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Search: Posts Made By: emar
Forum: Variants June 29, 2022, 15:44
Replies: 7
Views: 604
Posted By emar
Given the design decisions that seem appropriate...

Given the design decisions that seem appropriate while stripping down Angband, it seems like I'm just going to reimplement something close enough to Sil to not be worth doing (or at least not until...
Forum: Variants June 27, 2022, 21:19
Replies: 7
Views: 604
Posted By emar
Current question: Is it possible for a class to...

Current question: Is it possible for a class to have starting ego or artifact equipment via class.txt?
Forum: Idle chatter June 27, 2022, 15:34
Replies: 0
Views: 292
Posted By emar
On Durin's Bane or: The time has come to talk of many things...

Was Durin's Bane the malevolent force the Fellowship encountered that prevented their passage across the Redhorn Pass? Was Durin's Bane in charge of Moria?

Durin's Bane clearly not only knew how...
Forum: Variants June 27, 2022, 13:02
Replies: 7
Views: 604
Posted By emar
Changing the data files is mainly where I'm...

Changing the data files is mainly where I'm working on at the moment.

I changed world.txt to be (at this point) West and East Moria with the midway point to be the Room of Mazarbul with West...
Forum: Vanilla June 25, 2022, 22:27
Replies: 62
Views: 2,512
Posted By emar
I've been enjoying trying to use only the Dpad...

I've been enjoying trying to use only the Dpad and the Enter menu for anything that isn't combat or running (floating buttons and ribbon keymaps for those). I've added optimizing the taxonomy of the...
Forum: Vanilla June 25, 2022, 21:58
Replies: 62
Views: 2,512
Posted By emar
If anyone wants to try my rudimentary autoexplore...

If anyone wants to try my rudimentary autoexplore and autofight, it's on the autoexplore branch of my repo on GitHub (https://github.com/3m4r/angband/tree/autoexplore).

Burst autoexplore is p in...
Forum: Variants June 24, 2022, 15:04
Replies: 7
Views: 604
Posted By emar
Random thought: A Gandalf-only version could...

Random thought: A Gandalf-only version could easily be called wizard and spawn a historic legacy of wizardlikes.
Forum: Variants June 24, 2022, 15:02
Replies: 7
Views: 604
Posted By emar
Thoughts on Moreia and Lessia

I'm planning on splitting this into two separate projects, given the large divergences already in my thinking. Project codenames (everything needs codenames) being Moreia (town mode) and Lessia...
Forum: Vanilla June 24, 2022, 00:41
Replies: 4
Views: 359
Posted By emar
It looks like your music is being interrupted by...

It looks like your music is being interrupted by a silent terminal bell that is signaled by an internal error that you didn't provide a valid target. I don't see any actual reason why it should bell,...
Forum: Vanilla June 23, 2022, 20:18
Replies: 62
Views: 2,512
Posted By emar
No, it's freely available. From what I...

No, it's freely available. From what I understand, takkaria built a second port based off of Angdroid (I can't find any details) which Cuboideb resurrected. Given that takkaria is a former...
Forum: Vanilla June 23, 2022, 17:35
Replies: 62
Views: 2,512
Posted By emar
Cuboideb's version (and it's antecedents) are...

Cuboideb's version (and it's antecedents) are already in the Google playstore (but not on F-Droid for some reason). Right now that version is effectively Angband-for-people-that-already-play-Angband....
Forum: Vanilla June 23, 2022, 15:39
Replies: 62
Views: 2,512
Posted By emar
Using CMD_PATHFIND in conjunction with...

Using CMD_PATHFIND in conjunction with refactoring the targeting code to use the CMD system and moving the auxiliary functions for targeting into player-* and cleaning them up is how I imagine a...
Forum: Vanilla June 23, 2022, 14:55
Replies: 62
Views: 2,512
Posted By emar
I actually was thinking about the Moria legacy...

I actually was thinking about the Moria legacy and started drafting a design document for a Moria-reinspired Angband fork.



I originally thought of going with a more humorous subversion--the...
Forum: Vanilla June 23, 2022, 14:38
Replies: 62
Views: 2,512
Posted By emar
This is actually how I implemented it. Angband...

This is actually how I implemented it. Angband guts talk: I created a new CMD_EXPLORE command that relies on the CMD_PATHFIND command to travel to the nearest unknown grid adjacent to a floor. It's...
Forum: Vanilla June 22, 2022, 04:03
Replies: 62
Views: 2,512
Posted By emar
Well, I guess the grognards have spoken. I'll...

Well, I guess the grognards have spoken. I'll summarize what I've heard:

The game is fine.

Thematically, it's a sandbox where epicness matters, but only when people compare Angband to...
Forum: Vanilla June 21, 2022, 22:30
Replies: 62
Views: 2,512
Posted By emar
Most people won't ask the community; they just...

Most people won't ask the community; they just quit. Nothing on the label calls it self-directed, or that diving isn't penalized and often a better idea than grinding. Most players that have stuck...
Forum: Vanilla June 21, 2022, 15:22
Replies: 62
Views: 2,512
Posted By emar
I asked "Why isn't Angband more popular?" on...

I asked "Why isn't Angband more popular?" on reddit and it seems to confirm the issue. (https://old.reddit.com/r/roguelikes/comments/vhbsfz/why_isnt_angband_more_popular/?)
Forum: Vanilla June 21, 2022, 14:29
Replies: 62
Views: 2,512
Posted By emar
How would new players get the message that diving...

How would new players get the message that diving early and/or avoiding encounters is the "right" way to play? It's effectively dogma here but the game doesn't do anything to document or signal that...
Forum: Vanilla June 20, 2022, 19:49
Replies: 62
Views: 2,512
Posted By emar
I agree with this as the value of having...

I agree with this as the value of having non-negotiable tedium (also known as "work") in the game, but I also wonder what the essential difference is between offering players an option to avoid early...
Forum: Vanilla June 20, 2022, 16:17
Replies: 62
Views: 2,512
Posted By emar
You can also add ?Deep Descent to always stock in...

You can also add ?Deep Descent to always stock in a shop by editing lib/gamedata/stores.txt as well. The main advantage of this (instead of editing constants.txt) is that rapid descent can be stopped...
Forum: Vanilla June 20, 2022, 14:45
Replies: 62
Views: 2,512
Posted By emar
Regardless of whether automating certain...

Regardless of whether automating certain combinations in the early game works better than others, it remains an open question whether having an early game that is a relatively unavoidable grind for...
Forum: Vanilla June 20, 2022, 14:09
Replies: 62
Views: 2,512
Posted By emar
I started playing in the early 3.0.* days and I...

I started playing in the early 3.0.* days and I remember the early game being more unfair and deadly. I don't know how much of that was my own lack of skill versus the game itself, so it's a fair...
Forum: Vanilla June 20, 2022, 04:14
Replies: 62
Views: 2,512
Posted By emar
Are autoexplore and autofight (ala DCSS) worth it in V to reduce early game tedium?

As a lark, I decided to add DCSS-style autoexplore and autofight into V to see how they'd handle. My implementation for autoexplore is definitely hacky but works in 90% of cases. Autofight does what...
Forum: Vanilla June 14, 2022, 17:00
Replies: 37
Views: 8,198
Posted By emar
More generally speaking, what's the difference...

More generally speaking, what's the difference between an exploit and skill?
Forum: Vanilla June 14, 2022, 14:37
Replies: 37
Views: 8,198
Posted By emar
Rags without leaning on potions. I'm wondering...

Rags without leaning on potions. I'm wondering what turncounts would look like if curative potions/spells came with significant turn count penalties. Intentionally eating damage as a strategy would...
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