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Search: Posts Made By: Ingwe Ingweron
Forum: Vanilla Yesterday, 22:26
Replies: 137
Views: 3,944
Posted By Ingwe Ingweron
Don't know if it's mimic related or not. I can't...

Don't know if it's mimic related or not. I can't get a savegame that reliably crashes everytime, but I have crashes developing in seemingly unrelated instances: upon level creation; in combat when...
Forum: Vanilla Yesterday, 19:52
Replies: 137
Views: 3,944
Posted By Ingwe Ingweron
Nah, this latest nightly is a bit unstable, but...

Nah, this latest nightly is a bit unstable, but most times the nightlies are improvements. Nick does a great job. I think he just tempted the RNG gods when he said this was ready to be 4.2.... :D
Forum: Vanilla Yesterday, 15:53
Replies: 137
Views: 3,944
Posted By Ingwe Ingweron
The type of blow doesn't seem to be a deciding...

The type of blow doesn't seem to be a deciding factor. Usually, it occurs on a monster's death, but sometimes, seemingly on movement of a monster.

Ugh, it's not only crashing during combat, but...
Forum: Vanilla Yesterday, 09:20
Replies: 137
Views: 3,944
Posted By Ingwe Ingweron
Unfortunately, this latest nightly has...

Unfortunately, this latest nightly has intermittent crashes during combat. Haven't gotten something easily duplicatable, so no savefile yet.
Forum: AAR December 16, 2017, 19:44
Replies: 31
Views: 589
Posted By Ingwe Ingweron
Great idea with the doors. I'm going to have to...

Great idea with the doors. I'm going to have to try that! :D

Ummm, how is that less "cheesy" than firing on him from a Rune? On the rune, @ is still exposed. The door and hockey stick isn't...
Forum: Development December 16, 2017, 19:34
Replies: 10
Views: 199
Posted By Ingwe Ingweron
I agree, it could be more dangerous, but please...

I agree, it could be more dangerous, but please don't bring back immense Zephyr hound pack sizes. Sure, they're dangerous...for awhile, but then they are just tedious.
Forum: Vanilla December 15, 2017, 05:09
Replies: 35
Views: 4,571
Posted By Ingwe Ingweron
I did a search for the relevant thread, rather...

I did a search for the relevant thread, rather than derail a current thread or create a new one. What's wrong with that? It seems the right approach to me.
Forum: Vanilla December 14, 2017, 19:45
Replies: 35
Views: 4,571
Posted By Ingwe Ingweron
Just found my fastest speed ring ever, by a wide...

Just found my fastest speed ring ever, by a wide margin, +21, in version 4.1.1

Unfortunately, @ already killed Morgoth, so it's not much use now. :rolleyes:
Forum: Vanilla December 10, 2017, 10:24
Replies: 137
Views: 3,944
Posted By Ingwe Ingweron
A funky unintended consequence, the fix...

A funky unintended consequence, the fix introduced a new bug. When @ used a !Enlightenment, the Object List contained a "Dagger (1d4) {tried}". Obviously not "tried", since @ hadn't been on that...
Forum: Vanilla December 10, 2017, 09:58
Replies: 137
Views: 3,944
Posted By Ingwe Ingweron
Not sure whether you intended to also reduce the...

Not sure whether you intended to also reduce the Infravision bonus down to 50 from 125. Unlike Stats, I can see an argument for leaving the infravision bonus at the higher number, given Morgoth's...
Forum: Vanilla December 10, 2017, 00:09
Replies: 10
Views: 413
Posted By Ingwe Ingweron
Hmmm. !Enlightenment and then looking in the...

Hmmm. !Enlightenment and then looking in the object list always gets me the "a Band of & Band" problem when one of those items is around. I will try and get a save file for you.
Forum: Vanilla December 8, 2017, 14:04
Replies: 11
Views: 470
Posted By Ingwe Ingweron
Tell that to the newbie who thinks they need to...

Tell that to the newbie who thinks they need to activate it to discover some unknown rune. This was identified as a bug in early play testing of runeid and was corrected, but may have crept back in.
Forum: Vanilla December 7, 2017, 07:57
Replies: 137
Views: 3,944
Posted By Ingwe Ingweron
In the latest nightly, weapon descriptions no...

In the latest nightly, weapon descriptions no longer inform player about the effect on number of blows from increasing Str or Dex. Was this change intentional?
Forum: Vanilla December 7, 2017, 06:06
Replies: 10
Views: 451
Posted By Ingwe Ingweron
And I remember a similar but that I reported and...

And I remember a similar but that I reported and Nick fixed sometime ago, that torched of brightness weren't appearing. If I recall, it was a similar one integer off bug.
Forum: Vanilla December 7, 2017, 05:54
Replies: 26
Views: 822
Posted By Ingwe Ingweron
I don't consider that a very helpful answer. Kind...

I don't consider that a very helpful answer. Kind of like going to the doctor saying, "Doc, my knee hurts when I bend it." And the doctor answering, "Well, don't do that."

I play on a laptop, so...
Forum: Vanilla December 7, 2017, 05:49
Replies: 10
Views: 413
Posted By Ingwe Ingweron
I've always considered it a bug. Tulkas, Barahir...

I've always considered it a bug. Tulkas, Barahir rings (maybe the Elven rings too, if I remember correctly), and the amulets Carlamas and the Necklace of the Dwarves, have this problem.
Forum: Vanilla December 7, 2017, 05:46
Replies: 11
Views: 470
Posted By Ingwe Ingweron
This is particularly problematic for The One...

This is particularly problematic for The One Ring, since it's activation for "bizarre things" includes a draconian permanent experience drain that cannot be undone.
Forum: Vanilla November 24, 2017, 19:16
Replies: 137
Views: 3,944
Posted By Ingwe Ingweron
So many of us talk about class/race balance, and...

So many of us talk about class/race balance, and I'm sure it is an issue, but I'm never actually sure about what the "right" balance is. Play ten warriors in a row, and you might feel that warriors...
Forum: Vanilla November 23, 2017, 19:06
Replies: 137
Views: 3,944
Posted By Ingwe Ingweron
Now that speed is shown as a multiplier, any...

Now that speed is shown as a multiplier, any thought to providing a similar multiplier for monsters in the monster descriptions? E.g., "... and moves quickly (x2.2)...."
Forum: Development November 7, 2017, 01:43
Replies: 22
Views: 1,446
Posted By Ingwe Ingweron
Lurkers and their big brothers, Trappers, always...

Lurkers and their big brothers, Trappers, always bring to my mind the T-1000 terminator when it posed as a checkerboard floor in Terminator 2-Judgment Day. I'm just glad they don't turn into...
Forum: Vanilla November 5, 2017, 15:05
Replies: 13
Views: 683
Posted By Ingwe Ingweron
I don't see it the same way as an elemental...

I don't see it the same way as an elemental immunity. Just because one monster is powerful enough, big enough, strong enough, to trample, there's always a bigger, more powerful monster. (Although...
Forum: Vanilla November 5, 2017, 14:53
Replies: 497
Views: 21,770
Posted By Ingwe Ingweron
Nick absolutely HATES the trap detection line, so...

Nick absolutely HATES the trap detection line, so he removed it during trap reworking. I always found the reasoning, though, a bit flimsy and wish it were back as a user option. Sigh...
Forum: Vanilla November 4, 2017, 14:46
Replies: 15
Views: 560
Posted By Ingwe Ingweron
Though, the unpronounceable "Q" is great if you...

Though, the unpronounceable "Q" is great if you want to be a completionist. You can farm it to summon uniques until you've gotten them all (except Maggot, Christmas, and the Bosses).
Forum: Vanilla November 4, 2017, 14:42
Replies: 13
Views: 683
Posted By Ingwe Ingweron
They are not. Huan is known to trample many...

They are not. Huan is known to trample many low-level uniques. They just show up again on another level though.
Forum: Vanilla November 4, 2017, 14:40
Replies: 86
Views: 2,934
Posted By Ingwe Ingweron
Talk about making a high-level mage a...

Talk about making a high-level mage a super-powered demi-god. Just leave the level and come back, uniques are gone from the vault, replaced by regular, albeit powerful monsters -- Mass Banishment -...
Showing results 1 to 25 of 500

 
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