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Search: Posts Made By: ChodTheWacko
Forum: Vanilla August 18, 2011, 06:21
Replies: 1
Views: 1,245
Posted By ChodTheWacko
[3.3.0] clear monster display bug?

Hello,

I pulled my local codeline to highest revisions, and there seems to be some sort of bug with clear monsters i.e. clear worm mass/clear icky thing.

I'm not sure the exact bug, but they...
Forum: Vanilla August 12, 2011, 21:20
Replies: 64
Views: 10,595
Posted By ChodTheWacko
Not necessarily true. I have a suggestion...

Not necessarily true.

I have a suggestion - If you spawn a monster, don't put it within 'monster detection range'. It's unfair to 'slide one in' after the player did detect monsters.

The...
Forum: Vanilla August 10, 2011, 06:52
Replies: 31
Views: 7,117
Posted By ChodTheWacko
It would be less necessary, but the main problem...

It would be less necessary, but the main problem is facing monsters who you have no information for. Making rod of probings earlier would certainly help that a lot.

And yeah, a more clear monster...
Forum: Vanilla August 9, 2011, 06:36
Replies: 31
Views: 7,117
Posted By ChodTheWacko
That's a good point - and If you intentionally...

That's a good point - and If you intentionally skip a resistance, because you know which monsters to look out for/avoid, then the danger level would probably always be 'imminent death'. That's not...
Forum: Vanilla August 8, 2011, 23:09
Replies: 31
Views: 7,117
Posted By ChodTheWacko
It's basically the sequence of: 1) you, at full...

It's basically the sequence of:
1) you, at full health, do one action (hit one key on your keyboard)
2) You stare at your gravestone.

So by this definition, that would be 1b, 2b, and 3....
Forum: Vanilla August 8, 2011, 15:58
Replies: 31
Views: 7,117
Posted By ChodTheWacko
Here's an interesting idea, which would make...

Here's an interesting idea, which would make angband more newbie friendly:

How about upgrading the 'monster level feeling' to the most dangerous i.e. 'You sense imminent death' if there is...
Forum: Vanilla August 5, 2011, 17:41
Replies: 25
Views: 5,074
Posted By ChodTheWacko
I agree entirely. Questions going slightly...

I agree entirely.

Questions going slightly off topic:
What exactly does the randart mechanism need? Just artifact.txt?
How much info does that file actually need?

I'd honestly like to see...
Forum: Vanilla July 31, 2011, 15:30
Replies: 17
Views: 3,804
Posted By ChodTheWacko
The Explot mentioned in the OP has been mentioned...

The Explot mentioned in the OP has been mentioned before, and at that time it was decided that was a bug and should be fixed. I don't think has changed, but I don't think anyone has gotten around to...
Forum: Vanilla July 24, 2011, 17:45
Replies: 27
Views: 6,382
Posted By ChodTheWacko
Because I play angband only every now and then, I...

Because I play angband only every now and then, I tend to inscribe my artifacts with notes to remind myself which ones are {imm acid} or etc.

- Frank
Forum: Vanilla July 23, 2011, 05:52
Replies: 27
Views: 6,382
Posted By ChodTheWacko
Thanks, Powerdiver, and good point. I would...

Thanks, Powerdiver, and good point.

I would never have guessed that !k blocked the auto squelcher.
I assumed all the ! stuff was to block user commands.

- Frank
Forum: Vanilla July 22, 2011, 19:15
Replies: 27
Views: 6,382
Posted By ChodTheWacko
In my ideal world, I want items squelched which...

In my ideal world, I want items squelched which do not contain anything that i consider useful, so I want an 'and' scenario, not a 'or'.

In your example, assume you squelch 'crown of magi (feather...
Forum: Vanilla July 21, 2011, 19:30
Replies: 27
Views: 6,382
Posted By ChodTheWacko
I would oh-so-love the ability to squelch only...

I would oh-so-love the ability to squelch only 'resist cold' items after I find an item of elvenkind. Also the current good/excellent item squelching must be totally confusing for newbies. Hell, it...
Forum: Vanilla July 12, 2011, 04:55
Replies: 0
Views: 935
Posted By ChodTheWacko
Request: Info shows damage/blow

Hello,

I have a minor suggestion - I would like an extra line added to the info screen.

We already have:
Average damage/round: XXX vs evil creatures, YYY vs undead, etc.

I would like...
Forum: Vanilla July 12, 2011, 02:43
Replies: 29
Views: 5,682
Posted By ChodTheWacko
I have always thought that it would be...

I have always thought that it would be interesting if various monsters had higher max hit points, but their average hit points (and experience) depended on dungeon level.

It's kind of an extension...
Forum: Vanilla July 8, 2011, 18:56
Replies: 54
Views: 11,198
Posted By ChodTheWacko
you know what would be interesting - if tunneling...

you know what would be interesting - if tunneling always made a tunnel of width two. It still allows tunneling to be used for stuff like phase door and short cuts but I think it cripples ASC...
Forum: Vanilla July 6, 2011, 06:24
Replies: 46
Views: 6,412
Posted By ChodTheWacko
I think a fundimental Angband strategy is never...

I think a fundimental Angband strategy is never putting yourself in that position in the first place. -maybe- if they are both asleep and you have really high stealth.

- Frank
Forum: Vanilla July 6, 2011, 06:19
Replies: 25
Views: 5,387
Posted By ChodTheWacko
Depends on how big the plus is - a ring of speed...

Depends on how big the plus is - a ring of speed +1/+2 is kinda neat but there are plenty of rings that I'd choose over it.

- Frank
Forum: Vanilla July 5, 2011, 19:37
Replies: 46
Views: 6,412
Posted By ChodTheWacko
I think there are different aspects of TO abuse,...

I think there are different aspects of TO abuse, and I think some of them need to be approached quite differently. The form of TO abuse I'd most like to resolve is the 'go into a vault, zap out the...
Forum: Vanilla July 5, 2011, 17:58
Replies: 46
Views: 6,412
Posted By ChodTheWacko
how about leave TO the way it is, but make it not...

how about leave TO the way it is, but make it not work in vaults?
That seems to solve the issue quite nicely.

- Frank
Forum: Vanilla July 2, 2011, 01:11
Replies: 125
Views: 28,094
Posted By ChodTheWacko
[Life Cereal] Cool, he likes it [/Life Cereal]

[Life Cereal]
Cool, he likes it
[/Life Cereal]
Forum: Development July 1, 2011, 18:12
Replies: 114
Views: 46,002
Posted By ChodTheWacko
Yea, some kind of form, not raw SQL (which can...

Yea, some kind of form, not raw SQL (which can take forever to run if you don't have the appropriate indexes for your query). I don't know when I have the time to do this, but it would be a fun...
Forum: Development July 1, 2011, 05:14
Replies: 114
Views: 46,002
Posted By ChodTheWacko
I actually work for an open source database...

I actually work for an open source database company so I'd really prefer to use my own product. :) Not to mention, I'm more familiar with it so the idea of doing something more ambitious appeals...
Forum: Development June 30, 2011, 19:58
Replies: 114
Views: 46,002
Posted By ChodTheWacko
Just for clarification before I go downloading...

Just for clarification before I go downloading all that:
You can run the angband with -mstats option to get the object dumps, right?

Although, Looking through the code, it looks it does direct...
Forum: Development June 30, 2011, 08:35
Replies: 114
Views: 46,002
Posted By ChodTheWacko
Hello Everyone, I just pulled down the...

Hello Everyone,

I just pulled down the latest version from git.

Compiling on windows was fairly easy with cygwin:
1) set MINGW=yes
2) I modified Makefile.win to make it debuggable:
...
Forum: Development June 29, 2011, 00:30
Replies: 37
Views: 7,692
Posted By ChodTheWacko
Do you have a stack? It sounds like you can...

Do you have a stack?

It sounds like you can compile Angband yourself, so why not just compile the whole thing in debug mode, and then always play with gdb attached? That way next time it crashes...
Showing results 1 to 25 of 155

 
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