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Search: Posts Made By: s0be
Forum: Development November 10, 2011, 17:18
Replies: 200
Views: 52,991
Posted By s0be
Interesting randart situation in this save: ...

Interesting randart situation in this save:

Randart white dsm, no activation. it looks like the borg assumes DSM will always have an activation, and keeps trying it. Does the borg detect...
Forum: Development October 27, 2011, 15:23
Replies: 200
Views: 52,991
Posted By s0be
In your latest update, there's an error in...

In your latest update, there's an error in borg5.c

This:


/* Note (r_info[kill->r_idx].name)*/
borg_note(format("# Creating a monster '%s' at (%d,%d), HP: %d, Time: %d, Index: %d,...
Forum: Development October 19, 2011, 15:13
Replies: 200
Views: 52,991
Posted By s0be
Your latest version introduces itoa, which is not...

Your latest version introduces itoa, which is not part of the stdlib on linux. A simple workaround is to use:


char *itoa(long i, char* s, int dummy_radix) {^M
sprintf(s, "%ld", i);^M
...
Forum: Development October 18, 2011, 22:08
Replies: 200
Views: 52,991
Posted By s0be
and a save for good measure

and a save for good measure
Forum: Development October 18, 2011, 22:07
Replies: 200
Views: 52,991
Posted By s0be
The borg is confused about everburning lanters...

The borg is confused about everburning lanters again:

# Waiting for 'Lantern (Everburning)' to Recharge.
& Key <R>
& Key <7>
& Key <5>
& Key <?>
Forum: Development October 14, 2011, 02:43
Replies: 200
Views: 52,991
Posted By s0be
Yeah, saw your update, thanks! I suspect that...

Yeah, saw your update, thanks! I suspect that was just a way ridiculous digger.
Forum: Development October 12, 2011, 22:05
Replies: 200
Views: 52,991
Posted By s0be
Here's a save file exhibiting this behavior.

Here's a save file exhibiting this behavior.
Forum: Development October 12, 2011, 20:45
Replies: 200
Views: 52,991
Posted By s0be
Watching the latest borg (320borg.zip md5sum:...

Watching the latest borg (320borg.zip md5sum: 026b3e423b520f01a47684456ce68f4c) he's repeatedly forgetting to unswap his digger, then getting rather confused in town trying to optimize his inventory.
Forum: Development October 5, 2011, 16:13
Replies: 200
Views: 52,991
Posted By s0be
Thanks, updating. The borg is fun to watch.

Thanks, updating. The borg is fun to watch.
Forum: Development October 4, 2011, 01:55
Replies: 200
Views: 52,991
Posted By s0be
Ok, I see this is fixed, but I was having the...

Ok, I see this is fixed, but I was having the Defence bomb again with type 22 (with value 10), I hacked the final return of the see invisible function from return 10 to return 0 and it's running, but...
Forum: Development September 30, 2011, 14:28
Replies: 200
Views: 52,991
Posted By s0be
I'm still seeing: src/borg2.c:286:bool...

I'm still seeing:


src/borg2.c:286:bool borg_projectable(int y1, int x1, int y2, int x2)



src/borg8.c:3819: if (!borg_projectable(y, x, c_y, c_x, TRUE)) continue;
Forum: Development September 29, 2011, 17:25
Replies: 200
Views: 52,991
Posted By s0be
This is not an 'always' failure, just in certain...

This is not an 'always' failure, just in certain spots. Next time I find one, I'll exit out, snag the save file and post it (assuming it happens immediately after restartup still). In some cases,...
Forum: Development September 29, 2011, 15:42
Replies: 200
Views: 52,991
Posted By s0be
After fixing the compile error, the borg is...

After fixing the compile error, the borg is bombing out with:


# Performing defence type 22 with value 10
# Aborting (normal abort).
# Removing keypress hook
Forum: Development September 29, 2011, 03:31
Replies: 200
Views: 52,991
Posted By s0be
your borg_projectable function prototype changed,...

your borg_projectable function prototype changed, adding a fifth param (bool) which is causing compile failures.
Forum: Development September 27, 2011, 23:48
Replies: 200
Views: 52,991
Posted By s0be
I'm running a randart borg, and now that one has...

I'm running a randart borg, and now that one has made it to end game, I've noticed it's artifact collection overlaps with the previous iteration's artifacts. Where/how does the borg respawn? I'd...
Forum: Development September 20, 2011, 06:24
Replies: 200
Views: 52,991
Posted By s0be
Yeah, but when I was doing it, it was quick n'...

Yeah, but when I was doing it, it was quick n' dirty. The way I append the patches (echo -e "PATCH1\n$(diff -u ..... )ENDPATCH1" >> makeborg.sh, from memory, so don't quote me on it) didn't make it...
Forum: Development September 19, 2011, 02:12
Replies: 200
Views: 52,991
Posted By s0be
Because I needed to patch it for including...

Because I needed to patch it for including objects/foo.h instead of foo.h. Alternatively, I could have added objects/ to the include search path in the makefile, but I went for the less intrusive...
Forum: AAR September 15, 2011, 06:58
Replies: 3
Views: 3,286
Posted By s0be
Thanks for posting this. It reminded me to get...

Thanks for posting this. It reminded me to get the borg going on my new system. I've posted a script that will compile the borg on linux.
Forum: Development September 15, 2011, 06:52
Replies: 200
Views: 52,991
Posted By s0be
http://angband.erley.org/patchs/makeborg.txt ...

http://angband.erley.org/patchs/makeborg.txt

Here's a script I whipped together to compile the borg on linux. You need to wget the file as there is a CR/LF issue in borg8.c. The output doesn't...
Forum: Development June 5, 2011, 00:35
Replies: 42
Views: 7,540
Posted By s0be
"You jump into the hole down" ... "you...

"You jump into the hole down" ... "you miss"
Forum: Vanilla December 31, 2010, 20:48
Replies: 56
Views: 22,976
Posted By s0be
Perfect answer, thanks!

Perfect answer, thanks!
Forum: Vanilla December 21, 2010, 07:19
Replies: 56
Views: 22,976
Posted By s0be
Silly response here... I went to install Angband...

Silly response here... I went to install Angband on my android, and at the security screen it warned of needing internet access. What do you use that for? It doesn't seem like angband should...
Forum: AAR November 27, 2010, 02:46
Replies: 15
Views: 4,508
Posted By s0be
Wait until winter???? but that's days away!

Wait until winter???? but that's days away!
Forum: Vanilla November 11, 2010, 04:56
Replies: 15
Views: 3,821
Posted By s0be
There would also be the option of limiting higher...

There would also be the option of limiting higher power monsters on level to a certain source... that way we could still add lots of high power monsters, without too much risk of creating super...
Forum: Vanilla October 2, 2010, 03:59
Replies: 111
Views: 16,867
Posted By s0be
I don't chime in much... sometimes multiple...

I don't chime in much... sometimes multiple uniques in a level gets bad fast. If you're having problems with one of them, just when you're about to kill it, another one WILL show up.
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