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Search: Posts Made By: Mikko Lehtinen
Forum: Idle chatter May 24, 2014, 11:59
Replies: 15
Views: 1,640
Posted By Mikko Lehtinen
I binge-listened everything a couple of years...

I binge-listened everything a couple of years ago, and it affected Halls of Mist design A LOT. I'll binge-listen all the new episodes some day. :)

(At the moment I'm binge-working. The next HoM...
Forum: Variants March 28, 2014, 09:31
Replies: 17
Views: 1,449
Posted By Mikko Lehtinen
News from the Windows front: ½ would function...

News from the Windows front: ½ would function just fine otherwise, but Angband's fonts don't have the glyph. So I need to edit the fonts, copying the ½-glyph from somewhere else.

FontForge doesn't...
Forum: Variants March 24, 2014, 05:19
Replies: 4
Views: 672
Posted By Mikko Lehtinen
I haven't done a lot to the spells, except...

I haven't done a lot to the spells, except rebalancing mana costs etc. Based on my playtests, a Sorcerer is constantly deciding between fire bolt, fire ball, flaming hands (attack one or two monsters...
Forum: Variants March 23, 2014, 17:59
Replies: 4
Views: 672
Posted By Mikko Lehtinen
Probably not, although it's certainly possible....

Probably not, although it's certainly possible. I've got all sorts of work-related challenges to solve in the coming weeks. That means spending evenings on them too, since I'm running my own small...
Forum: Variants March 23, 2014, 17:20
Replies: 4
Views: 672
Posted By Mikko Lehtinen
[Mist] Sneak peak to races and classes in 1.4

I just finished documenting the races and classes in Halls of Mist 1.4. Here's a sneak peak.

Sorcerer is a brand new class. Playtesting shows promise, but I may still need to make some balance...
Forum: Competition March 12, 2014, 08:48
Replies: 5
Views: 529
Posted By Mikko Lehtinen
I tried it a couple of years ago. I had to edit a...

I tried it a couple of years ago. I had to edit a few lines in the code, but after that it compiled just fine on Linux.

Without Kamband there wouldn't be goddesses in Halls of Mist. I loved and...
Forum: Variants March 7, 2014, 15:17
Replies: 17
Views: 1,449
Posted By Mikko Lehtinen
LOL! I may put The Scroll of Ylivuoto...

LOL!

I may put The Scroll of Ylivuoto Implisiittisessä Vakiomuunnoksessa somewhere in the game.
Forum: Variants March 7, 2014, 11:03
Replies: 17
Views: 1,449
Posted By Mikko Lehtinen
I'm happy with hackish, quick solutions for Mist....

I'm happy with hackish, quick solutions for Mist. As long as it works. There's no point in reinventing any wheels. Game design is what I want to focus on.

Years into future, I may rebuild the game...
Forum: Variants March 7, 2014, 08:17
Replies: 17
Views: 1,449
Posted By Mikko Lehtinen
Yay! Now the compiler warnings stopped, and...

Yay! Now the compiler warnings stopped, and printing ½ on the Mist character sheet works properly!

So it's extended ascii, and actually \275. I've got a key on my Finnish keyboard for entering ½....
Forum: Variants March 6, 2014, 22:15
Replies: 17
Views: 1,449
Posted By Mikko Lehtinen
Thanks! That's a start. Using the...

Thanks! That's a start.



Using the special glyph seems to enable me to understand everything I need to know about a weapon with a glimpse. With this -- a Falchion (+0, 2.5x6) -- I find I need...
Forum: Variants March 6, 2014, 21:27
Replies: 17
Views: 1,449
Posted By Mikko Lehtinen
I've got a problem with half

...his variant is much more popular than mine.

Oops, sorry, actually I meant to talk about this half:

1111

So I've simplified the combat system. You need to have STR at least equal to your...
Forum: Vanilla March 5, 2014, 21:59
Replies: 35
Views: 1,922
Posted By Mikko Lehtinen
It's alive, yes! I'm enjoying playing the...

It's alive, yes! I'm enjoying playing the development version very much myself. The next version will bring the biggest changes since FayAngband -> Halls of Mist happened.
Forum: Vanilla March 5, 2014, 09:47
Replies: 35
Views: 1,922
Posted By Mikko Lehtinen
In Halls of Mist, you can only get critical hits...

In Halls of Mist, you can only get critical hits against sleeping, scared, confused or blind monsters. This makes offensive status spells really good. Mastering them is actually essential for your...
Forum: Vanilla March 5, 2014, 09:38
Replies: 8
Views: 821
Posted By Mikko Lehtinen
I'm using Staff of Starlight in my current Halls...

I'm using Staff of Starlight in my current Halls of Mist test run. It now deals LOTS of damage to light-hating monsters AND blinds monsters that fail their save. I love it. My fragile Sorcerer...
Forum: Vanilla November 9, 2013, 19:12
Replies: 193
Views: 10,828
Posted By Mikko Lehtinen
Stack size is an interesting variable. ...

Stack size is an interesting variable.

Torches only stack to four in Halls of Mist (and each torch has only 2000 turns of light). This change made the light clock relevant, even with...
Forum: Vanilla November 8, 2013, 22:27
Replies: 193
Views: 10,828
Posted By Mikko Lehtinen
Halls of Mist is a game without possibilities for...

Halls of Mist is a game without possibilities for grinding. Your success depends purely on your tactical/strategic decisions and luck.

I've been mostly saying that "Mist's mechanisms are not...
Forum: Vanilla November 8, 2013, 16:27
Replies: 193
Views: 10,828
Posted By Mikko Lehtinen
That works, too. :) Edit: It might still be...

That works, too. :)

Edit: It might still be optimal to grind monsters for a while, though, near stairs. When dungeon levels are a limited resource, grinding wandering monsters becomes valuable.
...
Forum: Vanilla November 8, 2013, 15:08
Replies: 193
Views: 10,828
Posted By Mikko Lehtinen
Yes, it works very well, but only if wandering...

Yes, it works very well, but only if wandering monsters give you no experience or loot. That's how mist phantasms work in my variant. :)
Forum: Vanilla November 8, 2013, 14:59
Replies: 193
Views: 10,828
Posted By Mikko Lehtinen
If critical hits from monsters caused some sort...

If critical hits from monsters caused some sort of permanent damage, you would want to avoid unnecessary grinding, and dive fast instead. :)
Forum: Vanilla November 8, 2013, 14:06
Replies: 193
Views: 10,828
Posted By Mikko Lehtinen
I struggled with the balance myself. You...

I struggled with the balance myself.

You can't just go hunting for consumables in a downwards-only game. I found it too cruel if after you used up all your resources in a tough fight and lost, you...
Forum: Vanilla November 8, 2013, 13:42
Replies: 193
Views: 10,828
Posted By Mikko Lehtinen
Random drops result in characters with wildly...

Random drops result in characters with wildly different power level. Finding an early artifact is fun, but it's much less fun if you need to clear countless too easy levels as a result.

Edit: Of...
Forum: Vanilla November 8, 2013, 13:20
Replies: 193
Views: 10,828
Posted By Mikko Lehtinen
Shops are fun in Mist. Gold is scarce. Town...

Shops are fun in Mist. Gold is scarce. Town visits are not guaranteed between levels, and in recent versions there is a small reward (acclimatization to the Mist) if you choose to skip town.

If...
Forum: Vanilla November 8, 2013, 13:02
Replies: 193
Views: 10,828
Posted By Mikko Lehtinen
Hehe, Nick, now you're talking my type of a game....

Hehe, Nick, now you're talking my type of a game. :) Halls of Mist has a very similar philosophy.

My main piece of advice: design the mechanics so that the player doesn't have an incentive to do...
Forum: Vanilla October 25, 2013, 16:31
Replies: 193
Views: 10,828
Posted By Mikko Lehtinen
Sounds really good. Mini-ironman may be Angband...

Sounds really good. Mini-ironman may be Angband needs. It creates feelings of danger & achievement.

Town would have a portal too, right? Taking you to your max depth?

Mist has its own stair...
Forum: Vanilla October 25, 2013, 16:18
Replies: 193
Views: 10,828
Posted By Mikko Lehtinen
What variants exist that fix searching and traps?...

What variants exist that fix searching and traps? At least Sil and Mist come to mind, they have very different solutions.

I would love the removal or radical alteration of mechanics that don't...
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