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Search: Posts Made By: Quirk
Forum: Sil February 2, 2020, 04:10
Replies: 1
Views: 359
Posted By Quirk
Fixed in the current angband.live version now...

Fixed in the current angband.live version now along with items falling under them.
Forum: Sil January 24, 2020, 02:38
Replies: 24
Views: 937
Posted By Quirk
Sure, let's talk about them. Three of these...

Sure, let's talk about them. Three of these monsters are thornbushes. Two are immobile creatures of stone. Their non-existent defence would not be hindered by webs or pits because it is, in fact,...
Forum: Sil January 23, 2020, 10:13
Replies: 24
Views: 937
Posted By Quirk
I do, but behaviour at the end point would...

I do, but behaviour at the end point would logically be at zero, as I have now indicated three times. I am not going to repeat myself a fourth.

I am not any more interested in the behaviour with...
Forum: Sil January 22, 2020, 22:12
Replies: 24
Views: 937
Posted By Quirk
Not sure how you get that. Negative skill levels...

Not sure how you get that. Negative skill levels don't make a lot of sense (and they make even less sense in a ratio system than a differential one). Extrapolating anything about mechanics from the...
Forum: Sil January 22, 2020, 12:39
Replies: 24
Views: 937
Posted By Quirk
I think the only case of negative skills that is...

I think the only case of negative skills that is normally seen is the -5 Evasion for sleeping monsters. To be honest the existence of the -5 is a bit nonsensical / arbitrary, it would seem more...
Forum: Sil January 22, 2020, 11:14
Replies: 24
Views: 937
Posted By Quirk
Broadly, yes. I would expect a highly skilled...

Broadly, yes. I would expect a highly skilled fighter to dispatch a partly incapacitated opponent much more rapidly and effectively than a less skilled one.

To revisit the chess analogy, if two...
Forum: Sil January 22, 2020, 10:04
Replies: 24
Views: 937
Posted By Quirk
People do get confused by multiple dice systems...

People do get confused by multiple dice systems all the time, I agree. It's one of many reasons I'm sceptical when people laud the simplicity of this game - it's transparent enough that results can...
Forum: Sil January 21, 2020, 12:13
Replies: 15
Views: 783
Posted By Quirk
In general, by the first forge, you don't have...

In general, by the first forge, you don't have much in the way of armour or equipment. Armoursmith can greatly improve your survivability for the next few levels as protection matters a lot early on,...
Forum: Sil January 21, 2020, 12:07
Replies: 15
Views: 783
Posted By Quirk
4 points would get you any of Weaponsmith,...

4 points would get you any of Weaponsmith, Armoursmith or Jeweller.

Revelations is native to 650', so you'll see it close to there, maybe a little earlier.

"Bespoke items" are items created...
Forum: Sil January 21, 2020, 12:01
Replies: 24
Views: 937
Posted By Quirk
So, just to begin, orcs aren't foolish enough to...

So, just to begin, orcs aren't foolish enough to blunder into webs and pits. It's only the hapless player who does so, and who is well advised to keep handy a source of free action, or perhaps even a...
Forum: Sil January 10, 2020, 09:50
Replies: 1
Views: 121
Posted By Quirk
Yeah, I'm afraid this is a known angband.live...

Yeah, I'm afraid this is a known angband.live issue. I'll ask Gwarl if he can look at solutions. The issue does not exist for offline play.
Forum: Sil January 6, 2020, 09:22
Replies: 57
Views: 6,330
Posted By Quirk
In any case they're being changed for the next...

In any case they're being changed for the next release because they were a bit on the broken side with smithing. They'll remain 1 lb but 4d2 base, so 4d3 with no bonuses, climbing to 4d5 with fine...
Forum: Sil January 6, 2020, 09:13
Replies: 57
Views: 6,330
Posted By Quirk
Not sure this is a fair comparison. Hand axes are...

Not sure this is a fair comparison. Hand axes are one handed; you can use a shield. You might as well say that great swords obsolete longswords.
Forum: Sil December 30, 2019, 10:42
Replies: 57
Views: 6,330
Posted By Quirk
Just to clarify, you mean block if you did not...

Just to clarify, you mean block if you did not move on the previous turn? Or block if you are moving to a location that is not adjacent to the enemy?

I'm not sure I want it to work with Flanking -...
Forum: Sil December 27, 2019, 17:45
Replies: 57
Views: 6,330
Posted By Quirk
Looked at this today, but it's not really viable....

Looked at this today, but it's not really viable. The condition for the weapon to glow is met on an ongoing basis, and may easily toggle back and forth a lot when you're nearby enemies without...
Forum: Sil December 26, 2019, 16:19
Replies: 57
Views: 6,330
Posted By Quirk
Thanks. Betrayal artefacts tend to fail...

Thanks.


Betrayal artefacts tend to fail you at bad moments. In the shield's case, it's likely to fail to block a blow capable of almost killing you when you're already quite badly injured. The...
Forum: Sil December 25, 2019, 19:14
Replies: 57
Views: 6,330
Posted By Quirk
It's just you. The only change to food in Sil-Q...

It's just you. The only change to food in Sil-Q is around the removal of the Gorged status.
Forum: Sil December 21, 2019, 01:54
Replies: 57
Views: 6,330
Posted By Quirk
Yeah, they're not throwing axes any more. I don't...

Yeah, they're not throwing axes any more. I don't think there are actually any instances of axes being thrown in Tolkien (though I'm amenable to being proven wrong). Of course the same could probably...
Forum: Sil December 19, 2019, 12:44
Replies: 57
Views: 6,330
Posted By Quirk
Thanks, will fix.

Thanks, will fix.
Forum: Sil December 17, 2019, 15:48
Replies: 15
Views: 783
Posted By Quirk
Usually Artifice is taken a little later on as...

Usually Artifice is taken a little later on as having one really exceptional item is outweighed in the early game by filling in obvious lacks. However, you don't need a great deal of Smithing to make...
Forum: Sil December 17, 2019, 11:11
Replies: 6
Views: 284
Posted By Quirk
You need more light. Fight them in...

You need more light.

Fight them in already-lit rooms to gain 1 light to offset their darkness. Bows of Radiance and Staffs of Light can permanently lighten corridors and dark rooms.

Wield a...
Forum: Sil December 17, 2019, 09:54
Replies: 57
Views: 6,330
Posted By Quirk
If blunt weapons are still listed as useful...

If blunt weapons are still listed as useful against armour, that's a bug in the manual. Previously quarter of the damage blunt weapons dealt ignored armour, but this was revised in 1.4.2 as it was...
Forum: Sil December 16, 2019, 16:18
Replies: 57
Views: 6,330
Posted By Quirk
Throwing Mastery was actually the "worst" skill...

Throwing Mastery was actually the "worst" skill in Sil 1.3.0, according to http://angband.oook.cz/forum/showthread.php?t=8157. Why is it so bad compared to Archery?

Firstly, Archery rolls against...
Forum: Sil December 2, 2019, 17:59
Replies: 57
Views: 6,330
Posted By Quirk
Good question, and worth an explanation. ...

Good question, and worth an explanation.

Forewarned was designed as an ability to complement the many Perception abilities which scale with more Perception: Concentration, Focused Attack, Master...
Forum: Sil December 2, 2019, 14:52
Replies: 57
Views: 6,330
Posted By Quirk
Looks like the manual has missed an update. I'll...

Looks like the manual has missed an update. I'll stick it on my to do list. Rout was buffed a bit for the 1.4.2 release when the archery changes were made and elves lost the free archery skill.
Showing results 1 to 25 of 326

 
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