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Search: Posts Made By: will_asher
Forum: Variants December 1, 2021, 02:02
Replies: 0
Views: 180
Posted By will_asher
Why hasn't Rubberband been released yet?

So someone out there may be wondering "Why did will_asher keep talking about this new variant he was working on and then (mostly) disappear again?"

Short answer:
I do this for fun. Customizing...
Forum: Vanilla November 23, 2021, 01:58
Replies: 105
Views: 10,860
Posted By will_asher
Oh. makes sense now.

Oh. makes sense now.
Forum: Vanilla November 23, 2021, 01:02
Replies: 105
Views: 10,860
Posted By will_asher
Vampires are considered alive?

Vampires are considered alive?
Forum: Vanilla November 3, 2021, 02:13
Replies: 80
Views: 9,448
Posted By will_asher
Why do you assume it was a mistake? He probably...

Why do you assume it was a mistake? He probably had fun watching you get phased around the room.
Forum: AAR October 12, 2021, 00:57
Replies: 478
Views: 134,446
Posted By will_asher
Wow. Seems like a throwing hammer shouldn't be...

Wow. Seems like a throwing hammer shouldn't be able to get all those bonuses that only apply when wielded.
Forum: Vanilla October 11, 2021, 07:03
Replies: 48
Views: 5,844
Posted By will_asher
Yup. I originally came to Angband after playing...

Yup. I originally came to Angband after playing Nethack for a long time and had gotten very used to the roguelike commands then.
Forum: Vanilla October 9, 2021, 06:23
Replies: 27
Views: 2,924
Posted By will_asher
Iron shots are considered throwing weapons in the...

Iron shots are considered throwing weapons in the code. Seems like an easy solution to me (if you think it needs fixing). Just remove the THROWING flag from iron shots.
Forum: AAR September 21, 2021, 07:33
Replies: 12
Views: 1,450
Posted By will_asher
I knew it was based on STR and DEX, I was just...

I knew it was based on STR and DEX, I was just surprised a hobbit ranger could get enough STR and DEX for it.
Forum: AAR September 21, 2021, 05:08
Replies: 12
Views: 1,450
Posted By will_asher
A Hobbit Ranger can get 5 blows with a 40lb...

A Hobbit Ranger can get 5 blows with a 40lb weapon?
Has it always been this way?
Forum: Development September 13, 2021, 05:57
Replies: 185
Views: 19,280
Posted By will_asher
Thanks for the tips. I am pretty close to...

Thanks for the tips. I am pretty close to releasing an alpha version for other people to play (and help me find & fix bugs).
I've been using Visual Studio 2019, and I don't touch the make files....
Forum: Development September 5, 2021, 06:25
Replies: 185
Views: 19,280
Posted By will_asher
Lightbulb They can only get one brand. So this is what I...

They can only get one brand.
So this is what I have so far:

in make_ranged_throw()

/* EXPLODEing (with grenades) works separately (half FIRE and half SHARD) (but they have a chance to dud and...
Forum: Development September 4, 2021, 05:56
Replies: 185
Views: 19,280
Posted By will_asher
Ordinarily, it'll be fire and shards, but...

Ordinarily, it'll be fire and shards, but grenades can get brand egos. I just don't know how to make the brand egos work with them.
(EDIT: I don't want the STRIKE effect damage to depend on damage...
Forum: Development September 3, 2021, 05:08
Replies: 185
Views: 19,280
Posted By will_asher
Doing grenades was easy was DaJAngband, but now...

Doing grenades was easy was DaJAngband, but now the way the code has changed, a lot of things are harder to customize for someone like me who's not fluent in C.

Here's what I'm trying to do:
(in...
Forum: Development August 29, 2021, 08:50
Replies: 185
Views: 19,280
Posted By will_asher
Done. Now vanilla can copy me. /*...

Done.
Now vanilla can copy me.

/* Modifiers to object weight */
int object_weight(const struct object* obj)
{
int weight = obj->weight;
int index = 0;

/* Check for curses */
Forum: Vanilla August 29, 2021, 05:46
Replies: 48
Views: 5,844
Posted By will_asher
I actually like the proposal the way Julian has...

I actually like the proposal the way Julian has it in the previous post. Except I don't get what "aim (nearest target)" means when "Fire default ammo at nearest target" is a separate command.
(and I...
Forum: Development August 27, 2021, 09:26
Replies: 185
Views: 19,280
Posted By will_asher
Okay, I see. Now, I'm wondering why the stealth...

Okay, I see.
Now, I'm wondering why the stealth code uses this weird formula...
Forum: Development August 27, 2021, 05:23
Replies: 185
Views: 19,280
Posted By will_asher
Sorry, it's been a long time since I had any...

Sorry, it's been a long time since I had any math(s) class. "by a power of 2" sounds to me like "squared" but 1 squared is still 1 so how does 1 << 1 = 2?, and I don't know what you mean by...
Forum: Development August 27, 2021, 03:53
Replies: 185
Views: 19,280
Posted By will_asher
In this line: int player_noise = 1 << (30 -...

In this line:
int player_noise = 1 << (30 - stealth);
what does the "<<" mean?
Forum: Vanilla August 26, 2021, 08:41
Replies: 48
Views: 5,844
Posted By will_asher
Use my left hand for firing arrows?? What a...

Use my left hand for firing arrows?? What a concept!

(I mean, sure, maybe I could get used to that I guess)
Forum: Vanilla August 25, 2021, 22:54
Replies: 48
Views: 5,844
Posted By will_asher
I don't really see why wands, rods, and staffs...

I don't really see why wands, rods, and staffs need separate commands. (Activation needs to be separate though, because, who knows, someone might add an artifact staff or something...)

I was...
Forum: Development August 21, 2021, 05:31
Replies: 185
Views: 19,280
Posted By will_asher
Thanks, but I can't tell how I would add object...

Thanks, but I can't tell how I would add object weight in calc_bonuses(). I guess I would I need to add a weight field in the player_state struct?

EDIT: So the curses don't modify the object at...
Forum: Development August 21, 2021, 04:39
Replies: 185
Views: 19,280
Posted By will_asher
trying to add a heaviness curse, but I can't find...

trying to add a heaviness curse, but I can't find where it actually applies the curse effect to an object.
I have this in object-init.c

static enum parser_error parse_curse_combat(struct parser...
Forum: Variants August 21, 2021, 03:15
Replies: 2
Views: 839
Posted By will_asher
I remember I tried to make Charisma matter more...

I remember I tried to make Charisma matter more in DaJAngband, but I don't remember exactly what I did with it. IIRC, it affected device skill and effectiveness of sleep/slow/confuse/stun/charm...
Forum: Vanilla August 14, 2021, 01:20
Replies: 135
Views: 17,395
Posted By will_asher
I stand corrected.

I stand corrected.
Forum: Vanilla August 14, 2021, 00:39
Replies: 135
Views: 17,395
Posted By will_asher
Why do hasty ents tunnel at all? That doesn't...

Why do hasty ents tunnel at all? That doesn't really makes sense to me. (It makes a lot more sense for balrogs than it does for ents imo. For RubberBand, I took KILL_WALL off of ents and most...
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