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Search: Posts Made By: fizzix
Forum: Vanilla November 20, 2010, 19:48
Replies: 15
Views: 3,518
Posted By fizzix
I'm going to go ahead and attempt to implement...

I'm going to go ahead and attempt to implement different colored floors to indicate nearby breathing, and humanoid/animal monsters.

As d_m noted, while I think auras/smells/etc. are a good idea...
Forum: Vanilla November 19, 2010, 19:31
Replies: 15
Views: 3,518
Posted By fizzix
These are all legitimate concerns. should it...

These are all legitimate concerns.

should it stop running? probably. Floor colors should be squelchable just like items would be tho. If you don't have rnexus it is incredibly important to be...
Forum: Vanilla November 19, 2010, 04:51
Replies: 15
Views: 3,518
Posted By fizzix
Red face I thought about this approach a while back also. ...

I thought about this approach a while back also. Let's flesh it out a bit more and see what it would look like. No terrain features will affect game play in any way.

Every breather would affect...
Forum: Vanilla November 19, 2010, 01:56
Replies: 15
Views: 3,518
Posted By fizzix
I think my opinion is that items on the floor are...

I think my opinion is that items on the floor are less annoying than messages. Furthermore, they become much easier to turn off. At some point you stop caring about orcs, trolls, etc. So you can...
Forum: Vanilla November 18, 2010, 22:55
Replies: 15
Views: 3,518
Posted By fizzix
I've thought about this and rejected it for the...

I've thought about this and rejected it for the following reasons (caveat, i'm not familiar with the Un system).

Squelch eliminates any clutter problems.
Messages are much more burdensome than...
Forum: Vanilla November 18, 2010, 20:24
Replies: 15
Views: 3,518
Posted By fizzix
Return of junk

This was on d_m's list of desired changes in generate, and it's been banging around in the back of my head for a while as well.

Here's the idea: certain monsters will generate specific junk...
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