, 17:59
Replies: 6
Views: 755
Posted By PowerWyrm
New PWMAngband 1.4.0 build 4 relased! List...

New PWMAngband 1.4.0 build 4 relased!

List of changes:

- Adjust food again
- Changed some vaults and interesting rooms so the tunneling code can always connect them properly
- Implement water...
Forum: Vanilla October 8, 2020, 14:42
Replies: 187
Views: 14,674
Posted By PowerWyrm
For lair levels, the generation of "pit" monsters...

For lair levels, the generation of "pit" monsters in the lair doesn't work well, it picks pit monsters but stops in the middle and generates random mobs instead. This is probably due to calling...
Forum: Vanilla October 7, 2020, 16:48
Replies: 187
Views: 14,674
Posted By PowerWyrm
Big problem with gauntlet levels: int...

Big problem with gauntlet levels:


int gauntlet_hgt = 2 * randint1(5) + 3;
int y_size = z_info->dungeon_hgt * gauntlet_hgt / (15 + randint1(5));


Works fine since this will give a vertical...
Forum: Vanilla October 6, 2020, 17:31
Replies: 187
Views: 14,674
Posted By PowerWyrm
For gauntlet levels, you get up stairs to the...

For gauntlet levels, you get up stairs to the left with no-teleport squares and down stairs to the right, which makes you cross the labyrinth to get to the next level. Except when you arrive from the...
Forum: Vanilla October 6, 2020, 17:01
Replies: 187
Views: 14,674
Posted By PowerWyrm
Commit a6f0b32 plugs some memory leaks, but...

Commit a6f0b32 plugs some memory leaks, but "centre" (which is created first) is still not freed in two cases:
- persistent levels
- failure to create caverns

Edit: nevermind, there's a pull...
Forum: Vanilla October 6, 2020, 16:50
Replies: 218
Views: 23,067
Posted By PowerWyrm
I was wondering why sometimes in my variant I was...

I was wondering why sometimes in my variant I was seeing something breathe from afar without getting hit (usually a vortex). Now I know I was not hallucinating...
Forum: Vanilla October 5, 2020, 14:06
Replies: 187
Views: 14,674
Posted By PowerWyrm
A lot of potential memory leaks in the new levels...

A lot of potential memory leaks in the new levels since they use multiple chunks that are not freed when something bad happens (code just returns NULL without freeing all allocated chunks before).
Forum: Vanilla September 30, 2020, 16:35
Replies: 109
Views: 7,427
Posted By PowerWyrm
This returns error 404 :(

This returns error 404 :(
Forum: Vanilla September 30, 2020, 16:34
Replies: 109
Views: 7,427
Posted By PowerWyrm
Can anyone tell me how Hard Centre levels look...

Can anyone tell me how Hard Centre levels look like in current V? I have implemented them in my variant and found 2 problems:

1) If the center vault is not rectangular, outer area is filled with...
Forum: Vanilla September 30, 2020, 15:30
Replies: 109
Views: 7,427
Posted By PowerWyrm
Small error in hard_centre_gen(): /*...

Small error in hard_centre_gen():


/* Upper */
chunk_copy(c, upper_cavern, 0, side_cavern_wid, 0, false);
find_empty_range(c, &grid, loc(0, 0), loc(side_cavern_wid + centre_cavern_wid - 1,...
Forum: Variants September 25, 2020, 18:27
Replies: 6
Views: 755
Posted By PowerWyrm
Concerning the last point, I changed how custom...

Concerning the last point, I changed how custom walls are generated after looking at Abandoned Manor in Tangaria and seeing all those portraits and other silly features embedded into rock.

1) the...
Forum: Variants September 25, 2020, 18:19
Replies: 6
Views: 755
Posted By PowerWyrm
New PWMAngband 1.4.0 build 3 relased! Bugfix...

New PWMAngband 1.4.0 build 3 relased!

Bugfix version + some refactoring

List of changes:

- Fix party members not always visible when LIMITED_ESP is on
- Fix stupid door mimic generation bug...
Forum: Vanilla September 23, 2020, 07:50
Replies: 109
Views: 7,427
Posted By PowerWyrm
Still doesn't work. The regular 4.2.1 version...

Still doesn't work. The regular 4.2.1 version launches fine without an ini and creates it, the angband-win-82-4.2.1-g4da93f743 version stops working at "loading basic pref file" even with an ini.
Forum: Vanilla September 23, 2020, 00:10
Replies: 187
Views: 14,674
Posted By PowerWyrm
Equipping dagger of slay animal with ring of...

Equipping dagger of slay animal with ring of mouse says "average damage: , and 0 vs others" (throwing message is correct).
Forum: Vanilla September 23, 2020, 00:02
Replies: 109
Views: 7,427
Posted By PowerWyrm
Last Win version...

Last Win version (angband-win-82-4.2.1-g4da93f743) doesn't run, game closes immediately.
Forum: Variants September 22, 2020, 23:58
Replies: 6
Views: 755
Posted By PowerWyrm
Just not to forget: - steams can cross pits,...

Just not to forget:
- steams can cross pits, opening them with non-wall tiles, which should never happen
- equipping dagger of *slay animal* + ring of mouse says "average damage: , and 0 vs others"
Forum: Vanilla September 22, 2020, 08:01
Replies: 187
Views: 14,674
Posted By PowerWyrm
I don't know if this would work, I remember...

I don't know if this would work, I remember "energy" being capped at "move_energy" somewhere (if you set a value that is greater than the value, so a negative value would have no impact, but of...
Forum: Vanilla September 21, 2020, 17:59
Replies: 187
Views: 14,674
Posted By PowerWyrm
Also looking at the code for cursed shooters it...

Also looking at the code for cursed shooters it seems that MIGHT cannot go negative while SHOTS can. I don't see why... Getting a long bow with -1 might (x2 instead of x3) seems perfectly fine as...
Forum: Vanilla September 21, 2020, 17:56
Replies: 187
Views: 14,674
Posted By PowerWyrm
Got a game crash after finding some randart...

Got a game crash after finding some randart boots. Happened that those were cursed and had -1 to movement speed. I guess the game doesn't like division by zero when calculating energy to spend...
Forum: Vanilla September 21, 2020, 07:52
Replies: 10
Views: 673
Posted By PowerWyrm
I need to check what would happen if movement...

I need to check what would happen if movement speed is added to a cursed artifact... because the code isn't made for negative movement speed.
Forum: Variants September 11, 2020, 19:18
Replies: 6
Views: 755
Posted By PowerWyrm
New PWMAngband 1.4.0 build 2 relased! Quick...

New PWMAngband 1.4.0 build 2 relased!

Quick fix for some pathing error + convenience features.

List of changes:

- Fix makefile.bcc (missing effects-info file)
- Allow shimmering of...
Forum: Vanilla September 10, 2020, 10:38
Replies: 2
Views: 394
Posted By PowerWyrm
Another stupid case: ##### ..... ...

Another stupid case:


#####
.....
M.#.@
.....
#####
Forum: Vanilla September 9, 2020, 14:42
Replies: 2
Views: 394
Posted By PowerWyrm
Stupid monster behavior when facing damaging terrain

Let's say you're in a corridor with a monster than can breathe fire powerfully and another monster that doesn't resist fire but is powerful enough to tank one breath. The monster breathes fire and...
Forum: Variants September 8, 2020, 18:31
Replies: 6
Views: 755
Posted By PowerWyrm
Here's the complete changelist since 1.3.0...

Here's the complete changelist since 1.3.0 (warning -- that's a lot to read!):

User interface
--------------

Angband 4.2.x:

- Add line for fragility in describe_curses()
- Some font...
Forum: Variants September 8, 2020, 18:30
Replies: 6
Views: 755
Posted By PowerWyrm
PWMAngband 1.4.0 released

For those unfamiliar with PWMAngband, it's a multiplayer real-time variant of Angband based on MAngband 1.x with additions from ToME (features from the time it was still called PernAngband, but...
Showing results 1 to 25 of 500

 
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