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Search: Posts Made By: Nick
Forum: Vanilla November 11, 2018, 21:31
Replies: 70
Views: 3,102
Posted By Nick
And some more answers: I think this one...

And some more answers:


I think this one is just a matter of getting used to it - space is kind of reserved as something you can always use to clear messages without it having any gameplay...
Forum: Vanilla November 11, 2018, 12:00
Replies: 61
Views: 4,324
Posted By Nick
New builds are up on the nightlies page...

New builds are up on the nightlies page (http://rephial.org/nightlies), with the necromancer spell Banish Undead replaced with Tap Unlife, which damages the closest undead monster a little and gives...
Forum: Vanilla November 10, 2018, 03:11
Replies: 61
Views: 4,324
Posted By Nick
New builds are up on the nightlies page...

New builds are up on the nightlies page (http://rephial.org/nightlies), with the following changes:
More complete key to vault.txt
Reduction in drop frequency of non-readable books
Reduction in...
Forum: AAR November 10, 2018, 02:53
Replies: 15
Views: 759
Posted By Nick
Latest master has some of these ideas in it;...

Latest master has some of these ideas in it; getting it right will be a process of trial and error.
Forum: Vanilla November 8, 2018, 21:15
Replies: 9
Views: 354
Posted By Nick
Just as well you're on your phone, then :) ...

Just as well you're on your phone, then :)



Yes, correct - '`' is lava, and monsters (aside from mimics) can be placed using their glyph from monster_base.txt.

Note that with monsters and...
Forum: Vanilla November 8, 2018, 12:28
Replies: 9
Views: 354
Posted By Nick
Most of the credit for this goes to Leon Marrick...

Most of the credit for this goes to Leon Marrick and Bahman Rabii, the Oangband creators.



If you look at the top of vault.txt there's a key for what you can use.
Forum: Vanilla November 8, 2018, 12:24
Replies: 7
Views: 259
Posted By Nick
If you want changes, make your own variant. I...

If you want changes, make your own variant. I mean, another one. I mean, another other one. I mean...
Forum: Vanilla November 7, 2018, 20:32
Replies: 61
Views: 4,324
Posted By Nick
Monsters with spirits can b e detected or...

Monsters with spirits can b e detected or teleported by necromncy spells.



As Derakon suggests, problems with the object power algorithm could explain this.



It got a big update before...
Forum: Vanilla November 6, 2018, 21:50
Replies: 61
Views: 4,324
Posted By Nick
New builds up on the nightlies page...

New builds up on the nightlies page (http://rephial.org/nightlies), with the following changes:
Morgoth now has the SPIRIT flag
Teleport spell for rogues now shows a range (kind of)
Technical...
Forum: Vanilla November 5, 2018, 04:04
Replies: 20
Views: 612
Posted By Nick
Those answers are correct, except it's Osse not...

Those answers are correct, except it's Osse not Ulmo.

@Sky - there will be significant changes to the monster list, probably including the two you mention.
Forum: AAR November 4, 2018, 21:12
Replies: 8
Views: 224
Posted By Nick
In FA I changed all the dark elves to elven...

In FA I changed all the dark elves to elven thralls - I agree, elven thrall sounds a little silly.
Forum: Vanilla October 29, 2018, 20:42
Replies: 70
Views: 3,102
Posted By Nick
Actually, no. Humans are built to recognise...

Actually, no. Humans are built to recognise patterns; if there is no actual pattern, we will still find one. The correct thing to do is to have a mathematically sound source of randomness, check...
Forum: Development October 29, 2018, 20:36
Replies: 4
Views: 190
Posted By Nick
Thanks for that. I've filed a change to add...

Thanks for that. I've filed a change to add those to the official compiling instructions (http://angband.oook.cz/forum/showpost.php?p=133963&postcount=1).
Forum: Vanilla October 28, 2018, 21:41
Replies: 70
Views: 3,102
Posted By Nick
OK, here's a response to the first list: ...

OK, here's a response to the first list:

Filed as bugs.



Should be fixed, but doesn't seem to be - bug reopened.


Making a keymap for resting one turn should work.
Forum: Vanilla October 21, 2018, 23:52
Replies: 70
Views: 3,102
Posted By Nick
I will go through then at some point (hopefully...

I will go through then at some point (hopefully soon), file the ones that are clear bugs or needed changes, test those that are unclear, and explain why the remainder are not problems.

At least,...
Forum: Vanilla October 14, 2018, 04:07
Replies: 50
Views: 3,967
Posted By Nick
AFAIK there aren't any major 4.1.3 bugs that are...

AFAIK there aren't any major 4.1.3 bugs that are fixed in current master. Willing to be contradicted.
Forum: Vanilla October 9, 2018, 22:31
Replies: 50
Views: 3,967
Posted By Nick
Is this in 4.1.3, or latest master? I've lost...

Is this in 4.1.3, or latest master? I've lost track a little of exactly what I changed when.
Forum: Development October 6, 2018, 23:28
Replies: 51
Views: 1,774
Posted By Nick
Awesome! That all works for me too - you can't...

Awesome! That all works for me too - you can't configure with both SDL2 and SDL, but (a) they both work separately and (b) why would you want to? That's merged now and the new build is up on the...
Forum: Development October 6, 2018, 01:32
Replies: 51
Views: 1,774
Posted By Nick
Thanks, I have merged these. The latest...

Thanks, I have merged these.

The latest build on the nightlies page (http://rephial.org/nightlies) has this plus a failed attempt to get the standard build system to build the SDL2 port. I have...
Forum: Vanilla September 29, 2018, 22:28
Replies: 61
Views: 4,324
Posted By Nick
Filed as a bug; I'll check it at least.

Filed as a bug; I'll check it at least.
Forum: Vanilla September 28, 2018, 23:05
Replies: 61
Views: 4,324
Posted By Nick
Thanks, filed as a bug.

Thanks, filed as a bug.
Forum: AAR September 28, 2018, 01:40
Replies: 15
Views: 759
Posted By Nick
In the latest master shield bashes have been...

In the latest master shield bashes have been nerfed a bit, and warriors and paladins get them.



The intent is for there to be three real fighter classes - warrior, paladin and blackguard. ...
Forum: AAR September 27, 2018, 23:16
Replies: 15
Views: 759
Posted By Nick
Thanks, have noted this for future changes. Very...

Thanks, have noted this for future changes. Very briefly, spells should be more important and shield bashing less.
Forum: Variants September 26, 2018, 22:27
Replies: 9
Views: 625
Posted By Nick
Lootbeard!

Lootbeard!
Forum: Development September 23, 2018, 11:19
Replies: 51
Views: 1,774
Posted By Nick
Good to hear from you! Am currently recovering...

Good to hear from you! Am currently recovering from surgery according to plan, so let's call that well :)
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