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Search: Posts Made By: PaulBlay
Forum: Development July 3, 2009, 07:43
Replies: 13
Views: 3,174
Posted By PaulBlay
FLTK was the most promising of the libraries I...

FLTK was the most promising of the libraries I played with (from my point of view). I liked the FLUID tool.

I did a quick RogueBasin page...
Forum: Vanilla July 2, 2009, 20:57
Replies: 9
Views: 2,820
Posted By PaulBlay
Do it fast before some bastard implements...

Do it fast before some bastard implements symmetric targetting. :p (Only joking)
Forum: Idle chatter July 2, 2009, 14:32
Replies: 2
Views: 2,771
Posted By PaulBlay
Well it looks like all will be well...

Well it looks like all will be well (http://www.roguetemple.com/forums/index.php?topic=413.msg3322#msg3322). :)
Forum: Idle chatter July 2, 2009, 12:49
Replies: 2
Views: 2,771
Posted By PaulBlay
Exclamation RogueBasin status.

As some of you may know I have become increasingly worried that RogueBasin (http://roguebasin.roguelikedevelopment.org/index.php?title=Main_Page) lacks interested people with admin-level access and...
Forum: Development July 2, 2009, 12:44
Replies: 13
Views: 3,174
Posted By PaulBlay
Yeah, but don't use JBand because I suck. :D ...

Yeah, but don't use JBand because I suck. :D

Zaiband (http://roguebasin.roguelikedevelopment.org/index.php?title=Zaiband) is the only *band variant I know of that is in C++. I would be interested...
Forum: Vanilla June 29, 2009, 10:18
Replies: 187
Views: 26,906
Posted By PaulBlay
They are treated differently, but they don't...

They are treated differently, but they don't necessarily have to be treated differently.

How about a system where

#####################
# # # # # # # # # # #
# # # # # # # # # # #
# # # # #...
Forum: Idle chatter June 28, 2009, 16:36
Replies: 134
Views: 44,631
Posted By PaulBlay
Interesting. It took me a while to get used to...

Interesting. It took me a while to get used to the controls.
Forum: Variants June 27, 2009, 23:00
Replies: 7
Views: 2,423
Posted By PaulBlay
Quoted For Truth.

Quoted For Truth.
Forum: Vanilla June 27, 2009, 22:20
Replies: 60
Views: 10,819
Posted By PaulBlay
Well how about two tweaks. 1. When a...

Well how about two tweaks.

1. When a 'project' hits something part way to the targeted grid, check whether the grid hit would be targetable if that grid was the target. That would stop 'trick...
Forum: Development June 27, 2009, 10:19
Replies: 38
Views: 8,395
Posted By PaulBlay
Great to hear from you. I'm concentrating on the...

Great to hear from you. I'm concentrating on the translation at the moment (that involves code work too so it's a bit fiddly).

There are a number of bugs...
Forum: Vanilla June 27, 2009, 08:47
Replies: 60
Views: 10,819
Posted By PaulBlay
I think it depends which page of the wiki you're...

I think it depends which page of the wiki you're on. :D

The only 'diamonds' in the Discussion:Talk page I put up are the ones you discussed and the ones in section 3.2 (See fig 6).

I think...
Forum: Vanilla June 27, 2009, 07:07
Replies: 60
Views: 10,819
Posted By PaulBlay
diamond completely blocks view through diagonal...

diamond completely blocks view through diagonal gaps.

#@
M#

@ can't see M.
Forum: Vanilla June 26, 2009, 21:50
Replies: 60
Views: 10,819
Posted By PaulBlay
Flashback to rogue here. The corner...

Flashback to rogue here.



The corner pieces exist (in theory) in Unicode land (but I haven't found a font that displays them all sensibly).
Forum: Vanilla June 26, 2009, 15:32
Replies: 187
Views: 26,906
Posted By PaulBlay
At least in the case of room walls of lit rooms I...

At least in the case of room walls of lit rooms I don't see that it would be confusing at all.

[EDIT] Deleted stuff I wasn't quite sure about.
Forum: Vanilla June 26, 2009, 14:57
Replies: 60
Views: 10,819
Posted By PaulBlay
You use VLOS once (Visual Line-of-Sight ?). Any...

You use VLOS once (Visual Line-of-Sight ?). Any difference to the LOS definition at the start of your post?

I'm going to agree with you on 1, 1a and 1b (tweaking on the 1b situation would be for...
Forum: Vanilla June 26, 2009, 11:31
Replies: 187
Views: 26,906
Posted By PaulBlay
I hold that displaying additional walls (such as...

I hold that displaying additional walls (such as exterior and corner wall tiles of rooms) does not require making them technically visible or targettable. This applies to the arguments about whether...
Forum: Development June 26, 2009, 10:00
Replies: 38
Views: 8,395
Posted By PaulBlay
Today's progress report. * First draft...

Today's progress report.

* First draft translation of attack.cpp is complete!

* I need to support stuff like %2$s (http://sourceforge.jp/ticket/browse.php?group_id=4372&tid=17529) in formatted...
Forum: Vanilla June 25, 2009, 22:31
Replies: 60
Views: 10,819
Posted By PaulBlay
It touches in the big version I drew (my piccy in...

It touches in the big version I drew (my piccy in the wiki is reduced to 50% width/height). In fact it is simple geometry that it touches (measure the sides and remember "similar triangles" from...
Forum: Vanilla June 25, 2009, 22:26
Replies: 60
Views: 10,819
Posted By PaulBlay
Zaimoni probably has the best handle on that (I...

Zaimoni probably has the best handle on that (I added a section to the wiki page based on his recent post).
Forum: Vanilla June 25, 2009, 22:19
Replies: 60
Views: 10,819
Posted By PaulBlay
The third of the horizontal trio is borderline,...

The third of the horizontal trio is borderline, though. I think it 'just' touches the diamond, so it's safe under the definitions used.
Forum: Vanilla June 25, 2009, 22:13
Replies: 60
Views: 10,819
Posted By PaulBlay
Yeah, it's a lot easier to see when you replace...

Yeah, it's a lot easier to see when you replace the spaces with x's.

@#?????xxxx
...xxxxxxxx
###.#xxxxxx
xxxx.xxxxxx
xxxxx?.?xxx
xxxxxxxxxxx
xxxxxxxx?.?
Forum: Vanilla June 25, 2009, 22:10
Replies: 187
Views: 26,906
Posted By PaulBlay
Thanks, that was very useful. But you...

Thanks, that was very useful.



But you don't use that in Zaiband, right?
Forum: Vanilla June 25, 2009, 22:02
Replies: 60
Views: 10,819
Posted By PaulBlay
This isn't the Digital Field of View method,...

This isn't the Digital Field of View method, there is nothing stated in the definition to disallow a LOV just because it touches exactly the point of a wall tile above in one place and below in...
Forum: Development June 25, 2009, 21:40
Replies: 38
Views: 8,395
Posted By PaulBlay
By going to Unicode (not to mention Japanese) I...

By going to Unicode (not to mention Japanese) I have pretty much broken any hopes of save file compatibility with standard Vanilla Angband so I might well end up re-writing that bit from scratch.
...
Forum: Vanilla June 25, 2009, 21:01
Replies: 60
Views: 10,819
Posted By PaulBlay
OK, here's my version of your fig. Green...

OK, here's my version of your fig.

Green diamonds = visible walls
Red diamonds = out-of-LOS walls
Dots = visible floor tiles

There's a big version at the wiki page. (A bit too big really ;-)
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