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Search: Posts Made By: TricksterWolf
Forum: Development September 20, 2015, 21:22
Replies: 8
Views: 3,268
Posted By TricksterWolf
Is there a simple way to flush the debug()...

Is there a simple way to flush the debug() buffer? It's usually several hundred characters behind where it should be.
Forum: Development September 20, 2015, 14:21
Replies: 8
Views: 3,268
Posted By TricksterWolf
Alright, I've decided I'm probably going to use...

Alright, I've decided I'm probably going to use z_info->s_max to keep track of the total spell number, because 0) I can't figure out how to get the parser to hoof me a reference to the final spell...
Forum: Development September 20, 2015, 05:08
Replies: 8
Views: 3,268
Posted By TricksterWolf
Post To ask the above less confusingly, perhaps. ...

To ask the above less confusingly, perhaps.

I don't understand how here:

static enum parser_error parse_spell_name(struct parser *p) {
struct magic_spell *next = parser_priv(p);
...
Forum: Development September 14, 2015, 16:34
Replies: 8
Views: 3,268
Posted By TricksterWolf
Yes, but the problem remains when you hit 256. ...

Yes, but the problem remains when you hit 256. If my 255th spell is Magic Missile and my 256th spell is Fireball, I'll forget Magic Missile first. Spells may work past 255 but...
Forum: Development September 14, 2015, 02:23
Replies: 8
Views: 3,268
Posted By TricksterWolf
It should be 99 actually. The magic number...

It should be 99 actually.

The magic number 99 is used as a marker in spell_order* to denote a spell that has never been learned so that it will be skipped when forgetting spells. This implies a...
Forum: Development September 13, 2015, 20:41
Replies: 8
Views: 3,268
Posted By TricksterWolf
Lightbulb Reworking the entire magic system (yay)!

This is a thread where I will dump questions I have while I am reworking the entire magic system.

I have a situation where I want characters to have racial and class-based magic, with potential...
Forum: Development August 24, 2015, 19:04
Replies: 13
Views: 4,042
Posted By TricksterWolf
I disagree. One appeal to trying to play a...

I disagree.

One appeal to trying to play a lesser race is that you'll advance more quickly to level 50, which makes up for the crappy stats in playability. Without a penalty (or bonus), it would...
Forum: Development August 24, 2015, 17:27
Replies: 13
Views: 4,042
Posted By TricksterWolf
Question Formula Suggestions for Race/Class Stats

I'd like to have a general rule-of-thumb for how much added exp should be required for a race or class (race is higher importance because there's so much crap to account for).

I know this is a...
Forum: Development August 24, 2015, 17:20
Replies: 9
Views: 2,861
Posted By TricksterWolf
Not in Z it wasn't. I'm implementing pets and...

Not in Z it wasn't. I'm implementing pets and animal empathy, both which depend upon Cha.

I have the stores working, but pulling in pets and charmed monsters will take a lot of work.
Forum: Vanilla August 18, 2015, 19:02
Replies: 116
Views: 18,374
Posted By TricksterWolf
Is there a chance "expand the power of the look...

Is there a chance "expand the power of the look command" option from Z could be added or implemented as default? I notice in V that directional keys don't always hop to features outside the viewport...
Forum: Vanilla August 18, 2015, 18:56
Replies: 116
Views: 18,374
Posted By TricksterWolf
Windows. If I were heavy in dev I'd fix it...

Windows.

If I were heavy in dev I'd fix it myself. :) It's still slightly back-burner at the moment.
Forum: Vanilla August 17, 2015, 07:49
Replies: 116
Views: 18,374
Posted By TricksterWolf
Exclamation Sound effects are totes broken.

Apparently nopony here uses the Sound feature.

The sound is totally screwed up in 4.0.1. It will take a sound effect that happens legitimately, then repeat the same sound effect every time a...
Forum: Development August 8, 2015, 02:31
Replies: 9
Views: 2,861
Posted By TricksterWolf
Hm. I rather prefer the older system where curse...

Hm. I rather prefer the older system where curse removal is guaranteed by an RC. In particular, an item becoming cursed having a chance of being destroyed is kind of horrible if it's an artifact. ...
Forum: Development August 7, 2015, 21:17
Replies: 9
Views: 2,861
Posted By TricksterWolf
Dev question on cursed items.

I've been working on an Ang variant and I'm probably going to redo everything since 4.01 is out now. I'm pretty out of the loop on stuff though, so I figured a question or two on the dev board would...
Forum: Development November 4, 2013, 06:36
Replies: 11
Views: 3,781
Posted By TricksterWolf
In all honesty? I'm actually not too good on the...

In all honesty? I'm actually not too good on the how-to-integrate-all-this-crap thing at the moment.

At present, I'm idly modifying my build and on occasion update my repo, but it's already...
Forum: Development September 8, 2013, 05:03
Replies: 11
Views: 3,781
Posted By TricksterWolf
Neat. I'd love to help out sometime after my...

Neat. I'd love to help out sometime after my current project set cools off a bit, if you wouldn't mind.
Forum: Development September 8, 2013, 03:03
Replies: 11
Views: 3,781
Posted By TricksterWolf
Oh, that's fantastic news! :D Python is a...

Oh, that's fantastic news! :D

Python is a natural choice for the text version; but with the graphics and sound, wouldn't it be easier to write a platform-independent version in Java...?
Forum: Development September 8, 2013, 02:25
Replies: 11
Views: 3,781
Posted By TricksterWolf
I appreciate the response and am not trying to...

I appreciate the response and am not trying to criticize (you guys are all awesome srsly), though I did need to vent a bit. I just don't know why:

// Names must match enum order in z-msg.h.
...
Forum: Development September 7, 2013, 23:31
Replies: 11
Views: 3,781
Posted By TricksterWolf
Sound/Message Use

So, after a lot of headdesk, I think I figured something out.

variable.c defines const char** angband_sound_name, and z-msg.h contains a corresponding enum of const ints. Neither one of these has...
Forum: Development July 6, 2013, 04:44
Replies: 2
Views: 1,923
Posted By TricksterWolf
Solved it. Someone from the NetBeans forums was...

Solved it. Someone from the NetBeans forums was kind enough to inform me I needed to use the cross-compiler's -g flag to retain debug information with the binary. I updated the Makefile.win and it...
Forum: Development July 1, 2013, 05:12
Replies: 2
Views: 1,923
Posted By TricksterWolf
Unhappy I am too stupid to use gdb with Angband.

In Netbeans I have the Run executable pointing to the place angband.exe gets copied at project root level. But when I try to Debug, all I get is assembly code I can't step through (it decompiles...
Forum: Development June 26, 2013, 02:49
Replies: 2
Views: 1,473
Posted By TricksterWolf
I am! :D I'm also learning at an exponential...

I am! :D I'm also learning at an exponential rate; just got z to compile. Had to modify main-win.c but it's humming now. W00t.

I'm probably going to try to patch vanilla with z rather than the...
Forum: Development June 25, 2013, 22:35
Replies: 2
Views: 1,473
Posted By TricksterWolf
...nevermind. (Delete me please?)

I can't locate the sources for ZAngband 2.4.0 (r5 specifically) anywhere. Can anyone assist? Z has been defunct for quite a while but I'm leaning toward using it as a base rather than vanilla--or...
Forum: Development June 24, 2013, 20:11
Replies: 1
Views: 1,623
Posted By TricksterWolf
Success!!! The problem was discussed here: ...

Success!!!

The problem was discussed here:
http://angband.oook.cz/forum/showthread.php?t=4888

Apparently adding CROSS=i686-pc-mingw32- will fix the issue for Cygwin cross-compile. In the...
Forum: Development June 24, 2013, 19:55
Replies: 1
Views: 1,623
Posted By TricksterWolf
Cross-compiling for Windows.

I'm starting a separate thread since I've hit a soft wall and I now know what the problem is.

I have angband compiling and running, but it currently runs through Cygwin. Looking at Makefile.win,...
Showing results 1 to 25 of 43

 
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