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Search: Posts Made By: Elfin Jedi
Forum: Development April 18, 2017, 05:27
Replies: 146
Views: 8,511
Posted By Elfin Jedi
Already done, found this: case...

Already done, found this:

case TV_MAGIC_BOOK:
if (terse)
return "& Book~ #";
else
return "& Book~ of Magic Spells #";

case TV_PRAYER_BOOK:
if (terse)
Forum: Development April 17, 2017, 11:04
Replies: 146
Views: 8,511
Posted By Elfin Jedi
light purple for necromancy books, light green...

light purple for necromancy books, light green for nature books; changing prayer books to light blue. They do display properly on the ASCII map. (Light green ?, light purple ?.)
Forum: Development April 17, 2017, 09:30
Replies: 146
Views: 8,511
Posted By Elfin Jedi
I did that a long time ago, but I'll check it....

I did that a long time ago, but I'll check it. And edit what I find into this post.

Edit: Ok, this is what it says:

/**
* \file list-magic-realms.h
* \brief Spell realms
*/...
Forum: Development April 17, 2017, 04:29
Replies: 146
Views: 8,511
Posted By Elfin Jedi
Ok, thanks. That helps. What does the second...

Ok, thanks. That helps. What does the second section mean though? { #a, b, c, d, e, f, g, h }
Forum: Development April 17, 2017, 03:48
Replies: 146
Views: 8,511
Posted By Elfin Jedi
From lots earlier in this thread. I...

From lots earlier in this thread.



I just combined Slay Orc, Giant, Troll, and Humanoid into Slay Humanoid by giving them all the HUMANOID monster flag, and combined Slay Animal and Slay Plant...
Forum: Development April 16, 2017, 22:42
Replies: 146
Views: 8,511
Posted By Elfin Jedi
I also found in ui-object.c /** * Display...

I also found in ui-object.c

/**
* Display an object. Each object may be prefixed with a label.
* Used by show_inven(), show_equip(), show_quiver() and show_floor().
* Mode flags are...
Forum: Development April 16, 2017, 22:31
Replies: 146
Views: 8,511
Posted By Elfin Jedi
About Telekinesis. And targeting. I...

About Telekinesis. And targeting.



I looked at the code and found the targeting rules in cmd-core.c. Is this unused?

/**
* Set argument 'n' to 'item'
*/
void cmd_set_arg_item(struct...
Forum: Development April 15, 2017, 09:17
Replies: 146
Views: 8,511
Posted By Elfin Jedi
Well, one thing I notice is that Resist Magic and...

Well, one thing I notice is that Resist Magic and Strengthen Defenses (from a rare spellbook) are the only spells from FAangband that grant confusion or blindness resistance, and they are mage spells...
Forum: Development April 15, 2017, 07:50
Replies: 146
Views: 8,511
Posted By Elfin Jedi
Ok, Resist Magic spell is now uploaded and...

Ok, Resist Magic spell is now uploaded and working. Has correct AC and save bonuses, protection from confusion and blindness, and even displays a "RConf/RBlind" message.
...
Forum: Development April 15, 2017, 04:40
Replies: 146
Views: 8,511
Posted By Elfin Jedi
Ooh... Now I'm excited! Thanks! :D Next is...

Ooh... Now I'm excited! Thanks! :D

Next is Telekinesis. Basically target object, get command. Default targeting system is for monsters... Will look at concurrently.
Forum: Development April 14, 2017, 23:13
Replies: 146
Views: 8,511
Posted By Elfin Jedi
Also how do I convert the spells form FAangband...

Also how do I convert the spells form FAangband into the Vanilla format. The first one I need to do is Resist Magic (Mage Book#1), I hope to be able to figure out how to do them on my own, but will...
Forum: Development April 14, 2017, 20:14
Replies: 146
Views: 8,511
Posted By Elfin Jedi
I am actually thinking maybe I will try to use...

I am actually thinking maybe I will try to use this to merge my VarAngband directory with my up to date development fork of Angband instead of Angband directly. I'm not sure it will let me create a...
Forum: Development April 14, 2017, 19:56
Replies: 146
Views: 8,511
Posted By Elfin Jedi
I knew that, but I can cancel them too? That is...

I knew that, but I can cancel them too? That is nice.
Forum: Development April 14, 2017, 06:11
Replies: 146
Views: 8,511
Posted By Elfin Jedi
Are those command line only functions then? I...

Are those command line only functions then? I haven't done much with command lines yet, mostly just changing directories and making makefiles. (Or anything with Git Shell besides updating the...
Forum: Development April 13, 2017, 20:55
Replies: 146
Views: 8,511
Posted By Elfin Jedi
Ok, "If you want to merge project-a into...

Ok,

"If you want to merge project-a into project-b:

cd path/to/project-b
git remote add project-a path/to/project-a
git fetch project-a
git merge --allow-unrelated-histories project-a/master...
Forum: Development April 13, 2017, 19:01
Replies: 146
Views: 8,511
Posted By Elfin Jedi
On github I actually didn't fork my variant from...

On github I actually didn't fork my variant from Angband, because I didn't want to be accidentally attempting to push my changes onto Angband, I reuploaded the code I had downloaded.

Is there an...
Forum: Development April 13, 2017, 03:58
Replies: 146
Views: 8,511
Posted By Elfin Jedi
I use windows, and the graphics are on by...

I use windows, and the graphics are on by default. I am trying to turn them off by default.



What all are you doing with the monster list? I might be able to help. I am adding all the monsters...
Forum: Development April 13, 2017, 00:03
Replies: 146
Views: 8,511
Posted By Elfin Jedi
Oh... there doesn't seem to be a message in...

Oh... there doesn't seem to be a message in FAangband. Maybe I will leave it and move on to the next spell on my list.
Forum: Development April 12, 2017, 23:49
Replies: 146
Views: 8,511
Posted By Elfin Jedi
Actually, what I want to do is turn them off, by...

Actually, what I want to do is turn them off, by default. I'd prefer the ASCII map.



I actually branched off of 4.0.5 which doesn't have a player_timed.txt yet, and have been waiting for the...
Forum: Development April 12, 2017, 22:47
Replies: 146
Views: 8,511
Posted By Elfin Jedi
How do I change the default preferences for...

How do I change the default preferences for tilesets? Right now I have to turn the graphics off every time I redownload from github, because of the monsters and terrain I've added.

I have the...
Forum: Development April 12, 2017, 21:37
Replies: 146
Views: 8,511
Posted By Elfin Jedi
Oops, my bad. I thought the error was in the...

Oops, my bad. I thought the error was in the macro. It was because I hadn't edited the context yet.

I have my semi-variant named now btw. It is still incomplete, and a long way from a release, but...
Forum: Development April 12, 2017, 00:50
Replies: 146
Views: 8,511
Posted By Elfin Jedi
Thanks! Now how do I add it to/interpret this? It...

Thanks! Now how do I add it to/interpret this? It is the same sequence as in effects.c.

project-feat.c:578:47: error: 'project_feature_handler_CONF' undeclared here (not in a function)
#define...
Forum: Development April 6, 2017, 11:40
Replies: 146
Views: 8,511
Posted By Elfin Jedi
Drat, would it by any chance be easier to make it...

Drat, would it by any chance be easier to make it so monsters can breathe status effects...?
Forum: Development April 6, 2017, 00:40
Replies: 146
Views: 8,511
Posted By Elfin Jedi
Ok, I started working on my project again last...

Ok, I started working on my project again last month after a 7 month break.

Now I am trying to figure out how to add confusion breaths for giant bronze dragon flies from Unangband. They added fine...
Forum: Development July 19, 2016, 01:08
Replies: 146
Views: 8,511
Posted By Elfin Jedi
Apparently the crash was because I didn't give...

Apparently the crash was because I didn't give the INVISIBLE spell a message for when it was cast by an invisible monster. I guess those are necessary. :p

Everything works now, except Detect...
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