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Search: Posts Made By: Nick
Forum: Vanilla Today, 22:38
Replies: 14
Views: 495
Posted By Nick
Effectively yes, because it reduces the amount of...

Effectively yes, because it reduces the amount of noise as you get further from the player faster, and the speed the monster wakes up depends on that.
Forum: Vanilla Today, 11:33
Replies: 3
Views: 100
Posted By Nick
Nope, there was no fed status then, or light...

Nope, there was no fed status then, or light meter, or terrain notice, and you won't get a study notice until you can learn a spell, which IIRC is about level 3 for a ranger. You'll probably notice...
Forum: Vanilla Today, 11:29
Replies: 7
Views: 189
Posted By Nick
OK. Did I get anything right?

OK. Did I get anything right?
Forum: Vanilla Today, 04:27
Replies: 7
Views: 189
Posted By Nick
From effects.c (last changed three years ago): ...

From effects.c (last changed three years ago): * - 30 degree regular breath | full strength at 5 grids
* - 30 degree powerful breath | full strength at 9 grids
* - 20 degree regular breath...
Forum: Vanilla Yesterday, 23:51
Replies: 5
Views: 182
Posted By Nick
Being an evil maintainer is a balancing act. ...

Being an evil maintainer is a balancing act. Making black breath temporary allows for it to be really horrible while it lasts :)
Forum: Vanilla Yesterday, 21:08
Replies: 56
Views: 2,366
Posted By Nick
They all have names - this one is Bubbles.

They all have names - this one is Bubbles.
Forum: Vanilla Yesterday, 00:04
Replies: 231
Views: 21,530
Posted By Nick
This is technical, but I believe correct. The...

This is technical, but I believe correct. The player learns the impair mana recovery curse, but not that that curse imparts the IMPAIR_MANA flag.[/QUOTE]

If you (or anyone) think that this is the...
Forum: Vanilla Yesterday, 00:00
Replies: 231
Views: 21,530
Posted By Nick
How about if printing messages to the top line is...

How about if printing messages to the top line is suppressed when auto_more is on and there is a subwindow open with messages?

I can always revert this change completely if it is causing problems...
Forum: Vanilla February 24, 2021, 21:37
Replies: 14
Views: 495
Posted By Nick
Nope, as soon as you attack a monster your...

Nope, as soon as you attack a monster your track-covering evaporates.
Forum: Vanilla February 24, 2021, 12:08
Replies: 231
Views: 21,530
Posted By Nick
The github release page...

The github release page (https://github.com/angband/angband/releases) has an updated build with the change to auto_more referred to in this thread...
Forum: Vanilla February 24, 2021, 11:36
Replies: 231
Views: 21,530
Posted By Nick
This is technical, but I believe correct. The...

This is technical, but I believe correct. The player learns the impair mana recovery curse, but not that that curse imparts the IMPAIR_MANA flag.
Forum: Oook! February 24, 2021, 06:24
Replies: 1
Views: 88
Posted By Nick
Welcome back :) V has changed quite a bit,...

Welcome back :)

V has changed quite a bit, and the codebase has changed a lot. I hope it is now easier than ever to make variants.

For editing your character profile, I think click on your...
Forum: Vanilla February 23, 2021, 21:40
Replies: 4
Views: 219
Posted By Nick
OK, I'm going to assume this is OK then.

OK, I'm going to assume this is OK then.
Forum: Vanilla February 23, 2021, 11:29
Replies: 56
Views: 2,366
Posted By Nick
Mirrormere.

Mirrormere.
Forum: Vanilla February 23, 2021, 05:37
Replies: 14
Views: 495
Posted By Nick
It does three things: It reduces the distance...

It does three things:
It reduces the distance at which monsters can see the player by a factor of 4
It reduces the distance at which monsters can hear the player by a factor of 4
It makes the...
Forum: Vanilla February 22, 2021, 21:34
Replies: 14
Views: 495
Posted By Nick
Yes, excellent analysis, thank you. I agree that...

Yes, excellent analysis, thank you. I agree that Herbal Healing is underwhelming, I'll consider your suggestion (and anything else anyone wants to suggest).
Forum: Vanilla February 22, 2021, 21:26
Replies: 166
Views: 16,296
Posted By Nick
I believe there is never any symbol display if...

I believe there is never any symbol display if you have tiles at above 1x1 size.
Forum: Vanilla February 22, 2021, 11:14
Replies: 231
Views: 21,530
Posted By Nick
Seems to be just android.

Seems to be just android.
Forum: Vanilla February 21, 2021, 20:58
Replies: 56
Views: 2,366
Posted By Nick
Golden Flower vault - designed by...

Golden Flower vault - designed by HallucinationMushroom to look like one of Luthien's heraldic devices (the one I use for my avatar) :)
Forum: Vanilla February 21, 2021, 02:51
Replies: 4
Views: 219
Posted By Nick
auto_more option

Currently, the auto_more option clears all -more-prompts automatically; its main use is when the player has a messages subwindow open, and so does not need to see messages on the main screen top...
Forum: Vanilla February 20, 2021, 01:39
Replies: 231
Views: 21,530
Posted By Nick
Update to blackguard birth points pushed to...

Update to blackguard birth points pushed to github build page (https://github.com/angband/angband/releases); also includes a fix to flicker on latest macOS by backwardsEric.
Forum: Vanilla February 18, 2021, 21:34
Replies: 231
Views: 21,530
Posted By Nick
That is easily doable. However, I thought there...

That is easily doable. However, I thought there was some discussion (which I can no longer find) where we were thinking that blackguards actually wanted more INT for their spells (whirlwind, etc),...
Forum: Vanilla February 18, 2021, 04:35
Replies: 231
Views: 21,530
Posted By Nick
OK, wait, so why am I doing this then?

OK, wait, so why am I doing this then?
Forum: Vanilla February 18, 2021, 00:31
Replies: 231
Views: 21,530
Posted By Nick
The new default points code is fairly simple, and...

The new default points code is fairly simple, and not perfect. What it does is:
Buys 7 points of STR at a cost of 8
Buys 7 points of DEX, taking note of the last point where blows increased...
Forum: Vanilla February 17, 2021, 21:18
Replies: 231
Views: 21,530
Posted By Nick
New build up here...

New build up here (https://github.com/angband/angband/releases) should fix it.
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