Forum: Idle chatter
April 14, 2013, 10:17
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Replies: 17
Views: 496
I've read that OOP is most useful with...
I've read that OOP is most useful with mouse-driven graphical interfaces. If you don't have to deal with that, it may well be that OOP isn't worth the effort, of course depending on what you're...
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Forum: Vanilla
April 6, 2013, 08:55
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Replies: 2
Views: 209
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Forum: v4
April 4, 2013, 21:00
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Replies: 20
Views: 1,689
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Forum: v4
April 4, 2013, 16:47
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Replies: 9
Views: 349
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Forum: Variants
April 4, 2013, 09:52
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Replies: 3
Views: 455
Here's another attempt for an Unified Elemental...
Here's another attempt for an Unified Elemental System.
This might be of interest to other *band maintainers, too? The flavourful elemental system is one of the strengths of Angband, and making it...
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Forum: Variants
March 26, 2013, 07:39
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Replies: 70
Views: 3,079
That's awesome!
When you're done with the...
That's awesome!
When you're done with the nostalgic version, I hope someone takes your code and creates an NPPMoria that tries to make the game better than the original. Lots of other ways to do...
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Forum: Variants
March 25, 2013, 15:09
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Replies: 3
Views: 455
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Forum: Variants
March 25, 2013, 08:57
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Replies: 3
Views: 455
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Forum: Variants
March 25, 2013, 08:33
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Replies: 3
Views: 455
[Mist] Elemental ponderings
I'm thinking of revising the list of damaging elements in Halls of Mist.
Damaging elements can be used in elemental bolts, breaths, brands, etc. They always cause damage and often have (potential)...
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Forum: Idle chatter
March 18, 2013, 22:26
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Replies: 1
Views: 299
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Forum: Development
March 18, 2013, 09:46
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Replies: 14
Views: 555
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Forum: Development
March 18, 2013, 09:25
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Replies: 14
Views: 555
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Forum: Development
March 18, 2013, 07:22
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Replies: 14
Views: 555
I hacked EyAngband's trap layer code to create...
I hacked EyAngband's trap layer code to create Halls of Mist's terrain features.
All additional terrain features are painted with "decorations" on the trap layer. A tree is a painted rubble; a...
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Forum: Idle chatter
March 18, 2013, 06:58
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Replies: 1
Views: 299
Dive Into Python 3
Turns out reading Dive Into Python 3 (http://getpython3.com/diveintopython3/)is an excellent way to learn.
I'm not a programmer by trade, but it's a hobby that I enjoy. I recently took up the...
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Forum: Variants
March 11, 2013, 05:57
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Replies: 19
Views: 1,755
Spellswords, Rangers, Priests and Shamans are...
Spellswords, Rangers, Priests and Shamans are still there.
With the Ironband mana system, I find magic is more fun when it's just one of the options for handling combat. You have to take danger...
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Forum: Variants
March 10, 2013, 09:27
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Replies: 19
Views: 1,755
Halls of Mist now has an official home page...
Halls of Mist now has an official home page (http://www.mikkolehtinen.net/mist/). There's nothing new there. I simply collected all announcement posts and other relevant info and put them in the...
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Forum: Variants
February 7, 2013, 17:56
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Replies: 19
Views: 1,755
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Forum: Idle chatter
February 6, 2013, 10:38
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Replies: 34
Views: 1,619
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Forum: Variants
February 2, 2013, 07:06
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Replies: 83
Views: 4,644
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Forum: Variants
February 1, 2013, 10:41
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Replies: 83
Views: 4,644
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Forum: Variants
February 1, 2013, 10:22
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Replies: 83
Views: 4,644
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Forum: Variants
February 1, 2013, 10:06
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Replies: 83
Views: 4,644
I disagree. You said previously that you don't...
I disagree. You said previously that you don't like chance or risk management in roguelikes, because if you lose even one fight, it's game over man.
With multiple lives or some other mechanic that...
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Forum: Competition
February 1, 2013, 07:11
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Replies: 202
Views: 27,885
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Forum: Variants
January 31, 2013, 17:00
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Replies: 83
Views: 4,644
As a designer, I prefer multiple lives because...
As a designer, I prefer multiple lives because then you can raise the difficulty level! For me the most fun moments in roguelikes are near-death experiences, where you survive only because of good...
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Forum: Variants
January 31, 2013, 16:37
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Replies: 83
Views: 4,644
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