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Search: Posts Made By: Lord Tom
Forum: Vanilla February 26, 2015, 06:14
Replies: 17
Views: 3,797
Posted By Lord Tom
Did you see what killed you on the tombstone?

Did you see what killed you on the tombstone?
Forum: Vanilla January 30, 2015, 06:06
Replies: 92
Views: 13,522
Posted By Lord Tom
I think with the changes to the 'A' monsters a...

I think with the changes to the 'A' monsters a while back it makes more sense to have Morgoth be an 'A' than a 'P' at this point.

I think Morgoth is pretty well set up to be hard/interesting. One...
Forum: AAR January 15, 2015, 17:11
Replies: 33
Views: 7,103
Posted By Lord Tom
You hear a scream of agony! ...and that's me...

You hear a scream of agony!

...and that's me realizing the un-id'd staff I just tested killed an out-of-sight Red Naga. The staff turned out to be Dispel Evil, which is a level 50 item found at...
Forum: AAR January 5, 2015, 02:23
Replies: 33
Views: 7,103
Posted By Lord Tom
Re: my getting a life, sadly even a Potion of...

Re: my getting a life, sadly even a Potion of Life would doubtless be insufficient...;)

As far as winning the boss battles went, as Derakon said it's much more about the gear for the big two...
Forum: AAR January 5, 2015, 02:10
Replies: 33
Views: 7,103
Posted By Lord Tom
I never thought I'd get into deep...

I never thought I'd get into deep philosophical/ethical arguments in a game where the player wantonly kills happy drunks and street urchins, BUT...

I think of Banish/Mass Banish the same way...not...
Forum: AAR December 27, 2014, 02:28
Replies: 33
Views: 7,103
Posted By Lord Tom
Appreciate the indulgence on the accidents! :-) ...

Appreciate the indulgence on the accidents! :-)

Re: the killing of uniques, I assume the logic tracks who is "acting" at the moment damage is given, so even if you had a colusses melee you and...
Forum: AAR December 25, 2014, 03:39
Replies: 33
Views: 7,103
Posted By Lord Tom
http://angband.oook.cz/ladder-show.php?id=17066 ...

http://angband.oook.cz/ladder-show.php?id=17066

Done!

I went straight from Sauron to Morgoth after a quick stop in the town. On returning to the dungeon to maybe scum a bit, I immediately...
Forum: AAR December 24, 2014, 21:37
Replies: 33
Views: 7,103
Posted By Lord Tom
Sauron's dead! I cleaned out a few medium and...

Sauron's dead! I cleaned out a few medium and large vaults and greatly upgraded my gear, along with leveling up to cl 37.

Not sure if I've ever found Boots of Feanor before, but with them and...
Forum: AAR December 22, 2014, 01:40
Replies: 33
Views: 7,103
Posted By Lord Tom
Well, Sauron won the 1st round. I had him down to...

Well, Sauron won the 1st round. I had him down to his last bar at one point, but had to teleport him and destruct when things got too hot with uniques & greater undead. Eventually, he in most...
Forum: AAR December 21, 2014, 19:05
Replies: 33
Views: 7,103
Posted By Lord Tom
Hobbit vs Gnome for me really came down to the...

Hobbit vs Gnome for me really came down to the hit dice (having hp margin of error above Morgoth's mana storms will be important, given the legions of uniques that will be dropping in) and my...
Forum: Vanilla December 20, 2014, 02:51
Replies: 25
Views: 5,567
Posted By Lord Tom
Umber hulks can be both irritating and deadly in...

Umber hulks can be both irritating and deadly in the early game since they melee to confuse and can be hard to get away from since they tunnel.
Forum: AAR December 19, 2014, 04:01
Replies: 33
Views: 7,103
Posted By Lord Tom
YES! Snuck a potion of experience out of a...

YES! Snuck a potion of experience out of a medium-sized vault around dl 66. Feagwaith & Baphomet were both in compartments accessible by doors but telepathy, stealth and hasting gave me just enough...
Forum: AAR December 16, 2014, 06:20
Replies: 33
Views: 7,103
Posted By Lord Tom
Yes, Detect Items is a level 10 spell for rogues,...

Yes, Detect Items is a level 10 spell for rogues, and it shows exactly what each item is (but doesn't id artifacts or anything). So getting to level 10 was a huge milestone, and with this challenge...
Forum: Vanilla December 16, 2014, 06:12
Replies: 25
Views: 5,567
Posted By Lord Tom
Irritating: acidic cytoplasms Lethal: agree...

Irritating: acidic cytoplasms
Lethal: agree with the above, I'd add Death Drakes and Ethereal dragons - both show at level 45, are invisible, go through walls, and can breath light/dark/nether for a...
Forum: AAR December 15, 2014, 01:26
Replies: 33
Views: 7,103
Posted By Lord Tom
It is MUCH easier with connected stairs! I...

It is MUCH easier with connected stairs!

I did think about mage but shied away due to lower hp and detect items. I think the key equalizing point in this challenge is getting the first potion of...
Forum: AAR December 11, 2014, 23:28
Replies: 33
Views: 7,103
Posted By Lord Tom
Sniper - the fewest kills challenge

http://angband.oook.cz/ladder-show.php?id=17066

The Sniper bloodline is a series of rogues undertaking a challenge to defeat Morgoth while killing as few total creatures as possible -- with the...
Forum: AAR December 6, 2014, 17:24
Replies: 17
Views: 3,876
Posted By Lord Tom
I'd already been quite entertained by your...

I'd already been quite entertained by your shovel-wielding characters, but this goal is too much -- very impressive.

As a tactical question, I'm very curious how you ended up killing Sauron with...
Forum: Vanilla December 4, 2014, 01:14
Replies: 7
Views: 1,750
Posted By Lord Tom
I suggested making use of the search...

I suggested making use of the search functionality rather than simply applying pseudo-id to any item you walk onto to avoid significantly changing the game difficulty related to pseudo-id'ing items....
Forum: Vanilla December 3, 2014, 02:53
Replies: 7
Views: 1,750
Posted By Lord Tom
Id by search

Here's an idea, apologies if it's been discussed before: if a player searches on a given turn, give the player credit for 1 turn towards pseudo-id of any items on the floor as if the player had them...
Forum: Vanilla November 26, 2014, 00:46
Replies: 45
Views: 8,913
Posted By Lord Tom
I'd like to strongly second the concept of...

I'd like to strongly second the concept of checking the inventory for a digger (maybe using the best one if multiple exist) rather than requiring diggers to be wielded.

Also, with the auto-repeat...
Forum: AAR November 24, 2014, 17:50
Replies: 136
Views: 46,940
Posted By Lord Tom
The Gnome mage summons a companion. The Scruffy...

The Gnome mage summons a companion.
The Scruffy looking hobbit misses you. <2x>
You hit the Scruffy looking hobbit. <2x>
You have slain the Scruffy looking hobbit.
You hit the Gnome mage. <2x>...
Forum: Development November 6, 2014, 15:10
Replies: 50
Views: 10,444
Posted By Lord Tom
I agree with this. Absent some limitation on...

I agree with this. Absent some limitation on multiple uses, one could even use the ring for winning battles rather than escaping unexpectedly dangerous ones:

1. Fighting AMHD with distance weapon,...
Forum: Development November 5, 2014, 02:33
Replies: 50
Views: 10,444
Posted By Lord Tom
Interesting...I like the idea of a single-purpose...

Interesting...I like the idea of a single-purpose ring as well. I'd still favor the ring being destroyed when invoked (or maybe need to recharge or something), but that's not a big deal either way.
Forum: Development November 4, 2014, 15:36
Replies: 50
Views: 10,444
Posted By Lord Tom
With the "dying status" idea, I can imagine it...

With the "dying status" idea, I can imagine it working if you need perhaps a wearable item that provides the "second chance" power. If you suffer an appropriately devastating attack, the item glows...
Forum: Development November 4, 2014, 15:06
Replies: 50
Views: 10,444
Posted By Lord Tom
Another thought along the "providing cues" line...

Another thought along the "providing cues" line would be for certain devastating attacks (Great Wyrm breath, mana storm) to be 2-turn attacks for the monster. The first turn there's a message like...
Showing results 1 to 25 of 68

 
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