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Search: Posts Made By: luneya
Forum: Vanilla August 23, 2020, 01:18
Replies: 16
Views: 863
Posted By luneya
Yeah, but in combat, hp per turn is what matters...

Yeah, but in combat, hp per turn is what matters most. Also, CCW removes poison, which CLW doesn't. The really useless priest spell is their version of neutralize poison. The only reason ever to cast...
Forum: Vanilla August 22, 2020, 06:16
Replies: 16
Views: 863
Posted By luneya
Confuse and hold monsters are better in 4.1.x...

Confuse and hold monsters are better in 4.1.x than they were in older versions, but I still didn't use them much. Mass sleep used to be melee range only (and thus entirely useless--or am I confusing...
Forum: Vanilla August 10, 2020, 06:07
Replies: 19
Views: 1,069
Posted By luneya
That's correct, yes. Creeping coins are sized to...

That's correct, yes. Creeping coins are sized to what coin stacks would be in a selling-enabled game. Making the game detect whether selling is on when generating creeping coins monsters would...
Forum: Vanilla August 3, 2020, 04:55
Replies: 14
Views: 1,030
Posted By luneya
Hold life helps with direct experience draining...

Hold life helps with direct experience draining attacks. IIRC, hold life doesn't protect against experience loss from nether or time attacks. If experience drain is really a problem for you,...
Forum: Vanilla August 3, 2020, 04:48
Replies: 83
Views: 5,526
Posted By luneya
In build 81dfed316, upon reading an unidentified...

In build 81dfed316, upon reading an unidentified scroll of identify rune, with only one such scroll in inventory, and no unidentified runes being present, the resulting message sequence is a bit...
Forum: Vanilla August 1, 2020, 20:46
Replies: 6
Views: 485
Posted By luneya
I've downloaded the new nightly (81dfed316) and...

I've downloaded the new nightly (81dfed316) and it does indeed run under MacOS 10.13.6, so I agree that the issue is fixed.
Forum: Vanilla July 30, 2020, 23:28
Replies: 6
Views: 485
Posted By luneya
Perhaps. I'm encountering the same problem, also...

Perhaps. I'm encountering the same problem, also on MacOS 10.13.6. Attached is the log from running the current nightly (686384f55); I get similar results on the release version. To be clear, both...
Forum: Vanilla July 7, 2020, 01:40
Replies: 5
Views: 466
Posted By luneya
IIRC, ring of damage only works for melee damage,...

IIRC, ring of damage only works for melee damage, whereas accuracy applies to both melee and shooting. A ranger is the one class that might conceivably prefer accuracy over damage, or perhaps stat...
Forum: Vanilla June 25, 2020, 04:54
Replies: 19
Views: 1,013
Posted By luneya
If ANGBAND.FNT is really just a bitmap without...

If ANGBAND.FNT is really just a bitmap without metadata, perhaps it's possible to trick a graphics program into loading it? That wouldn't give you a font, but it would give you something more...
Forum: Vanilla June 21, 2020, 02:24
Replies: 19
Views: 1,013
Posted By luneya
Given that you have found the font you are...

Given that you have found the font you are looking for in the old DOS version, you could try taking screenshots of the DOS font and importing them into something like FontForge...
Forum: Vanilla June 15, 2020, 22:57
Replies: 170
Views: 11,926
Posted By luneya
Recall or deep descent wouldn't actually trigger...

Recall or deep descent wouldn't actually trigger this problem because they trigger a status effect immediately, and the effect removes the player from the level after several turns. The identity is...
Forum: Vanilla May 31, 2020, 05:47
Replies: 31
Views: 2,054
Posted By luneya
Well, some time ago, there was a discussion of...

Well, some time ago, there was a discussion of having different monster types using different pathfinding methods to reach the player. If that were ever implemented, we could make it that taking a...
Forum: Vanilla May 12, 2020, 02:42
Replies: 37
Views: 2,144
Posted By luneya
Yeah, wands of wonder can be nifty in the early...

Yeah, wands of wonder can be nifty in the early game, though I've never really gotten the full mage experience; I prefer melee characters. The spell version was overpriced to the point of uselessness...
Forum: Vanilla May 12, 2020, 02:20
Replies: 20
Views: 1,045
Posted By luneya
Yes, it's well understood that weapon "weights"...

Yes, it's well understood that weapon "weights" in Angband (and D&D, etc.) do not reflect the actual weight of the weapon, but rather how burdensome a weapon is to carry. Even if they all have the...
Forum: Vanilla May 8, 2020, 21:45
Replies: 18
Views: 1,188
Posted By luneya
The problem is that when you build this by...

The problem is that when you build this by digging, you're stuck at the end closest to the monsters, whereas you really want to be standing at the other end. These sorts of structures are best...
Forum: Vanilla May 5, 2020, 19:56
Replies: 18
Views: 1,188
Posted By luneya
As a general rule of thumb, you don't want to dig...

As a general rule of thumb, you don't want to dig multiple squares in a straight line. The most common reason to dig multiple squares is to build an ASC, which requires a zig-zag pattern. The second...
Forum: Vanilla May 5, 2020, 19:42
Replies: 463
Views: 32,929
Posted By luneya
It certainly was true back when rune id was...

It certainly was true back when rune id was introduced. Perhaps it's been changed since. This is really an issue where I have no opinion either way--and I expect most players would be similarly...
Forum: Vanilla April 30, 2020, 21:47
Replies: 10
Views: 928
Posted By luneya
Another possible solution is to keep the stats as...

Another possible solution is to keep the stats as they are, and change the flavor text so that the Necklace of the Dwarves is the Nauglamir as it was before Thingol ordered the Silmaril to be set...
Forum: Vanilla April 29, 2020, 01:04
Replies: 463
Views: 32,929
Posted By luneya
Or go back to the days when maxing out nutrition...

Or go back to the days when maxing out nutrition had no consequences whatsoever. Really, overeating penalties are a relic of old-school Angband in the same category as potions of death and floating...
Forum: Vanilla March 4, 2020, 03:20
Replies: 23
Views: 1,361
Posted By luneya
Why not buff stinking cloud, making it a...

Why not buff stinking cloud, making it a genuinely effective remover of annoying stuff? Just about everything dangerous already is resistant or immune to poison, so even if we double or triple the...
Forum: Vanilla March 4, 2020, 03:04
Replies: 15
Views: 960
Posted By luneya
As long as the spellcaster doesn't retreat when...

As long as the spellcaster doesn't retreat when the player tries to approach, I'd be fine with this. Summoning monsters that step back to maintain distance while still actively casting stuff rather...
Forum: Vanilla February 6, 2020, 03:35
Replies: 463
Views: 32,929
Posted By luneya
I still think the answer is to remove all...

I still think the answer is to remove all restrictions on stair generation--let the stairs go to every tile within the connected dungeon area with equal probability.

The restrictions on stair...
Forum: Vanilla January 21, 2020, 17:08
Replies: 9
Views: 873
Posted By luneya
Yes, but it's far more common to throw weapons or...

Yes, but it's far more common to throw weapons or flasks of oil rather than ammo. The throw prompt should default to throwing from inventory and allow you to page over to throw from quiver if needed,...
Forum: Vanilla December 28, 2019, 05:24
Replies: 304
Views: 36,088
Posted By luneya
As long as the vault is sealed, you can safely...

As long as the vault is sealed, you can safely simulate this by taking your esp-granting gear off for a turn.
Forum: Vanilla November 26, 2019, 22:20
Replies: 13
Views: 1,288
Posted By luneya
Perhaps. It would be nice to be able to do...

Perhaps. It would be nice to be able to do something more subtle such as making *slay evil* a 2.5x bonus (stronger than slay evil, 2x), but the Angband code notoriously uses integer arithmetic for...
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