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Search: Posts Made By: Nick
Forum: Variants Yesterday, 08:12
Replies: 6
Views: 157
Posted By Nick
In FA, I have made it a coloured, scrollable copy...

In FA, I have made it a coloured, scrollable copy of the character dump, which IMHO works quite well.
Forum: Development December 16, 2014, 21:08
Replies: 4
Views: 179
Posted By Nick
I can confirm that there isn't a solution to no...

I can confirm that there isn't a solution to no 3. Savefile compatibility is not broken between versions unless there's no way around it, in which case characters from the two are not really...
Forum: Development December 15, 2014, 22:56
Replies: 14
Views: 275
Posted By Nick
Cool, someone understands why I wanted to...

Cool, someone understands why I wanted to restructure ;)
Forum: Development December 15, 2014, 21:58
Replies: 14
Views: 275
Posted By Nick
That's interesting. This is kind of the spirit...

That's interesting. This is kind of the spirit of what we're doing with the restructure, without having gone the whole way there. Certainly we've had discussions along the lines of "UI and core...
Forum: Development December 15, 2014, 13:17
Replies: 14
Views: 275
Posted By Nick
I'm inclined to say no. If you have a...

I'm inclined to say no. If you have a swordmaster parrying when attacked, then IMHO the logical place for that to be dealt with is in the attack code. In fact, I have come to the firm view that the...
Forum: Idle chatter December 9, 2014, 11:54
Replies: 1
Views: 108
Posted By Nick
This looks great, I hope you are having fun with...

This looks great, I hope you are having fun with it.

My apologies that Beleriand is not really in a very useful state; if you can get hold of a compiler it should compile, though.
Forum: Vanilla December 9, 2014, 11:48
Replies: 18
Views: 635
Posted By Nick
While I appreciate all the work that has been put...

While I appreciate all the work that has been put into the tilesets, and I know a lot of people like playing with them, there is no way in the world that I am going to be constrained from introducing...
Forum: Vanilla December 8, 2014, 20:54
Replies: 18
Views: 635
Posted By Nick
You're right, that's a real gap. Of course V...

You're right, that's a real gap. Of course V monster archery is a bit weak, so that would have to be fixed too :)
Forum: Variants December 5, 2014, 22:19
Replies: 37
Views: 6,495
Posted By Nick
Right, sorry, I misread your post - I thought you...

Right, sorry, I misread your post - I thought you didn't have the file.

I don't think there was much more ever done by anyone on original Pos - you could try looking at RePosband...
Forum: Variants December 5, 2014, 14:08
Replies: 37
Views: 6,495
Posted By Nick
As with so many questions, the answer is found in...

As with so many questions, the answer is found in the the Angband Variant Repository (http://angbandplus.github.io/AngbandPlus/).

Specifically, here is the file you want...
Forum: Vanilla December 2, 2014, 11:09
Replies: 45
Views: 1,931
Posted By Nick
Good point - currently it's granite, except for a...

Good point - currently it's granite, except for a couple of seams of magma and quartz running through, and the odd bit of permanent wall for vaults. A change like this would require at least a...
Forum: Vanilla December 2, 2014, 11:05
Replies: 45
Views: 1,931
Posted By Nick
Well, the idea was to clarify the rules, to make...

Well, the idea was to clarify the rules, to make digging a more interesting and nuanced part of the game, and also to streamline it a bit. My feeling is that currently most players get essentially...
Forum: Vanilla December 1, 2014, 21:53
Replies: 45
Views: 1,931
Posted By Nick
All right, here's a plan for digging. ...

All right, here's a plan for digging.


Aside from rubble, walls cannot be dug without an item with + to digging (main weapon or dedicated digger)
+n to digging means you can dig a wall of...
Forum: Variants December 1, 2014, 13:58
Replies: 3
Views: 191
Posted By Nick
The current best places I know are the wonderful...

The current best places I know are the wonderful Zaimoni archive (http://www.zaimoni.com/zaiband/Angband.ref/), which contains a great many variants compiled for lots of platforms, and the Angband...
Forum: Idle chatter November 30, 2014, 06:39
Replies: 3
Views: 186
Posted By Nick
Now I'm going to feel bad every time I slaughter...

Now I'm going to feel bad every time I slaughter one.
Forum: Vanilla November 29, 2014, 04:24
Replies: 23
Views: 747
Posted By Nick
This sounds really good (after the restructure,...

This sounds really good (after the restructure, of course) - I think getting spells down to 52 without randomness would not be too hard.

If we were going to throw in randomness, I think the best...
Forum: Vanilla November 28, 2014, 22:27
Replies: 45
Views: 1,931
Posted By Nick
FAangband already does that :)

FAangband already does that :)
Forum: Vanilla November 27, 2014, 13:33
Replies: 45
Views: 1,931
Posted By Nick
Only problem with that is that it either adds an...

Only problem with that is that it either adds an extra item of equipment to give the player bonuses (the way Cubragol is used as a speed ring), or adds a special case equipment item which doesn't...
Forum: Vanilla November 27, 2014, 07:16
Replies: 45
Views: 1,931
Posted By Nick
Agreed - I didn't understand it at first, but now...

Agreed - I didn't understand it at first, but now I do I think it's brilliant.
Forum: Vanilla November 24, 2014, 13:49
Replies: 45
Views: 1,931
Posted By Nick
To kill...

To kill (http://angband.oook.cz/ladder-show.php?id=16689) Morgoth (http://angband.oook.cz/ladder-show.php?id=6268).
Forum: Vanilla November 24, 2014, 02:56
Replies: 55
Views: 2,800
Posted By Nick
I assume you know because you set fire to them

I assume you know because you set fire to them
Forum: Vanilla November 21, 2014, 02:45
Replies: 55
Views: 2,800
Posted By Nick
Hey, if you don't piss a few people off you're...

Hey, if you don't piss a few people off you're doing it wrong. It just isn't your turn today :)
Forum: Vanilla November 20, 2014, 21:55
Replies: 55
Views: 2,800
Posted By Nick
OK, so originally the player rolled up a...

OK, so originally the player rolled up a character, started with a bit of class-related gear and a bit of money, and played.

Then people kept re-rolling until they got better stats, so there was...
Forum: Idle chatter November 20, 2014, 10:44
Replies: 23
Views: 652
Posted By Nick
Guild! I knew quest sounded wrong.

Guild! I knew quest sounded wrong.
Forum: Vanilla November 19, 2014, 21:58
Replies: 55
Views: 2,800
Posted By Nick
IMHO it's just a short step from this to "Angband...

IMHO it's just a short step from this to "Angband would be more popular if it was World of Warcraft", which is true, but kind of misses the point. I think most Angband players play it because of...
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