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Search: Posts Made By: Mikko Lehtinen
Forum: Idle chatter April 14, 2013, 10:17
Replies: 17
Views: 496
Posted By Mikko Lehtinen
I've read that OOP is most useful with...

I've read that OOP is most useful with mouse-driven graphical interfaces. If you don't have to deal with that, it may well be that OOP isn't worth the effort, of course depending on what you're...
Forum: Vanilla April 6, 2013, 08:55
Replies: 2
Views: 209
Posted By Mikko Lehtinen
See this thread: Angband - status of the Linux...

See this thread: Angband - status of the Linux ports? (http://angband.oook.cz/forum/showthread.php?t=5684)

If you don't like SDL, you could try X11 or curses. Neither supports graphics.

Some...
Forum: v4 April 4, 2013, 21:00
Replies: 20
Views: 1,689
Posted By Mikko Lehtinen
Antoine's idea sounds good to me! I got an...

Antoine's idea sounds good to me!

I got an idea for Halls of Mist out of this thread: mystical zones where everybody's speed is set to 0.
Forum: v4 April 4, 2013, 16:47
Replies: 9
Views: 349
Posted By Mikko Lehtinen
Oangband has equipment sets, IIRC.

Oangband has equipment sets, IIRC.
Forum: Variants April 4, 2013, 09:52
Replies: 3
Views: 455
Posted By Mikko Lehtinen
Here's another attempt for an Unified Elemental...

Here's another attempt for an Unified Elemental System.

This might be of interest to other *band maintainers, too? The flavourful elemental system is one of the strengths of Angband, and making it...
Forum: Variants March 26, 2013, 07:39
Replies: 70
Views: 3,079
Posted By Mikko Lehtinen
That's awesome! When you're done with the...

That's awesome!

When you're done with the nostalgic version, I hope someone takes your code and creates an NPPMoria that tries to make the game better than the original. Lots of other ways to do...
Forum: Variants March 25, 2013, 15:09
Replies: 3
Views: 455
Posted By Mikko Lehtinen
A refined list of elements: Simple (no side...

A refined list of elements:

Simple (no side effects, good for brands)
Acid
Cold
Electricity
Heat

Complex
Fragments (cut)
Forum: Variants March 25, 2013, 08:57
Replies: 3
Views: 455
Posted By Mikko Lehtinen
Perhaps "mystical", damaging Darkness would work...

Perhaps "mystical", damaging Darkness would work as one of Aether realm's elements, appropriate for many demons, nagas, etc.

Maybe call it Void and associate it with demons. Void would have unique...
Forum: Variants March 25, 2013, 08:33
Replies: 3
Views: 455
Posted By Mikko Lehtinen
[Mist] Elemental ponderings

I'm thinking of revising the list of damaging elements in Halls of Mist.

Damaging elements can be used in elemental bolts, breaths, brands, etc. They always cause damage and often have (potential)...
Forum: Idle chatter March 18, 2013, 22:26
Replies: 1
Views: 299
Posted By Mikko Lehtinen
Yay! It only took a (long) day to code the whole...

Yay! It only took a (long) day to code the whole thing. :) What an awesome book.
Forum: Development March 18, 2013, 09:46
Replies: 14
Views: 555
Posted By Mikko Lehtinen
OK! I remember reading threads about traps in v4....

OK! I remember reading threads about traps in v4. I don't know whether the underlying system is different there.
Forum: Development March 18, 2013, 09:25
Replies: 14
Views: 555
Posted By Mikko Lehtinen
That's at least partly an implementation problem....

That's at least partly an implementation problem. Terrain features could have effects that are almost as relevant to gameplay as monsters or items.

Also, I think it's a good idea to tie many...
Forum: Development March 18, 2013, 07:22
Replies: 14
Views: 555
Posted By Mikko Lehtinen
I hacked EyAngband's trap layer code to create...

I hacked EyAngband's trap layer code to create Halls of Mist's terrain features.

All additional terrain features are painted with "decorations" on the trap layer. A tree is a painted rubble; a...
Forum: Idle chatter March 18, 2013, 06:58
Replies: 1
Views: 299
Posted By Mikko Lehtinen
Dive Into Python 3

Turns out reading Dive Into Python 3 (http://getpython3.com/diveintopython3/)is an excellent way to learn.

I'm not a programmer by trade, but it's a hobby that I enjoy. I recently took up the...
Forum: Variants March 11, 2013, 05:57
Replies: 19
Views: 1,755
Posted By Mikko Lehtinen
Spellswords, Rangers, Priests and Shamans are...

Spellswords, Rangers, Priests and Shamans are still there.

With the Ironband mana system, I find magic is more fun when it's just one of the options for handling combat. You have to take danger...
Forum: Variants March 10, 2013, 09:27
Replies: 19
Views: 1,755
Posted By Mikko Lehtinen
Halls of Mist now has an official home page...

Halls of Mist now has an official home page (http://www.mikkolehtinen.net/mist/). There's nothing new there. I simply collected all announcement posts and other relevant info and put them in the...
Forum: Variants February 7, 2013, 17:56
Replies: 19
Views: 1,755
Posted By Mikko Lehtinen
Thanks, Cyx! I'm glad you like the game.

Thanks, Cyx! I'm glad you like the game.
Forum: Idle chatter February 6, 2013, 10:38
Replies: 34
Views: 1,619
Posted By Mikko Lehtinen
Favorite role-playing character (Finnish)

Favorite role-playing character (Finnish)
Forum: Variants February 2, 2013, 07:06
Replies: 83
Views: 4,644
Posted By Mikko Lehtinen
A future version of Mist will have players make...

A future version of Mist will have players make Endure skill checks to avoid dying when wounded. That's memory-less! Wounds also cause temporary stat damage. I was planning for them to sometimes...
Forum: Variants February 1, 2013, 10:41
Replies: 83
Views: 4,644
Posted By Mikko Lehtinen
Almost always when I get wounded in Halls of Mist...

Almost always when I get wounded in Halls of Mist I think "oh shit, that was my own fault, I could have avoided that".

Multiple lives or a wound system are definitely not needed just because they...
Forum: Variants February 1, 2013, 10:22
Replies: 83
Views: 4,644
Posted By Mikko Lehtinen
This sounds fun!

This sounds fun!
Forum: Variants February 1, 2013, 10:06
Replies: 83
Views: 4,644
Posted By Mikko Lehtinen
I disagree. You said previously that you don't...

I disagree. You said previously that you don't like chance or risk management in roguelikes, because if you lose even one fight, it's game over man.

With multiple lives or some other mechanic that...
Forum: Competition February 1, 2013, 07:11
Replies: 202
Views: 27,885
Posted By Mikko Lehtinen
Halls of Mist still needs some balancing. Better...

Halls of Mist still needs some balancing. Better wait until the next version.
Forum: Variants January 31, 2013, 17:00
Replies: 83
Views: 4,644
Posted By Mikko Lehtinen
As a designer, I prefer multiple lives because...

As a designer, I prefer multiple lives because then you can raise the difficulty level! For me the most fun moments in roguelikes are near-death experiences, where you survive only because of good...
Forum: Variants January 31, 2013, 16:37
Replies: 83
Views: 4,644
Posted By Mikko Lehtinen
I prefer games like Sil where you can't avoid the...

I prefer games like Sil where you can't avoid the danger, but where you can choose between different strategies and tactics, some riskier than others.

I can't bring myself to see Angband's choice...
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