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Search: Posts Made By: Nick
Forum: Vanilla November 30, 2022, 11:55
Replies: 2
Views: 197
Posted By Nick
You're right. Player teleportation has been...

You're right. Player teleportation has been adjusted so that it is more random, but teleport other tries to send the monster 100 grids.
Forum: Variants November 28, 2022, 01:47
Replies: 464
Views: 108,435
Posted By Nick
At a guess, something to do with the fact that...

At a guess, something to do with the fact that 'N' and 'x' are not monster types?
Forum: Development November 28, 2022, 01:36
Replies: 2
Views: 183
Posted By Nick
Angband currently does this; monster memory is...

Angband currently does this; monster memory is saved in the lore.txt file in the user directory.
Forum: Variants November 26, 2022, 21:11
Replies: 4
Views: 306
Posted By Nick
This looks really interesting (although I've only...

This looks really interesting (although I've only had a superficial look). It's way beyond time that someone took this approach to an Angband variant.

One thing I would recommend is to try to...
Forum: Idle chatter November 21, 2022, 21:10
Replies: 2
Views: 111
Posted By Nick
This is great

This is great
Forum: Sil November 20, 2022, 21:13
Replies: 9
Views: 726
Posted By Nick
Next question: Bane ability. Do you choose...

Next question: Bane ability.

Do you choose what you're a bane of when you take the ability, and can you ever change?

EDIT: I now believe you make an irrevocable choice when you take the...
Forum: Vanilla November 18, 2022, 22:56
Replies: 10
Views: 589
Posted By Nick
Dead Man Willow :)

Dead Man Willow :)
Forum: Vanilla November 17, 2022, 21:10
Replies: 4
Views: 260
Posted By Nick
The chance of casting a spell is cut in half, and...

The chance of casting a spell is cut in half, and they also always try to get right next to the player (as opposed to hanging back to cast or shoot or breathe as some monsters do). If you want more...
Forum: Vanilla November 9, 2022, 21:15
Replies: 2
Views: 274
Posted By Nick
That sounds better.

That sounds better.
Forum: Variants November 6, 2022, 00:53
Replies: 464
Views: 108,435
Posted By Nick
Like all the best maintainers.

Like all the best maintainers.
Forum: Vanilla October 31, 2022, 21:04
Replies: 147
Views: 29,436
Posted By Nick
Back in the old days before Microsoft started...

Back in the old days before Microsoft started using Ctrl-C for copy, it was the key combination to stop a running program. Rather than actually allowing that to happen, Angband catches the key...
Forum: Vanilla October 31, 2022, 11:41
Replies: 4
Views: 484
Posted By Nick
Shopkeeper probably doesn't understand how good...

Shopkeeper probably doesn't understand how good it is - it's a well-kept secret :)
Forum: Sil October 25, 2022, 04:48
Replies: 9
Views: 726
Posted By Nick
I think I'm done with that, and it was actually...

I think I'm done with that, and it was actually quite fun :)

Least fun was smithing (not fully done yet).
Forum: Sil October 24, 2022, 14:09
Replies: 9
Views: 726
Posted By Nick
Thanks, of course I should have checked that...

Thanks, of course I should have checked that :rolleyes:

And yes, I am using grep *a lot*
Forum: Sil October 24, 2022, 01:21
Replies: 9
Views: 726
Posted By Nick
So this makes perfect sense in Sil-Q, where/* The...

So this makes perfect sense in Sil-Q, where/* The "sval" codes for TV_DIGGING */
#define SV_SHOVEL 1
#define SV_MATTOCK 3
andN:51:of Belegost
W:0:1:0:1000
C:0:0:0:0:0:0:1
T:20:3:3
so it's...
Forum: Sil October 23, 2022, 22:25
Replies: 9
Views: 726
Posted By Nick
Dumb Sil questions

First of an occasional series.

Despite the fact that I'm doing a rewrite of Sil, I haven't played a huge amount or got very deep. So sometimes I see stuff in the code that tells me something...
Forum: Development October 18, 2022, 00:08
Replies: 9
Views: 420
Posted By Nick
I think it's Angband 2.9.2 with the borg, or...

I think it's Angband 2.9.2 with the borg, or something like that.
Forum: Sil October 11, 2022, 21:57
Replies: 14
Views: 2,237
Posted By Nick
That's the idea. I'll probably play a little...

That's the idea. I'll probably play a little first to iron out the really obvious stuff, but then other people are going to be much better at finding flaws than me.
Forum: Sil October 11, 2022, 12:35
Replies: 14
Views: 2,237
Posted By Nick
I hope you can wait at least a bit :)

I hope you can wait at least a bit :)
Forum: AAR October 5, 2022, 22:04
Replies: 8
Views: 1,211
Posted By Nick
Small print: Actual weapon does not actually slay...

Small print: Actual weapon does not actually slay actual dragons.
Forum: AAR October 3, 2022, 02:23
Replies: 11
Views: 780
Posted By Nick
That's amazing :)

That's amazing :)
Forum: Vanilla October 2, 2022, 01:50
Replies: 8
Views: 868
Posted By Nick
If you don't like gauntlet levels, you can just...

If you don't like gauntlet levels, you can just set the "alloc" value for them in dungeon_profile.txt to 0, then they will never appear.
Forum: Sil October 2, 2022, 01:10
Replies: 14
Views: 2,237
Posted By Nick
Another update - I've done the monster creation...

Another update - I've done the monster creation and management stuff, and dungeon generation. I'm now working on the main game loop, and then will do a big pass through both codebases to see what...
Forum: Vanilla September 29, 2022, 05:05
Replies: 20
Views: 1,818
Posted By Nick
I know, it's ridiculous. Maybe you should take...

I know, it's ridiculous. Maybe you should take over again...
Forum: Vanilla September 28, 2022, 13:47
Replies: 20
Views: 1,818
Posted By Nick
Yep, this entire thread was just me fishing for...

Yep, this entire thread was just me fishing for compliments :)
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