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Search: Posts Made By: half
Forum: Sil February 3, 2017, 16:26
Replies: 55
Views: 5,674
Posted By half
Two more things: I just saw that there were...

Two more things:

I just saw that there were 208 winners in the sample, so that means:

80% were taking Hardiness
74% were taking Song of Slaying

Those are pretty crazy numbers! Thinking...
Forum: Sil February 3, 2017, 16:13
Replies: 55
Views: 5,674
Posted By half
Wow Patashu, thanks for doing this analysis! Life...

Wow Patashu, thanks for doing this analysis! Life is keeping me very busy with other things, but it is lovely to check in and see this data and everyone's thoughts on it.

Here are some of my own....
Forum: Sil October 1, 2016, 13:44
Replies: 12
Views: 1,644
Posted By half
Well done! I don't often have time to check the...

Well done! I don't often have time to check the forums at the moment, but this was a nice surprise. First win, #1 on ladder, and without reading the manual. Wow!
Forum: Sil January 6, 2016, 09:14
Replies: 101
Views: 19,834
Posted By half
Does this bug still happen if you wait until you...

Does this bug still happen if you wait until you are in the dungeon before enabling the windows? Crashes before that (on Mac and Windows) are a known bug. Of course I should also fix that bug at some...
Forum: Sil January 5, 2016, 18:33
Replies: 101
Views: 19,834
Posted By half
It has been a while since 1.2.1 was released, but...

It has been a while since 1.2.1 was released, but I don't remember suggesting there would be more races or houses (and I can't think what they would be). The early game has been changed quite a bit...
Forum: Sil January 4, 2016, 10:51
Replies: 101
Views: 19,834
Posted By half
Interesting. I had a lot of trouble getting the...

Interesting. I had a lot of trouble getting the keybindings to work properly in the Mac version, and it might be OS version dependent. The '@' key definitely works on my iMac running 10.10.5

The...
Forum: Sil January 4, 2016, 10:46
Replies: 101
Views: 19,834
Posted By half
I think this resizing bug has been around since...

I think this resizing bug has been around since earlier versions. The extra windows should work fine once a character has been created.
Forum: Sil January 4, 2016, 10:44
Replies: 101
Views: 19,834
Posted By half
Thanks for letting me know. The main work on this...

Thanks for letting me know. The main work on this version was in getting the Cocoa Mac version working. This will be irrelevant to most users, but as I develop on a Mac, it was essential for me to be...
Forum: Sil January 3, 2016, 16:51
Replies: 101
Views: 19,834
Posted By half
Sil 1.3

Hi everyone, I wanted to let you all know that Sil 1.3 is now available (http://www.amirrorclear.net/flowers/game/sil/index.html)!

This version would not have been possible without the generous...
Forum: Vanilla December 7, 2014, 19:52
Replies: 17
Views: 3,842
Posted By half
I'm pretty sure it got moved from depth 1 rarity...

I'm pretty sure it got moved from depth 1 rarity 1 to depth 5 rarity 5. Sometime around 2.8. That was a pretty big change. I'd read an Angband guide which recommended repeating 50 feet until you find...
Forum: Sil December 3, 2014, 11:47
Replies: 19
Views: 3,557
Posted By half
That isn't very fun. I'd say it is a bug. I'd...

That isn't very fun. I'd say it is a bug. I'd thought I'd guaranteed full connectivity at early depths in level generation.
Forum: Vanilla November 28, 2014, 22:32
Replies: 45
Views: 6,243
Posted By half
But FAAngband already does that!

But FAAngband already does that!
Forum: Vanilla November 28, 2014, 12:20
Replies: 45
Views: 6,243
Posted By half
If one wants to make digging less good without...

If one wants to make digging less good without being frustrating, a way to do so is to make it loud (perhaps just for manual digging). This is something Sil does. I think V might use the max_sight to...
Forum: Sil November 25, 2014, 11:14
Replies: 1
Views: 1,360
Posted By half
Sorry to hear about that. HM found a similar bug...

Sorry to hear about that. HM found a similar bug ages ago, but I couldn't replicate it. Hopefully this will let me replicate it to work out what is going on.
Forum: Vanilla November 25, 2014, 11:12
Replies: 45
Views: 6,243
Posted By half
This is basically the Sil approach. We go from...

This is basically the Sil approach. We go from wall to rubble or rubble to floor. So it takes two turns to dig through a wall. Digging is only possible with special digging items and digging through...
Forum: Sil November 16, 2014, 18:20
Replies: 4
Views: 2,185
Posted By half
Thanks! We really appreciate the support from our...

Thanks! We really appreciate the support from our players.
Forum: Development November 3, 2014, 10:19
Replies: 50
Views: 7,892
Posted By half
I'm also interested in reducing these in Sil...

I'm also interested in reducing these in Sil (especially if I can add Shockbolt's tiles).



What is the effect on difficulty? AFAICT, we are talking about reducing these ranges for both monsters...
Forum: Sil October 30, 2014, 18:13
Replies: 60
Views: 11,726
Posted By half
Interesting points. I just drew a diagram of the...

Interesting points. I just drew a diagram of the current Melee ability tree and it is indeed skewed in favour of Finesse. For example, Finesse leads to 4 things, 2 of which are impossible without it....
Forum: Variants October 28, 2014, 22:10
Replies: 34
Views: 4,230
Posted By half
I think Djabanete is right. Increase the chances...

I think Djabanete is right. Increase the chances of success and lower the durations. It is the duration that makes slow and confuse so good. Saving throws to break the effect could work for this, as...
Forum: Sil October 25, 2014, 20:00
Replies: 60
Views: 11,726
Posted By half
Are other people having this experience? ...

Are other people having this experience?

Momentum was an idea of Scatha's. I think the main purpose was to allow a 'pressure valve' for the Strength limitations on weapons. For example if you are...
Forum: Vanilla October 24, 2014, 16:53
Replies: 11
Views: 2,616
Posted By half
Nick: you probably want to download these for...

Nick: you probably want to download these for your archives as they might not be around for ever.
Forum: Vanilla October 24, 2014, 13:18
Replies: 11
Views: 2,616
Posted By half
Oh, I forgot vaults.

Oh, I forgot vaults.
Forum: Sil October 24, 2014, 11:06
Replies: 60
Views: 11,726
Posted By half
Thanks for testing this. I'm not yet sure that...

Thanks for testing this. I'm not yet sure that greatswords aren't good enough, but a change like this one is simple enough that it could plausibly happen without rebalancing all the weapons.

For...
Forum: Vanilla October 23, 2014, 13:41
Replies: 11
Views: 2,616
Posted By half
I had thought you were referring to these, which...

I had thought you were referring to these, which are already archived on this forum, but well worth watching again. I remember the first of them vividly.

http://angband.oook.cz/fun/lotr2.php...
Forum: Vanilla October 23, 2014, 13:39
Replies: 11
Views: 2,616
Posted By half
This is brilliant. I've only read the first three...

This is brilliant. I've only read the first three so far, but they are a fascinating record. I actually got quite excited about this 'Angband' game. It is easy to look at all of its flaws now that...
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